Ryujinx-SDL/src/video
2020-04-27 13:31:10 -07:00
..
android Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
arm ARM: NEON assembly optimization for SDL_FillRect 2019-10-24 21:17:52 -04:00
cocoa metal: Added some support interfaces to Apple's Metal API (thanks, Caleb!). 2020-04-10 00:37:35 -04:00
directfb Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
dummy Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
emscripten emscripten: Add a few keyCode mappings for German keyboards 2020-04-09 15:57:12 +01:00
haiku Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
khronos Added Vulkan headers version 1.1.91 2018-11-06 16:57:07 -08:00
kmsdrm Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
nacl Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
offscreen Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
pandora Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
psp Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
qnx Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h 2017-08-28 00:43:14 -07:00
raspberry Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
uikit Fixed running on older versions of iOS 2020-04-27 13:31:10 -07:00
vivante Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
wayland wayland: Support wayland compositors with wl_seat version < 5 (thanks, Nia!). 2020-04-07 13:30:46 -04:00
windows Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
winrt Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
x11 Fixed rare crash when creating an X11 window 2020-04-22 14:57:06 -07:00
yuv2rgb Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_0.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_1.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_A.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_auto.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_auto.h Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_copy.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_copy.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_N.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_slow.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_slow.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_bmp.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_clipboard.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_egl_c.h opengl: Allow SDL_GL_MakeCurrent() to accept a NULL window (thanks, Martin!). 2020-04-13 14:44:21 -04:00
SDL_egl.c opengl: Don't try to do Desktop OpenGL stuff if support isn't available. 2020-04-13 22:06:12 -04:00
SDL_fillrect.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_pixels_c.h Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque 2020-03-17 09:35:42 +01:00
SDL_pixels.c Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque 2020-03-17 09:35:42 +01:00
SDL_rect_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_rect.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_RLEaccel_c.h A few #defines to reduce SDL2 footprint. 2020-01-21 21:33:40 +01:00
SDL_RLEaccel.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_shape_internals.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_shape.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_stretch.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_surface.c Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque 2020-03-17 09:35:42 +01:00
SDL_sysvideo.h opengl: Convert an int to an SDL_bool. 2020-04-13 14:45:40 -04:00
SDL_video.c opengl: Allow SDL_GL_MakeCurrent() to accept a NULL window (thanks, Martin!). 2020-04-13 14:44:21 -04:00
SDL_vulkan_internal.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_vulkan_utils.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_yuv_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_yuv.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
sdlgenblit.pl Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00