use hidden visibility by default and explicitly export

Also don't expose os functions.
And do the dllexport/dllimport thing.
This commit is contained in:
Andrew Kelley 2015-08-20 14:48:19 -07:00
parent 843ea287b9
commit 3b49292897
21 changed files with 137 additions and 118 deletions

3
.gitignore vendored
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@ -1,2 +1,3 @@
build/
build-win/
build-win32/
build-win64/

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@ -99,7 +99,6 @@ set(LIBSOUNDIO_SOURCES
set(CONFIGURE_OUT_FILE "${CMAKE_BINARY_DIR}/config.h")
set(LIBSOUNDIO_HEADERS
"${CMAKE_SOURCE_DIR}/soundio/soundio.h"
"${CMAKE_SOURCE_DIR}/soundio/os.h"
${CONFIGURE_OUT_FILE}
)
@ -163,7 +162,7 @@ set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -Werror -pedantic")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Werror -pedantic")
set(LIB_CFLAGS "-std=c++11 -fno-exceptions -fno-rtti -Wall -Werror=strict-prototypes -Werror=old-style-definition -Werror=missing-prototypes")
set(LIB_CFLAGS "-std=c++11 -fno-exceptions -fno-rtti -fvisibility=hidden -Wall -Werror=strict-prototypes -Werror=old-style-definition -Werror=missing-prototypes")
set(EXAMPLE_CFLAGS "-std=c99 -Wall")
set(EXAMPLE_INCLUDES "${CMAKE_SOURCE_DIR}/src")
set(TEST_CFLAGS "${LIB_CFLAGS} -fprofile-arcs -ftest-coverage")

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@ -225,19 +225,26 @@ packages necessary on your system. Then somewhere on your file system:
```
git clone https://github.com/mxe/mxe
cd mxe
make gcc
make MXE_TARGETS='x86_64-w64-mingw32.static i686-w64-mingw32.static' gcc
```
Then in the libsoundio source directory (replace "/path/to/mxe" with the
appropriate path):
```
mkdir build-win
cd build-win
mkdir build-win32
cd build-win32
cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mxe/usr/i686-w64-mingw32.static/share/cmake/mxe-conf.cmake
make
```
```
mkdir build-win64
cd build-win64
cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/mxe/usr/x86_64-w64-mingw32.static/share/cmake/mxe-conf.cmake
make
```
#### Running the Tests
```
@ -257,8 +264,9 @@ view `coverage/index.html` in a browser.
## Roadmap
0. implement WASAPI (Windows) backend, get examples working
- sine wave
- sine wave (raw device)
- microphone
- set display name of output stream
0. Make sure PulseAudio can handle refresh devices crashing before
block_until_have_devices
0. Integrate into libgroove and test with Groove Basin
@ -283,8 +291,6 @@ view `coverage/index.html` in a browser.
- make sure every function which can return an error documents which errors
it can return
0. use a documentation generator and host the docs somewhere
0. -fvisibility=hidden and then explicitly export stuff, or
explicitly make the unexported stuff private
0. add len arguments to APIs that have char *
- replace strdup with `soundio_str_dupe`
0. Support PulseAudio proplist properties for main context and streams
@ -298,6 +304,10 @@ view `coverage/index.html` in a browser.
0. In ALSA do we need to wake up the poll when destroying the in or out stream?
0. Detect PulseAudio server going offline and emit `on_backend_disconnect`.
0. Add [sndio](http://www.sndio.org/) backend to support OpenBSD.
0. Support for stream icon.
- PulseAudio: XDG icon name
- WASAPI: path to .exe, .dll, or .ico
- CoreAudio: CFURLRef image file
## Planned Uses for libsoundio

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@ -12,8 +12,19 @@
#include <stdbool.h>
#ifdef __cplusplus
extern "C"
{
#define SOUNDIO_EXTERN_C extern "C"
#else
#define SOUNDIO_EXTERN_C
#endif
#if defined(_WIN32)
#if defined(SOUNDIO_BUILDING_LIBRARY)
#define SOUNDIO_EXPORT SOUNDIO_EXTERN_C __declspec(dllexport)
#else
#define SOUNDIO_EXPORT SOUNDIO_EXTERN_C __declspec(dllimport)
#endif
#else
#define SOUNDIO_EXPORT SOUNDIO_EXTERN_C __attribute__((visibility ("default")))
#endif
enum SoundIoError {
@ -532,29 +543,29 @@ struct SoundIoInStream {
// Create a SoundIo context. You may create multiple instances of this to
// connect to multiple backends.
