Ryujinx-SDL/include
2021-10-14 19:10:30 -07:00
..
begin_code.h
close_code.h
SDL_assert.h
SDL_atomic.h
SDL_audio.h include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h Sync wiki -> header 2021-09-28 17:03:06 +00:00
SDL_config_android.h
SDL_config_emscripten.h
SDL_config_iphoneos.h
SDL_config_macosx.h x11: Don't include X11/extensions/extutil.h 2021-09-20 10:22:50 -04:00
SDL_config_minimal.h
SDL_config_os2.h
SDL_config_pandora.h
SDL_config_psp.h
SDL_config_windows.h config: Try to use stdint.h with Borland C. 2021-09-20 20:45:58 -04:00
SDL_config_winrt.h
SDL_config_wiz.h
SDL_config.h
SDL_config.h.cmake riscos: Implement SDL_GetPrefPath() 2021-10-12 13:07:52 -07:00
SDL_config.h.in riscos: Implement SDL_GetPrefPath() 2021-10-12 13:07:52 -07:00
SDL_copying.h
SDL_cpuinfo.h Sync wiki -> header 2021-09-28 17:03:06 +00:00
SDL_egl.h
SDL_endian.h Integrate fix for Source 2's Win32 build that does '#define __i386__ 1' which causes it to hit the __i386__ case instead of the _MSC_VER case. 2021-09-21 18:15:10 -07:00
SDL_error.h Sync wiki -> header 2021-09-28 17:03:06 +00:00
SDL_events.h Update documentation to reflect that a single SDL_PumpEvents() each frame is the recommended way to handle events 2021-10-14 19:10:30 -07:00
SDL_filesystem.h Sync wiki -> header 2021-09-28 17:03:06 +00:00
SDL_gamecontroller.h Sync wiki -> header 2021-09-17 19:14:05 +00:00
SDL_gesture.h
SDL_haptic.h include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
SDL_hints.h Add SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN 2021-10-14 08:39:48 -07:00
SDL_joystick.h include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_locale.h
SDL_log.h
SDL_main.h
SDL_messagebox.h
SDL_metal.h
SDL_misc.h
SDL_mouse.h
SDL_mutex.h Sync wiki -> header. 2021-07-14 17:07:04 -04:00
SDL_name.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_opengl_glext.h
SDL_opengl.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_opengles2.h
SDL_opengles.h
SDL_pixels.h
SDL_platform.h SDL_platform.h: define TARGET_OS_SIMULATOR as 0 if not already defined. 2021-07-08 21:20:02 +03:00
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h SDL_RenderSetVSync(): Restrict vsync to 0 or 1 2021-09-14 16:18:02 -07:00
SDL_revision.h
SDL_revision.h.cmake
SDL_rwops.h include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
SDL_scancode.h
SDL_sensor.h
SDL_shape.h
SDL_stdinc.h include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
SDL_surface.h include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
SDL_system.h include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
SDL_syswm.h wayland: Expose xdg_toplevel to SysWM 2021-09-26 05:53:21 -04:00
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_memory.h
SDL_test_random.h
SDL_test.h
SDL_thread.h include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
SDL_timer.h Add note about SDL_TICKS_PASSED hitting int overflow problems with large timeouts 2021-10-13 09:33:57 -07:00
SDL_touch.h
SDL_types.h
SDL_version.h
SDL_video.h include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
SDL_vulkan.h
SDL.h