Ryujinx-SDL/src/render
Ryan C. Gordon a720d1a294 render: fixes to how we convert touch events for logical scaling.
We now handle HiDPI correctly, and touches are clamped to the viewport. So
if you are rendering to a logical 640x480 in a 720p window, and touch the
letterboxing at point (640,700), it will report the touch at (0.5,1.0) instead
of outside the documented range.
2020-08-09 00:55:39 -04:00
..
direct3d Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
direct3d11 Fixed bug 5015 - SDL_RenderReadPixels on DirectX 11.1 backend seems to be broken 2020-04-05 08:58:47 -07:00
metal metal: Make sure we have a command buffer available before trying to present. 2020-07-17 11:16:35 -04:00
opengl Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
opengles opengl: Backed out hg changeset 94f9f40a957f 2020-02-17 16:15:04 -05:00
opengles2 opengl: Backed out hg changeset 94f9f40a957f 2020-02-17 16:15:04 -05:00
psp Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
software Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_d3dmath.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_d3dmath.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_render.c render: fixes to how we convert touch events for logical scaling. 2020-08-09 00:55:39 -04:00
SDL_sysrender.h render: Scale relative mouse motion better for logical sizing 2020-04-10 12:23:08 -04:00
SDL_yuv_sw_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_yuv_sw.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00