struct SoundIo * soundio_create(void);
void soundio_destroy(struct SoundIo *soundio);
SOUNDIO_EXPORT struct SoundIo * soundio_create(void);
SOUNDIO_EXPORT void soundio_destroy(struct SoundIo *soundio);
// This is a convenience function you could implement yourself if you wanted
// to. It tries `soundio_connect_backend` on all available backends in order.
int soundio_connect(struct SoundIo *soundio);
SOUNDIO_EXPORT int soundio_connect(struct SoundIo *soundio);
// Instead of calling `soundio_connect` you may call this function to try a
// specific backend.
int soundio_connect_backend(struct SoundIo *soundio, enum SoundIoBackend backend);
void soundio_disconnect(struct SoundIo *soundio);
SOUNDIO_EXPORT int soundio_connect_backend(struct SoundIo *soundio, enum SoundIoBackend backend);
SOUNDIO_EXPORT void soundio_disconnect(struct SoundIo *soundio);
const char *soundio_strerror(int error);
const char *soundio_backend_name(enum SoundIoBackend backend);
SOUNDIO_EXPORT const char *soundio_strerror(int error);
SOUNDIO_EXPORT const char *soundio_backend_name(enum SoundIoBackend backend);
// Returns the number of available backends.
int soundio_backend_count(struct SoundIo *soundio);
SOUNDIO_EXPORT int soundio_backend_count(struct SoundIo *soundio);
// get the available backend at the specified index
// (0 <= index < `soundio_backend_count`)
enum SoundIoBackend soundio_get_backend(struct SoundIo *soundio, int index);
SOUNDIO_EXPORT enum SoundIoBackend soundio_get_backend(struct SoundIo *soundio, int index);
// Returns whether libsoundio was compiled with `backend`.
bool soundio_have_backend(enum SoundIoBackend backend);
SOUNDIO_EXPORT bool soundio_have_backend(enum SoundIoBackend backend);
// When you call this, the `on_devices_change` and `on_events_signal` callbacks
// might be called. This is the only time those callbacks will be called.
@ -566,14 +577,14 @@ bool soundio_have_backend(enum SoundIoBackend backend);
// * `soundio_get_output_device`
// * `soundio_default_input_device_index`
// * `soundio_default_output_device_index`
void soundio_flush_events(struct SoundIo *soundio);
SOUNDIO_EXPORT void soundio_flush_events(struct SoundIo *soundio);
// This function calls `soundio_flush_events` then blocks until another event
// is ready or you call `soundio_wakeup`. Be ready for spurious wakeups.
void soundio_wait_events(struct SoundIo *soundio);
SOUNDIO_EXPORT void soundio_wait_events(struct SoundIo *soundio);
// Makes `soundio_wait_events` stop blocking.
void soundio_wakeup(struct SoundIo *soundio);
SOUNDIO_EXPORT void soundio_wakeup(struct SoundIo *soundio);
@ -581,44 +592,44 @@ void soundio_wakeup(struct SoundIo *soundio);
// Returns whether the channel count field and each channel id matches in
// the supplied channel layouts.
bool soundio_channel_layout_equal(
SOUNDIO_EXPORT bool soundio_channel_layout_equal(
const struct SoundIoChannelLayout *a,
const struct SoundIoChannelLayout *b);
const char *soundio_get_channel_name(enum SoundIoChannelId id);
SOUNDIO_EXPORT const char *soundio_get_channel_name(enum SoundIoChannelId id);
// Given UTF-8 encoded text which is the name of a channel such as
// "Front Left", "FL", or "front-left", return the corresponding
// SoundIoChannelId. Returns SoundIoChannelIdInvalid for no match.
