Ryujinx-SDL/test/testrelative.c
Edward Rudd b88ca1b4a6 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here.  Not 5 or 10 depending on the architecture.

More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
2015-02-10 16:28:56 -05:00

122 lines
3.1 KiB
C

/*
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple program: Test relative mouse motion */
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "SDL_test_common.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
static SDLTest_CommonState *state;
int i, done;
SDL_Rect rect;
SDL_Event event;
static void
DrawRects(SDL_Renderer * renderer, SDL_Rect * rect)
{
SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255);
SDL_RenderFillRect(renderer, rect);
}
static void
loop(){
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch(event.type) {
case SDL_MOUSEMOTION:
{
rect.x += event.motion.xrel;
rect.y += event.motion.yrel;
}
break;
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Rect viewport;
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL)
continue;
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
/* Wrap the cursor rectangle at the screen edges to keep it visible */
SDL_RenderGetViewport(renderer, &viewport);
if (rect.x < viewport.x) rect.x += viewport.w;
if (rect.y < viewport.y) rect.y += viewport.h;
if (rect.x > viewport.x + viewport.w) rect.x -= viewport.w;
if (rect.y > viewport.y + viewport.h) rect.y -= viewport.h;
DrawRects(renderer, &rect);
SDL_RenderPresent(renderer);
}
}
int
main(int argc, char *argv[])
{
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc; ++i) {
SDLTest_CommonArg(state, i);
}
if (!SDLTest_CommonInit(state)) {
return 2;
}
/* Create the windows and initialize the renderers */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
srand((unsigned int)time(NULL));
if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
return 3;
};
rect.x = DEFAULT_WINDOW_WIDTH / 2;
rect.y = DEFAULT_WINDOW_HEIGHT / 2;
rect.w = 10;
rect.h = 10;
/* Main render loop */
done = 0;
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
loop();
}
#endif
SDLTest_CommonQuit(state);
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */