Ryujinx-SDL/src/render
2018-12-29 16:37:44 +01:00
..
direct3d direct3d: be more aggressive about resetting invalidated cached state. 2018-12-03 09:26:05 -05:00
direct3d11 direct3d11: Fixed missing rendering of solid primitives. 2018-11-17 14:39:42 -05:00
metal metal: Implement SDL_LockTexture for YUV formats. 2018-12-19 18:27:21 -04:00
opengl render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433. 2018-12-21 20:53:31 -04:00
opengles opengles 1: same fix as in bug #4433 2018-12-29 16:37:44 +01:00
opengles2 render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433. 2018-12-21 20:53:31 -04:00
psp render: Move PSP backend to new interface. 2018-10-04 16:11:43 -04:00
software Warnings: fix a documentation warning and missing prototypes 2018-12-05 16:13:12 +01:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c render: Prefer the Metal renderer over OpenGL. 2018-12-19 18:10:02 -05:00
SDL_sysrender.h render: Add floating point versions of various draw APIs. 2018-10-23 01:34:03 -04:00
SDL_yuv_sw_c.h Add and update include guards 2018-10-28 21:36:48 +01:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00