enum SoundIoChannelId soundio_parse_channel_id(const char *str, int str_len);
SOUNDIO_EXPORT enum SoundIoChannelId soundio_parse_channel_id(const char *str, int str_len);
int soundio_channel_layout_builtin_count(void);
const struct SoundIoChannelLayout *soundio_channel_layout_get_builtin(int index);
SOUNDIO_EXPORT int soundio_channel_layout_builtin_count(void);
SOUNDIO_EXPORT const struct SoundIoChannelLayout *soundio_channel_layout_get_builtin(int index);
// Get the default builtin channel layout for the given number of channels.
const struct SoundIoChannelLayout *soundio_channel_layout_get_default(int channel_count);
SOUNDIO_EXPORT const struct SoundIoChannelLayout *soundio_channel_layout_get_default(int channel_count);
int soundio_channel_layout_find_channel(
SOUNDIO_EXPORT int soundio_channel_layout_find_channel(
const struct SoundIoChannelLayout *layout, enum SoundIoChannelId channel);
// Populates the name field of layout if it matches a builtin one.
// returns whether it found a match
bool soundio_channel_layout_detect_builtin(struct SoundIoChannelLayout *layout);
SOUNDIO_EXPORT bool soundio_channel_layout_detect_builtin(struct SoundIoChannelLayout *layout);
// Iterates over preferred_layouts. Returns the first channel layout in
// preferred_layouts which matches one of the channel layouts in
// available_layouts. Returns NULL if none matches.
const struct SoundIoChannelLayout *soundio_best_matching_channel_layout(
SOUNDIO_EXPORT const struct SoundIoChannelLayout *soundio_best_matching_channel_layout(
const struct SoundIoChannelLayout *preferred_layouts, int preferred_layout_count,
const struct SoundIoChannelLayout *available_layouts, int available_layout_count);
// Sorts by channel count, descending.
void soundio_sort_channel_layouts(struct SoundIoChannelLayout *layouts, int layout_count);
SOUNDIO_EXPORT void soundio_sort_channel_layouts(struct SoundIoChannelLayout *layouts, int layout_count);
// Sample Formats
// Returns -1 on invalid format.
int soundio_get_bytes_per_sample(enum SoundIoFormat format);
SOUNDIO_EXPORT int soundio_get_bytes_per_sample(enum SoundIoFormat format);
static inline int soundio_get_bytes_per_frame(enum SoundIoFormat format, int channel_count) {
return soundio_get_bytes_per_sample(format) * channel_count;
@ -631,7 +642,7 @@ static inline int soundio_get_bytes_per_second(enum SoundIoFormat format,
return soundio_get_bytes_per_frame(format, channel_count) * sample_rate;
}
const char * soundio_format_string(enum SoundIoFormat format);
SOUNDIO_EXPORT const char * soundio_format_string(enum SoundIoFormat format);
@ -647,60 +658,60 @@ const char * soundio_format_string(enum SoundIoFormat format);
// Get the number of input devices.
// Returns -1 if you never called `soundio_flush_events`.
int soundio_input_device_count(struct SoundIo *soundio);
SOUNDIO_EXPORT int soundio_input_device_count(struct SoundIo *soundio);
// Get the number of output devices.
// Returns -1 if you never called `soundio_flush_events`.
int soundio_output_device_count(struct SoundIo *soundio);
SOUNDIO_EXPORT int soundio_output_device_count(struct SoundIo *soundio);
// Always returns a device. Call soundio_device_unref when done.
// `index` must be 0 <= index < soundio_input_device_count
// Returns NULL if you never called `soundio_flush_events` or if you provide
// invalid parameter values.
struct SoundIoDevice *soundio_get_input_device(struct SoundIo *soundio, int index);
SOUNDIO_EXPORT struct SoundIoDevice *soundio_get_input_device(struct SoundIo *soundio, int index);
// Always returns a device. Call soundio_device_unref when done.
