Ryujinx-SDL/include
Sam Lantinga 36033e3832 Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.

See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:54:36 -07:00
..
begin_code.h include: Fix symbols in public headers that start with an underscore. 2023-02-20 11:38:26 -05:00
close_code.h include: Fix symbols in public headers that start with an underscore. 2023-02-20 11:38:26 -05:00
SDL_assert.h Removed guard around the enabled assertions support code 2023-03-09 20:51:50 +03:00
SDL_atomic.h SDL_atomic.h: Update SDL_CPUPauseInstruction for Watcom. (#7157) 2023-01-26 17:00:02 +03:00
SDL_audio.h testsurround: fix channel names 2023-03-28 10:21:35 -07:00
SDL_bits.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_blendmode.h Simplify SDL_BLENDMODE_MUL 2023-03-16 20:27:09 +01:00
SDL_clipboard.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_android.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_emscripten.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_iphoneos.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_macosx.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_minimal.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_ngage.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_os2.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_pandora.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_windows.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_wingdk.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_winrt.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config_xbox.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_config.h.cmake wayland: Enforce or override libdecor minimum window size 2023-01-22 08:20:34 -08:00
SDL_config.h.in autotools: Add check for libdecor get min/max functions 2023-01-18 10:32:43 -08:00
SDL_copying.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_cpuinfo.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_egl.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_endian.h byteswap: Don't use intrinsic byteswap functions with Intel C compiler 2023-03-27 06:13:28 +00:00
SDL_error.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_events.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_filesystem.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_gamecontroller.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_gesture.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_guid.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_haptic.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_hidapi.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_hints.h hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22 2023-06-02 07:41:08 -07:00
SDL_joystick.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_keyboard.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_keycode.h Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!) 2023-05-22 11:30:42 -07:00
SDL_loadso.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_locale.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_log.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_main.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_messagebox.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_metal.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_misc.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_mouse.h Fixed the documentation for SDL_SetRelativeMouseMode() 2023-03-08 22:33:23 -08:00
SDL_mutex.h Changed all variadic macros into fixed (thanks @Wohlstand!) 2023-05-10 06:29:35 -07:00
SDL_name.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_opengl_glext.h replaced line comments in public header. 2023-02-04 10:02:10 +03:00
SDL_opengl.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_opengles2_gl2.h Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry 2022-09-14 09:14:47 -07:00
SDL_opengles2_gl2ext.h Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry 2022-09-14 09:14:47 -07:00
SDL_opengles2_gl2platform.h Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry 2022-09-14 09:14:47 -07:00
SDL_opengles2_khrplatform.h Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry 2022-09-14 09:14:47 -07:00
SDL_opengles2.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_opengles.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_pixels.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_platform.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_power.h Sync wiki -> headers. 2023-02-24 11:47:13 -05:00
SDL_quit.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_rect.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_render.h Sync wiki -> headers. 2023-02-24 11:47:13 -05:00
SDL_revision.h build: Add a mechanism to mark builds with vendor info 2022-10-22 09:27:10 -07:00
SDL_revision.h.cmake build: Add a mechanism to mark builds with vendor info 2022-10-22 09:27:10 -07:00
SDL_rwops.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_scancode.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_sensor.h Clarified the expected sensor value when a game controller is at rest 2023-04-06 09:55:43 -07:00
SDL_shape.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_stdinc.h Always allocate zt in output of SDL_iconv_string() 2023-06-04 05:17:15 -07:00
SDL_surface.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_system.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_syswm.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_assert.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_common.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_compare.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_crc32.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_font.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_fuzzer.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_harness.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_images.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_log.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_md5.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_memory.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test_random.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_test.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_thread.h make sure to not enable SDL_PASSED_BEGINTHREAD_ENDTHREAD for WinRT 2023-02-07 00:21:56 +03:00
SDL_timer.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_touch.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_types.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_version.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_video.h Make it clear that you can't mix 2D rendering and the window surface API 2023-06-10 08:54:36 -07:00
SDL_vulkan.h Sync wiki -> header 2021-10-27 01:36:05 +00:00
SDL.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00