Ryujinx-SDL/acinclude/ac_check_define.m4
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00

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AC_DEFUN([AC_CHECK_DEFINE],[dnl
AC_CACHE_CHECK(for $1 in $2, ac_cv_define_$1,
AC_EGREP_CPP([YES_IS_DEFINED], [
#include <$2>
#ifdef $1
YES_IS_DEFINED
#endif
], ac_cv_define_$1=yes, ac_cv_define_$1=no)
)
if test "$ac_cv_define_$1" = "yes" ; then
AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE])
fi
])dnl
AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE])