Ryujinx-SDL/premake/Xcode-iOS/SDL.xcworkspace/contents.xcworkspacedata
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00

35 lines
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XML
Executable File

<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Demos/keyboard/keyboard.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/touch/touch.xcodeproj">
</FileRef>
<FileRef
location = "group:SDL2test/SDL2test.xcodeproj">
</FileRef>
<FileRef
location = "group:SDL2/SDL2.xcodeproj">
</FileRef>
<FileRef
location = "group:SDL2main/SDL2main.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/mixer/mixer.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/fireworks/fireworks.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/accelerometer/accelerometer.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/rectangles/rectangles.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/happy/happy.xcodeproj">
</FileRef>
</Workspace>