Ryujinx-SDL/test/emscripten/joystick-pre.js
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00

26 lines
749 B
JavaScript

Module['arguments'] = ['0'];
//Gamepads don't appear until a button is pressed and the joystick/gamepad tests expect one to be connected
Module['preRun'].push(function()
{
Module['print']("Waiting for gamepad...");
Module['addRunDependency']("gamepad");
window.addEventListener('gamepadconnected', function()
{
//OK, got one
Module['removeRunDependency']("gamepad");
}, false);
//chrome
if(!!navigator.webkitGetGamepads)
{
var timeout = function()
{
if(navigator.webkitGetGamepads()[0] !== undefined)
Module['removeRunDependency']("gamepad");
else
setTimeout(timeout, 100);
}
setTimeout(timeout, 100);
}
});