Ryujinx-SDL/src/timer
Ryan C. Gordon c61675dc5d threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.

I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
2016-04-12 16:45:10 -04:00
..
dummy Updated copyright to 2016 2016-01-02 10:10:34 -08:00
haiku Updated copyright to 2016 2016-01-02 10:10:34 -08:00
psp Updated copyright to 2016 2016-01-02 10:10:34 -08:00
unix Updated copyright to 2016 2016-01-02 10:10:34 -08:00
windows Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called. 2016-02-14 21:17:25 -04:00
SDL_timer_c.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_timer.c threads: Move SDL's own thread creation to a new internal API. 2016-04-12 16:45:10 -04:00