Ryujinx-SDL/src
Sam Lantinga ac72a2ba8e Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened
jibb

New hint to let the user opt out of having Switch controllers' Home button lit when opened.

This is more consistent with the Switch itself (which doesn't light the button normally) and may be preferred by users who may disconnect their controller without letting the application close it.

I think this warrants a Switch-specific hint because the default behaviour is unusual (inconsistent with using a Switch controller on a Switch itself or with some other programs on PC), and because of that it's distinct from other lights (the player number on Switch controllers and the player colour on PlayStation controllers).
2021-02-10 10:22:16 -05:00
..
atomic Use specific acquire and release variants of InterlockedExchange on ARM 2021-01-03 12:13:40 -06:00
audio minor clean-up in SDL_os2audio.c 2021-02-10 10:22:16 -05:00
core Fixed bug 5473 - Add WSCONS support for NetBSD 2021-01-24 00:51:24 -05:00
cpuinfo Updated copyright for 2021 2021-01-02 10:25:38 -08:00
dynapi ran gendynapi.pl after SDL_UpdateNVTexture addition 2021-01-05 15:15:50 +03:00
events Fixed bug 5465 - Invalid memcpy inside SDL_GestureDelTouch (Thanks dmikushin and Yuki Okumura) 2021-01-10 22:21:12 +01:00
file Updated copyright for 2021 2021-01-02 10:25:38 -08:00
filesystem use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2) 2021-01-05 15:50:02 +03:00
haptic Updated copyright for 2021 2021-01-02 10:25:38 -08:00
hidapi hidapi.h: adjust so that it gives a smaller diff against mainstream 2021-01-24 00:51:25 -05:00
joystick Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened 2021-02-10 10:22:16 -05:00
libm Updated copyright for 2021 2021-01-02 10:25:38 -08:00
loadso Updated copyright for 2021 2021-01-02 10:25:38 -08:00
locale consistently use TEXT() macro with LoadLibrary() and GetModuleHandle() 2021-01-04 01:23:50 +03:00
main SDL_windows_main.c: use new WIN_StringToUTF8W macro 2021-01-04 10:20:10 +03:00
misc use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2) 2021-01-05 15:50:02 +03:00
power Updated copyright for 2021 2021-01-02 10:25:38 -08:00
render GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache 2021-02-10 10:22:16 -05:00
sensor use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2) 2021-01-05 15:50:02 +03:00
stdlib Updated copyright for 2021 2021-01-02 10:25:38 -08:00
test Updated copyright for 2021 2021-01-02 10:25:38 -08:00
thread use WIN_StringToUTF8W instead of WIN_StringToUTF8 where needed (#2) 2021-01-05 15:50:02 +03:00
timer Fixed bug 5467 - SDL sys timer Mac OS update proposal 2021-01-24 00:51:25 -05:00
video Removed non-functional window grab implementations 2021-02-10 10:22:16 -05:00
SDL_assert_c.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_assert.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_dataqueue.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_dataqueue.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_error_c.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_error.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_hints_c.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_hints.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_internal.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_log.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00