Ryujinx-SDL/test/testshape.c
Sylvain Becker fb0ce375f0 Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00

211 lines
7.1 KiB
C

/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include "SDL.h"
#include "SDL_shape.h"
#define SHAPED_WINDOW_X 150
#define SHAPED_WINDOW_Y 150
#define SHAPED_WINDOW_DIMENSION 640
typedef struct LoadedPicture {
SDL_Surface *surface;
SDL_Texture *texture;
SDL_WindowShapeMode mode;
const char* name;
} LoadedPicture;
void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
{
/* Clear render-target to blue. */
SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff);
SDL_RenderClear(renderer);
/* Render the texture. */
SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions);
SDL_RenderPresent(renderer);
}
int main(int argc,char** argv)
{
Uint8 num_pictures;
LoadedPicture* pictures;
int i, j;
SDL_PixelFormat* format = NULL;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Color black = {0,0,0,0xff};
SDL_Event event;
int should_exit = 0;
unsigned int current_picture;
int button_down;
Uint32 pixelFormat = 0;
int access = 0;
SDL_Rect texture_dimensions;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (argc < 2) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
exit(-1);
}
if (SDL_VideoInit(NULL) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
exit(-2);
}
num_pictures = argc - 1;
pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture)*num_pictures);
if (pictures == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
exit(1);
}
for (i = 0; i < num_pictures; i++) {
pictures[i].surface = NULL;
}
for (i=0;i<num_pictures;i++) {
pictures[i].surface = SDL_LoadBMP(argv[i+1]);
pictures[i].name = argv[i+1];
if (pictures[i].surface == NULL) {
for (j = 0; j < num_pictures; j++) {
SDL_FreeSurface(pictures[j].surface);
}
SDL_free(pictures);
SDL_VideoQuit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i+1]);
exit(-3);
}
format = pictures[i].surface->format;
if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
pictures[i].mode.mode = ShapeModeBinarizeAlpha;
pictures[i].mode.parameters.binarizationCutoff = 255;
} else {
pictures[i].mode.mode = ShapeModeColorKey;
pictures[i].mode.parameters.colorKey = black;
}
}
window = SDL_CreateShapedWindow("SDL_Shape test",
SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,
0);
SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
if (window == NULL) {
for (i = 0; i < num_pictures; i++) {
SDL_FreeSurface(pictures[i].surface);
}
SDL_free(pictures);
SDL_VideoQuit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
exit(-4);
}
renderer = SDL_CreateRenderer(window,-1,0);
if (renderer == NULL) {
SDL_DestroyWindow(window);
for (i = 0; i < num_pictures; i++) {
SDL_FreeSurface(pictures[i].surface);
}
SDL_free(pictures);
SDL_VideoQuit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
exit(-5);
}
for (i = 0; i < num_pictures; i++) {
pictures[i].texture = NULL;
}
for (i=0;i<num_pictures;i++) {
pictures[i].texture = SDL_CreateTextureFromSurface(renderer,pictures[i].surface);
if (pictures[i].texture == NULL) {
for (i=0;i<num_pictures;i++) {
if (pictures[i].texture != NULL) {
SDL_DestroyTexture(pictures[i].texture);
}
}
for (i = 0; i < num_pictures; i++) {
SDL_FreeSurface(pictures[i].surface);
}
SDL_free(pictures);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_VideoQuit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
exit(-6);
}
}
should_exit = 0;
current_picture = 0;
button_down = 0;
texture_dimensions.h = 0;
texture_dimensions.w = 0;
texture_dimensions.x = 0;
texture_dimensions.y = 0;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
while (should_exit == 0) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN) {
button_down = 1;
if (event.key.keysym.sym == SDLK_ESCAPE) {
should_exit = 1;
break;
}
}
if (button_down && event.type == SDL_KEYUP) {
button_down = 0;
current_picture += 1;
if (current_picture >= num_pictures) {
current_picture = 0;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
}
if (event.type == SDL_QUIT) {
should_exit = 1;
break;
}
}
render(renderer,pictures[current_picture].texture,texture_dimensions);
SDL_Delay(10);
}
/* Free the textures. */
for (i = 0; i < num_pictures; i++) {
SDL_DestroyTexture(pictures[i].texture);
}
SDL_DestroyRenderer(renderer);
/* Destroy the window. */
SDL_DestroyWindow(window);
/* Free the original surfaces backing the textures. */
for (i = 0; i < num_pictures; i++) {
SDL_FreeSurface(pictures[i].surface);
}
SDL_free(pictures);
/* Call SDL_VideoQuit() before quitting. */
SDL_VideoQuit();
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */