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direct3d
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Windows GDK Support (#5830)
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2022-06-27 10:19:39 -07:00 |
direct3d11
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Windows GDK Support (#5830)
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2022-06-27 10:19:39 -07:00 |
direct3d12
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Xbox GDKX support (#5869)
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2022-07-01 13:59:14 -07:00 |
metal
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Fix C89 declaration for macOS modules.
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2022-06-27 15:19:40 -07:00 |
opengl
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Added a utility function to calculate the next power of 2 for a value
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2022-07-17 08:31:16 -07:00 |
opengles
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Added a utility function to calculate the next power of 2 for a value
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2022-07-17 08:31:16 -07:00 |
opengles2
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SDL_Render: use high precision texcoords in ES2 shaders, when possible
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2022-07-22 19:03:53 -07:00 |
ps2
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Add invalidate texture when it changes
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2022-08-02 11:40:31 -07:00 |
psp
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PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
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2022-02-15 11:34:50 +01:00 |
software
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Windows GDK Support (#5830)
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2022-06-27 10:19:39 -07:00 |
vitagxm
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Vita: create rendertarget color surface with same format as texture. Fixes #5844
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2022-06-26 15:41:14 -07:00 |
SDL_d3dmath.c
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DirectX 12 Renderer (#5761)
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2022-06-06 17:42:30 -07:00 |
SDL_d3dmath.h
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Add support for SDL_render_d3d12.c to compile in C++ mode
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2022-06-26 15:35:18 -07:00 |
SDL_render.c
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Finish dummy driver
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2022-08-02 11:40:31 -07:00 |
SDL_sysrender.h
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Add dummy driver
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2022-08-02 11:40:31 -07:00 |
SDL_yuv_sw_c.h
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Updated copyright for 2022
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2022-01-03 09:40:21 -08:00 |
SDL_yuv_sw.c
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Updated copyright for 2022
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2022-01-03 09:40:21 -08:00 |