Ryujinx-SDL/premake/README-ios.txt
Ryan C. Gordon b72938c861 Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.

Fixes Bugzilla #2944.
2015-04-20 12:22:44 -04:00

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Use the Xcode command files (located in the Xcode-iOS/build-scripts folder)
to conveniently generate a workspace for Xcode 3 or Xcode 4. It also
contains a cleaner script and a convenient script for automatically
running all the test suites.
The iOS project will be referencing all files related to the top-level iOS
project. The core library will use the top-level include and src directories,
just like the other generated projects, but it will build projects for each of
the Demos in the top-level Xcode-iOS folder. These projects will have any
resources they need copied to be copied over and included as resources. They
will also reference the Info.plist file in Xcode-iOS/Demos.
iOS support is currently experimental, but it should work just fine for any and
all applications. All of the demos that work from the manually-created Xcode
projects also work for the generated projects. There are a few minor things that
need improving, but nothing major.
The iOS projects have no major dependencies other than the ones in the manual
Xcode-iOS project. Those are:
-AudioToolbox.framework
-QuartzCore.framework
-OpenGLES.framework
-CoreGraphics.framework
-UIKit.framework
-Foundation.framework
-CoreAudio.framework
-CoreMotion.framework
All of these frameworks are part of the iOS SDK, not part of the core OS X
system.
Run the clean script to clear out the directory of Xcode-related files
and binaries.