// `index` must be 0 <= index < soundio_output_device_count
// Returns NULL if you never called `soundio_flush_events` or if you provide
// invalid parameter values.
struct SoundIoDevice *soundio_get_output_device(struct SoundIo *soundio, int index);
SOUNDIO_EXPORT struct SoundIoDevice *soundio_get_output_device(struct SoundIo *soundio, int index);
// returns the index of the default input device
// returns -1 if there are no devices or if you never called
// `soundio_flush_events`.
int soundio_default_input_device_index(struct SoundIo *soundio);
SOUNDIO_EXPORT int soundio_default_input_device_index(struct SoundIo *soundio);
// returns the index of the default output device
// returns -1 if there are no devices or if you never called
// `soundio_flush_events`.
int soundio_default_output_device_index(struct SoundIo *soundio);
SOUNDIO_EXPORT int soundio_default_output_device_index(struct SoundIo *soundio);
void soundio_device_ref(struct SoundIoDevice *device);
void soundio_device_unref(struct SoundIoDevice *device);
SOUNDIO_EXPORT void soundio_device_ref(struct SoundIoDevice *device);
SOUNDIO_EXPORT void soundio_device_unref(struct SoundIoDevice *device);
bool soundio_device_equal(
SOUNDIO_EXPORT bool soundio_device_equal(
const struct SoundIoDevice *a,
const struct SoundIoDevice *b);
// Sorts channel layouts by channel count, descending.
void soundio_device_sort_channel_layouts(struct SoundIoDevice *device);
SOUNDIO_EXPORT void soundio_device_sort_channel_layouts(struct SoundIoDevice *device);
// Convenience function. Returns whether `format` is included in the device's
// supported formats.
bool soundio_device_supports_format(struct SoundIoDevice *device,
SOUNDIO_EXPORT bool soundio_device_supports_format(struct SoundIoDevice *device,
enum SoundIoFormat format);
// Convenience function. Returns whether `layout` is included in the device's
// supported channel layouts.
bool soundio_device_supports_layout(struct SoundIoDevice *device,
SOUNDIO_EXPORT bool soundio_device_supports_layout(struct SoundIoDevice *device,
const struct SoundIoChannelLayout *layout);
// Convenience function. Returns whether `sample_rate` is included in the
// device's supported sample rates.
bool soundio_device_supports_sample_rate(struct SoundIoDevice *device,
SOUNDIO_EXPORT bool soundio_device_supports_sample_rate(struct SoundIoDevice *device,
int sample_rate);
// Convenience function. Returns the available sample rate nearest to
// `sample_rate`, rounding up.
int soundio_device_nearest_sample_rate(struct SoundIoDevice *device,
SOUNDIO_EXPORT int soundio_device_nearest_sample_rate(struct SoundIoDevice *device,
int sample_rate);
@ -708,17 +719,17 @@ int soundio_device_nearest_sample_rate(struct SoundIoDevice *device,
// Output Streams
// Allocates memory and sets defaults. Next you should fill out the struct fields
// and then call `soundio_outstream_open`.
struct SoundIoOutStream *soundio_outstream_create(struct SoundIoDevice *device);
SOUNDIO_EXPORT struct SoundIoOutStream *soundio_outstream_create(struct SoundIoDevice *device);
// You may not call this function from the `write_callback` thread context.
void soundio_outstream_destroy(struct SoundIoOutStream *outstream);
SOUNDIO_EXPORT void soundio_outstream_destroy(struct SoundIoOutStream *outstream);
// After you call this function, `software_latency` is set to the correct
// value.
// The next thing to do is call `soundio_instream_start`.
int soundio_outstream_open(struct SoundIoOutStream *outstream);
SOUNDIO_EXPORT int soundio_outstream_open(struct SoundIoOutStream *outstream);
// After you call this function, `write_callback` will be called.
int soundio_outstream_start(struct SoundIoOutStream *outstream);
SOUNDIO_EXPORT int soundio_outstream_start(struct SoundIoOutStream *outstream);
// Call this function when you are ready to begin writing to the device buffer.
// * `outstream` - (in) The output stream you want to write to.
@ -738,23 +749,23 @@ int soundio_outstream_start(struct SoundIoOutStream *outstream);
// If you call this function with `frame_count` less than the `frame_count_min`
// parameter from `write_callback` it returns SoundIoErrorInvalid.
// If this function returns an error, do not call `soundio_outstream_end_write`.
int soundio_outstream_begin_write(struct SoundIoOutStream *outstream,
SOUNDIO_EXPORT int soundio_outstream_begin_write(struct SoundIoOutStream *outstream,
struct SoundIoChannelArea **areas, int *frame_count);
// Commits the write that you began with `soundio_outstream_begin_write`.
// You must call this function only from the `write_callback` thread context.
