Ryujinx-SDL/src/render
Ryan C. Gordon c33f808354 render: Restoring line rendering fixes that were previously put on hold.
(Backed out hg changeset 7a4240daba46)
2020-10-20 11:12:49 -04:00
..
direct3d Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
direct3d11 Fixed bug 5015 - SDL_RenderReadPixels on DirectX 11.1 backend seems to be broken 2020-04-05 08:58:47 -07:00
metal metal: Clear the framebuffer if presenting without any other operations. 2020-10-07 14:45:24 -04:00
opengl render: Restoring line rendering fixes that were previously put on hold. 2020-10-20 11:12:49 -04:00
opengles render: Restoring line rendering fixes that were previously put on hold. 2020-10-20 11:12:49 -04:00
opengles2 render: Restoring line rendering fixes that were previously put on hold. 2020-10-20 11:12:49 -04:00
psp Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
software Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_d3dmath.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_d3dmath.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_render.c render: fixes to how we convert touch events for logical scaling. 2020-08-09 00:55:39 -04:00
SDL_sysrender.h render: Scale relative mouse motion better for logical sizing 2020-04-10 12:23:08 -04:00
SDL_yuv_sw_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_yuv_sw.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00