Ryujinx-SDL/test/testver.c
David Ludwig 70438be272 WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).

Thanks to Eric Wing for the heads up on this!
2014-12-03 10:55:23 -05:00

48 lines
1.3 KiB
C

/*
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Test program to compare the compile-time version of SDL with the linked
version of SDL
*/
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "SDL_revision.h"
int
main(int argc, char *argv[])
{
SDL_version compiled;
SDL_version linked;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Log("Compiled with SDL 2.0 or newer\n");
#else
SDL_Log("Compiled with SDL older than 2.0\n");
#endif
SDL_VERSION(&compiled);
SDL_Log("Compiled version: %d.%d.%d.%d (%s)\n",
compiled.major, compiled.minor, compiled.patch,
SDL_REVISION_NUMBER, SDL_REVISION);
SDL_GetVersion(&linked);
SDL_Log("Linked version: %d.%d.%d.%d (%s)\n",
linked.major, linked.minor, linked.patch,
SDL_GetRevisionNumber(), SDL_GetRevision());
SDL_Quit();
return (0);
}