Ryujinx-SDL/VisualC-WinRT
David Ludwig fa2d5ab497 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority.  WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).

This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
2015-11-26 13:51:03 -05:00
..
tests Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
WinPhone80_VS2012 Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
WinPhone81_VS2013 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms 2015-11-26 13:51:03 -05:00
WinRT80_VS2012 Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
WinRT81_VS2013 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms 2015-11-26 13:51:03 -05:00