Simple Directmedia Layer
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Ryan C. Gordon b42c259752 Cocoa: Handle more cases of lost focus when Key window closes (thanks, Alex!).
Sort of fixes Bugzilla #1825 a little more. It's an ongoing effort.  :)
2015-03-22 01:25:12 -04:00
acinclude Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
android-project Fixed wrong comment in implementation for Android. 2015-01-31 10:32:45 +01:00
build-scripts Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
cmake Whoops, lost a newline in here. 2015-03-20 23:29:09 -04:00
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include Added missing SDL_DOLLARRECORD event type documentation in header. 2015-03-21 22:42:53 +01:00
premake Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
src Cocoa: Handle more cases of lost focus when Key window closes (thanks, Alex!). 2015-03-22 01:25:12 -04:00
test Immediately minimize the goofy window in testaudiohotplug. 2015-03-19 22:20:12 -04:00
VisualC Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation 2015-01-26 22:00:29 +01:00
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SDL2.spec.in Some corrections to the SDL2.spec.in (thanks, Simone!). 2015-02-19 13:42:56 -05:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)