Ryujinx-SDL/test/testver.c
Ryan C. Gordon b72938c861 Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.

Fixes Bugzilla #2944.
2015-04-20 12:22:44 -04:00

48 lines
1.3 KiB
C

/*
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Test program to compare the compile-time version of SDL with the linked
version of SDL
*/
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "SDL_revision.h"
int
main(int argc, char *argv[])
{
SDL_version compiled;
SDL_version linked;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Log("Compiled with SDL 2.0 or newer\n");
#else
SDL_Log("Compiled with SDL older than 2.0\n");
#endif
SDL_VERSION(&compiled);
SDL_Log("Compiled version: %d.%d.%d.%d (%s)\n",
compiled.major, compiled.minor, compiled.patch,
SDL_REVISION_NUMBER, SDL_REVISION);
SDL_GetVersion(&linked);
SDL_Log("Linked version: %d.%d.%d.%d (%s)\n",
linked.major, linked.minor, linked.patch,
SDL_GetRevisionNumber(), SDL_GetRevision());
SDL_Quit();
return (0);
}