Ryujinx-SDL/src/main
Steven Noonan f1ad942a11 SDL_windows_main: use HeapAlloc/HeapFree for command line arguments
If a developer uses SDL_SetMemoryFunctions, we can't rely on SDL_free()
working when SDL_main() returns.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 17:26:13 -07:00
..
android Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations 2017-08-28 14:34:15 -07:00
dummy Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
haiku Updated copyright for 2021 2021-01-02 10:25:38 -08:00
nacl Updated copyright for 2021 2021-01-02 10:25:38 -08:00
psp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
uikit uikit: Fixed a typo in a comment. 2020-11-10 13:09:59 -05:00
windows SDL_windows_main: use HeapAlloc/HeapFree for command line arguments 2021-04-22 17:26:13 -07:00
winrt WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main. 2017-10-24 13:21:11 -04:00