Ryujinx-SDL/premake/patches/711.patch
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00

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# HG changeset patch
# User Ben Henning
# Date 1376453463 25200
# Tue Aug 13 21:11:03 2013 -0700
# Node ID a5f8b4f709722222e02fa481873d76ad25255e09
# Parent 8b24d45e6a5d717876a7b32b64e99043c95328e5
Implemented Xcode recognizing bitmap and wave files as resources, plus properly
set their types recognizable by Xcode itself.
diff --git a/src/actions/xcode/xcode_common.lua b/src/actions/xcode/xcode_common.lua
--- a/src/actions/xcode/xcode_common.lua
+++ b/src/actions/xcode/xcode_common.lua
@@ -32,6 +32,8 @@
[".nib"] = "Resources",
[".xib"] = "Resources",
[".icns"] = "Resources",
+ [".bmp"] = "Resources",
+ [".wav"] = "Resources",
}
return categories[path.getextension(node.name)]
end
@@ -85,6 +87,8 @@
[".strings"] = "text.plist.strings",
[".xib"] = "file.xib",
[".icns"] = "image.icns",
+ [".bmp"] = "image.bmp",
+ [".wav"] = "audio.wav",
}
return types[path.getextension(node.path)] or "text"
end