Ryujinx-SDL/src/render
2022-09-15 06:57:41 -07:00
..
direct3d Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2022-08-24 11:25:13 -07:00
direct3d11 Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2022-08-24 11:25:13 -07:00
direct3d12 Refactored for similarity to surrounding code 2022-09-06 12:29:42 -07:00
metal Fixed bug #6199 - Broken clip behaviour on a render target (metal) 2022-09-08 05:44:39 +02:00
opengl opengl: Support NV12 textures on GPUs with only 2 texture units 2022-08-16 07:30:13 -07:00
opengles Added a utility function to calculate the next power of 2 for a value 2022-07-17 08:31:16 -07:00
opengles2 Fixed OpenGL ES shader compilation on Linux 2022-09-15 06:57:41 -07:00
ps2 Adding specific SDL_Hint for the dynamic VSYNC 2022-08-30 07:20:36 -04:00
psp PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 2022-02-15 11:34:50 +01:00
software Windows GDK Support (#5830) 2022-06-27 10:19:39 -07:00
vitagxm Vita: create rendertarget color surface with same format as texture. Fixes #5844 2022-06-26 15:41:14 -07:00
SDL_d3dmath.c DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_d3dmath.h Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
SDL_render.c Round coordinates so very small floating point values don't turn into 0x80000000 2022-08-23 07:42:48 -07:00
SDL_sysrender.h Add dummy driver 2022-08-02 11:40:31 -07:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00