// This function might return `SoundIoErrorUnderflow` but don't count on it.
int soundio_outstream_end_write(struct SoundIoOutStream *outstream);
SOUNDIO_EXPORT int soundio_outstream_end_write(struct SoundIoOutStream *outstream);
// Clears the output stream buffer.
// You must call this function only from the `write_callback` thread context.
int soundio_outstream_clear_buffer(struct SoundIoOutStream *outstream);
SOUNDIO_EXPORT int soundio_outstream_clear_buffer(struct SoundIoOutStream *outstream);
// If the underyling device supports pausing, this pauses the stream and
// prevents `write_callback` from being called. Otherwise this returns
// `SoundIoErrorIncompatibleDevice`.
// You must call this function only from the `write_callback` thread context.
int soundio_outstream_pause(struct SoundIoOutStream *outstream, bool pause);
SOUNDIO_EXPORT int soundio_outstream_pause(struct SoundIoOutStream *outstream, bool pause);
@ -762,17 +773,17 @@ int soundio_outstream_pause(struct SoundIoOutStream *outstream, bool pause);
// Input Streams
// Allocates memory and sets defaults. Next you should fill out the struct fields
// and then call `soundio_instream_open`.
struct SoundIoInStream *soundio_instream_create(struct SoundIoDevice *device);
SOUNDIO_EXPORT struct SoundIoInStream *soundio_instream_create(struct SoundIoDevice *device);
// You may not call this function from `read_callback`.
void soundio_instream_destroy(struct SoundIoInStream *instream);
SOUNDIO_EXPORT void soundio_instream_destroy(struct SoundIoInStream *instream);
// After you call this function, `software_latency` is set to the correct
// value.
// The next thing to do is call `soundio_instream_start`.
int soundio_instream_open(struct SoundIoInStream *instream);
SOUNDIO_EXPORT int soundio_instream_open(struct SoundIoInStream *instream);
// After you call this function, `read_callback` will be called.
int soundio_instream_start(struct SoundIoInStream *instream);
SOUNDIO_EXPORT int soundio_instream_start(struct SoundIoInStream *instream);
// Call this function when you are ready to begin reading from the device
// buffer.
@ -796,51 +807,46 @@ int soundio_instream_start(struct SoundIoInStream *instream);
// and move the read index forward. `soundio_instream_end_read` should not be
// called if the buffer is empty (`frame_count` == 0), but it should be called
// if there is a hole.
int soundio_instream_begin_read(struct SoundIoInStream *instream,
SOUNDIO_EXPORT int soundio_instream_begin_read(struct SoundIoInStream *instream,
struct SoundIoChannelArea **areas, int *frame_count);
// This will drop all of the frames from when you called
// `soundio_instream_begin_read`.
// You must call this function only from the `read_callback` thread context.
// You must call this function only after a successful call to
// `soundio_instream_begin_read`.
int soundio_instream_end_read(struct SoundIoInStream *instream);
SOUNDIO_EXPORT int soundio_instream_end_read(struct SoundIoInStream *instream);
// If the underyling device supports pausing, this pauses the stream and
// prevents `read_callback` from being called. Otherwise this returns
// `SoundIoErrorIncompatibleDevice`.
// You must call this function only from the `read_callback` thread context.
int soundio_instream_pause(struct SoundIoInStream *instream, bool pause);
SOUNDIO_EXPORT int soundio_instream_pause(struct SoundIoInStream *instream, bool pause);
// Ring Buffer
struct SoundIoRingBuffer;
// `requested_capacity` in bytes.
struct SoundIoRingBuffer *soundio_ring_buffer_create(struct SoundIo *soundio, int requested_capacity);
void soundio_ring_buffer_destroy(struct SoundIoRingBuffer *ring_buffer);
int soundio_ring_buffer_capacity(struct SoundIoRingBuffer *ring_buffer);
SOUNDIO_EXPORT struct SoundIoRingBuffer *soundio_ring_buffer_create(struct SoundIo *soundio, int requested_capacity);
SOUNDIO_EXPORT void soundio_ring_buffer_destroy(struct SoundIoRingBuffer *ring_buffer);
SOUNDIO_EXPORT int soundio_ring_buffer_capacity(struct SoundIoRingBuffer *ring_buffer);
// don't write more than capacity
char *soundio_ring_buffer_write_ptr(struct SoundIoRingBuffer *ring_buffer);
SOUNDIO_EXPORT char *soundio_ring_buffer_write_ptr(struct SoundIoRingBuffer *ring_buffer);
// `count` in bytes.
