Ryujinx-SDL/test/testnativex11.c
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00

54 lines
1.1 KiB
C

/*
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "testnative.h"
#ifdef TEST_NATIVE_X11
static void *CreateWindowX11(int w, int h);
static void DestroyWindowX11(void *window);
NativeWindowFactory X11WindowFactory = {
"x11",
CreateWindowX11,
DestroyWindowX11
};
static Display *dpy;
static void *
CreateWindowX11(int w, int h)
{
Window window = 0;
dpy = XOpenDisplay(NULL);
if (dpy) {
window =
XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, w, h, 0, 0,
0);
XMapRaised(dpy, window);
XSync(dpy, False);
}
return (void *) window;
}
static void
DestroyWindowX11(void *window)
{
if (dpy) {
XDestroyWindow(dpy, (Window) window);
XCloseDisplay(dpy);
}
}
#endif