Simple Directmedia Layer
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Sam Lantinga e3df6d5e66 Fixed bug 2953 - Crash due to a bad cleanup in the SDL_SYS_HapticQuit function
Technically this is caused by the haptic devices not being closed at quit time, which we need to fix anyway, but this is a bandaid for now.
2015-06-14 19:21:13 -07:00
acinclude Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 2015-05-26 19:54:06 -04:00
android-project Android: Added deactivated intent filter for testing drop file support. 2015-06-05 19:40:50 +02:00
build-scripts WinRT: made sure build script generates Release-built binaries, by default 2015-06-14 20:15:36 -04:00
cmake configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 2015-06-08 01:13:51 -04:00
debian Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
docs Normalized endlines. 2015-06-08 03:07:24 -04:00
include Fixed bug 3009 - Cannot compile SDL2 on Windows 2015-06-13 10:47:55 -07:00
premake X11: Add Xdbe support to message boxes (thanks, Melker!). 2015-05-28 00:30:21 -04:00
src Fixed bug 2953 - Crash due to a bad cleanup in the SDL_SYS_HapticQuit function 2015-06-14 19:21:13 -07:00
test Fixed not needed calculation in test program. 2015-06-04 17:52:27 +02:00
VisualC Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. 2015-06-14 18:57:05 -07:00
VisualC-WinRT Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
visualtest Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Xcode Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Xcode-iOS Fixed building test programs on the iOS simulator 2015-05-28 18:57:57 -07:00
.hgignore Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Android.mk Android: Replaced spaces with tab in Android.mk file. 2015-05-06 21:11:06 +02:00
autogen.sh Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
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cmake_uninstall.cmake.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
CMakeLists.txt Fixed bug 3009 - Cannot compile SDL2 on Windows 2015-06-13 10:47:55 -07:00
configure Updated configure script. 2015-06-08 01:17:58 -04:00
configure.in configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 2015-06-08 01:13:51 -04:00
COPYING.txt Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
CREDITS.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
INSTALL.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.minimal Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.pandora Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.psp Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
Makefile.wiz Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
README-SDL.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
README.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
sdl2-config.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
sdl2.m4 Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
sdl2.pc.in Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
SDL2.spec.in Fixed docs path in RPM .spec file. 2015-06-04 19:05:01 -04:00
TODO.txt Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
VisualC.html Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
WhatsNew.txt Updated WhatsNew.txt for 2.0.4 2015-06-13 13:19:31 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)