void soundio_ring_buffer_advance_write_ptr(struct SoundIoRingBuffer *ring_buffer, int count);
SOUNDIO_EXPORT void soundio_ring_buffer_advance_write_ptr(struct SoundIoRingBuffer *ring_buffer, int count);
// don't read more than capacity
char *soundio_ring_buffer_read_ptr(struct SoundIoRingBuffer *ring_buffer);
SOUNDIO_EXPORT char *soundio_ring_buffer_read_ptr(struct SoundIoRingBuffer *ring_buffer);
// `count` in bytes.
void soundio_ring_buffer_advance_read_ptr(struct SoundIoRingBuffer *ring_buffer, int count);
SOUNDIO_EXPORT void soundio_ring_buffer_advance_read_ptr(struct SoundIoRingBuffer *ring_buffer, int count);
// Returns how many bytes of the buffer is used, ready for reading.
int soundio_ring_buffer_fill_count(struct SoundIoRingBuffer *ring_buffer);
SOUNDIO_EXPORT int soundio_ring_buffer_fill_count(struct SoundIoRingBuffer *ring_buffer);
// Returns how many bytes of the buffer is free, ready for writing.
int soundio_ring_buffer_free_count(struct SoundIoRingBuffer *ring_buffer);
SOUNDIO_EXPORT int soundio_ring_buffer_free_count(struct SoundIoRingBuffer *ring_buffer);
// Must be called by the writer.
void soundio_ring_buffer_clear(struct SoundIoRingBuffer *ring_buffer);
#ifdef __cplusplus
}
#endif
SOUNDIO_EXPORT void soundio_ring_buffer_clear(struct SoundIoRingBuffer *ring_buffer);
#endif

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@ -8,8 +8,8 @@
#ifndef SOUNDIO_ALSA_HPP
#define SOUNDIO_ALSA_HPP
#include "soundio/soundio.h"
#include "soundio/os.h"
#include "soundio_private.h"
#include "os.h"
#include "atomics.hpp"
#include <alsa/asoundlib.h>

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@ -8,8 +8,8 @@
#ifndef SOUNDIO_COREAUDIO_HPP
#define SOUNDIO_COREAUDIO_HPP
#include "soundio/soundio.h"
#include "soundio/os.h"
#include "soundio_private.h"
#include "os.h"
#include "atomics.hpp"
#include "list.hpp"

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@ -8,8 +8,8 @@
#ifndef SOUNDIO_DUMMY_HPP
#define SOUNDIO_DUMMY_HPP
#include "soundio/soundio.h"
#include "soundio/os.h"
#include "soundio_private.h"
#include "os.h"
#include "atomics.hpp"
#include "ring_buffer.hpp"

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@ -8,8 +8,8 @@
#ifndef SOUNDIO_JACK_HPP
#define SOUNDIO_JACK_HPP
#include "soundio/soundio.h"
#include "soundio/os.h"
#include "soundio_private.h"
#include "os.h"
#include "atomics.hpp"
#include <jack/jack.h>

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@ -9,7 +9,7 @@
#define SOUNDIO_LIST_HPP
#include "util.hpp"
#include "soundio/soundio.h"
#include "soundio_private.h"
#include <assert.h>

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@ -5,8 +5,8 @@
* See http://opensource.org/licenses/MIT
*/
#include "soundio/os.h"
#include "soundio/soundio.h"
#include "os.h"
#include "soundio_private.h"
#include "util.hpp"
#include "atomics.hpp"

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@ -11,12 +11,6 @@
#include <stdbool.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
// safe to call from any thread(s) multiple times, but
// must be called at least once before calling any other os functions
// soundio_create calls this function.
