Ryujinx-SDL/premake/projects/testnative.lua
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00

41 lines
1.3 KiB
Lua
Executable File

-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
--
-- This software is provided 'as-is', without any express or implied
-- warranty. In no event will the authors be held liable for any damages
-- arising from the use of this software.
--
-- Permission is granted to anyone to use this software for any purpose,
-- including commercial applications, and to alter it and redistribute it
-- freely.
--
-- Meta-build system using premake created and maintained by
-- Benjamin Henning <b.henning@digipen.edu>
--[[
testnative.lua
This file defines the testnative test project. It depends on the SDL2main
and SDL2 projects. It will not build on iOS or Cygwin. This project has
specialized dependencies separate to Windows/MinGW, Mac OS X, and Linux.
]]
SDL_project "testnative"
SDL_kind "ConsoleApp"
SDL_notos "ios|cygwin"
SDL_language "C"
SDL_sourcedir "../test"
SDL_projectLocation "tests"
SDL_projectDependencies { "SDL2main", "SDL2" }
SDL_files { "/testnative.*" }
SDL_copy { "icon.bmp" }
SDL_dependency "windows"
SDL_os "windows|mingw"
SDL_files { "/testnativew32.*" }
SDL_dependency "macosx"
SDL_os "macosx"
SDL_files { "/testnativecocoa.*" }
SDL_dependency "linux"
SDL_os "linux"
SDL_depfunc "X11"
SDL_files { "/testnativex11.*" }