Ryujinx-SDL/premake/Xcode/build-scripts/build.all.xcode4.i386.command
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00

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#!/bin/sh
testsTotal=0
testsPassed=0
testsFailed=0
testsSkipped=0
function build() {
testsTotal=$(($testsTotal + 1))
if [ -d "tests/$1" ]; then
"xcodebuild" ARCHS=i386 ONLY_ACTIVE_ARCH=NO -workspace ./SDL.xcworkspace/ -scheme "$1"
if [ $? -ne 0 ]; then
testsFailed=$(($testsFailed + 1))
else
testsPassed=$(($testsPassed + 1))
fi
echo "\033]0;Building: $1\007"
else
testsSkipped=$(($testsSkipped + 1))
fi
}
# change to directory above command file
cd `dirname $0`/..
# build all of the tests
for d in ./tests/*; do
build `basename $d`
done
echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped"
cd ..