@ -69,8 +63,4 @@ struct SoundIoOsMirroredMemory {
int soundio_os_init_mirrored_memory(struct SoundIoOsMirroredMemory *mem, size_t capacity);
void soundio_os_deinit_mirrored_memory(struct SoundIoOsMirroredMemory *mem);
#ifdef __cplusplus
}
#endif
#endif

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@ -8,7 +8,7 @@
#ifndef SOUNDIO_PULSEAUDIO_HPP
#define SOUNDIO_PULSEAUDIO_HPP
#include "soundio/soundio.h"
#include "soundio_private.h"
#include "atomics.hpp"
#include <pulse/pulseaudio.h>

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@ -9,7 +9,7 @@
#define SOUNDIO_RING_BUFFER_HPP
#include "atomics.hpp"
#include "soundio/os.h"
#include "os.h"
struct SoundIoRingBuffer {
SoundIoOsMirroredMemory mem;

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@ -7,7 +7,7 @@
#include "soundio.hpp"
#include "util.hpp"
#include "soundio/os.h"
#include "os.h"
#include "config.h"
#include <string.h>

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@ -8,7 +8,7 @@
#ifndef SOUNDIO_SOUNDIO_HPP
#define SOUNDIO_SOUNDIO_HPP
#include "soundio/soundio.h"
#include "soundio_private.h"
#include "list.hpp"
#ifdef SOUNDIO_HAVE_JACK

16
src/soundio_private.h Normal file
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@ -0,0 +1,16 @@
/*
* Copyright (c) 2015 Andrew Kelley
*
* This file is part of libsoundio, which is MIT licensed.
* See http://opensource.org/licenses/MIT
*/
#ifndef SOUNDIO_SOUNDIO_PRIVATE_H
#define SOUNDIO_SOUNDIO_PRIVATE_H
// This exists for __declspec(dllexport) and __declspec(dllimport) to be
// defined correctly without the library user having to do anything.
#define SOUNDIO_BUILDING_LIBRARY
#include "soundio/soundio.h"
#endif

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@ -52,7 +52,7 @@ static inline bool soundio_streql(const char *str1, int str1_len, const char *st
template <typename T, long n>
constexpr long array_length(const T (&)[n]) {
static constexpr long array_length(const T (&)[n]) {
return n;
}

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@ -1176,8 +1176,11 @@ void outstream_shared_run(void *arg) {
return;
}
osw->writable_frame_count = osw->buffer_frame_count - frames_used;
if (osw->writable_frame_count > 0)
if (osw->writable_frame_count > 0) {
if (frames_used == 0)
outstream->underflow_callback(outstream);
outstream->write_callback(outstream, 0, osw->writable_frame_count);
}
}
}

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@ -8,8 +8,8 @@
#ifndef SOUNDIO_WASAPI_HPP
#define SOUNDIO_WASAPI_HPP
#include "soundio/soundio.h"
#include "soundio/os.h"
#include "soundio_private.h"
#include "os.h"
#include "atomics.hpp"
#include "list.hpp"

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@ -6,13 +6,13 @@
*/
#include <soundio/soundio.h>
#include <soundio/os.h>
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <unistd.h>
__attribute__ ((cold))
__attribute__ ((noreturn))
@ -34,7 +34,6 @@ static int usage(char *exe) {
static const float PI = 3.1415926535f;
static float seconds_offset = 0.0f;
static bool caused_underflow = false;
static struct SoundIoOsCond *cond = NULL;
static struct SoundIo *soundio = NULL;
static float seconds_end = 9.0f;
@ -46,7 +45,7 @@ static void write_callback(struct SoundIoOutStream *outstream, int frame_count_m
if (!caused_underflow && seconds_offset >= 3.0f) {
caused_underflow = true;
soundio_os_cond_timed_wait(cond, NULL, 3.0);
sleep(3);
}
if (seconds_offset >= seconds_end) {
@ -137,10 +136,6 @@ int main(int argc, char **argv) {
fprintf(stderr, "Output device: %s\n", device->name);
cond = soundio_os_cond_create();
if (!cond)
panic("out of memory");
struct SoundIoOutStream *outstream = soundio_outstream_create(device);
outstream->format = SoundIoFormatFloat32NE;
outstream->write_callback = write_callback;
@ -160,7 +155,6 @@ int main(int argc, char **argv) {
soundio_outstream_destroy(outstream);
soundio_device_unref(device);
soundio_os_cond_destroy(cond);
soundio_destroy(soundio);
return 0;
}

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@ -1,7 +1,7 @@
#undef NDEBUG
#include "soundio.hpp"
#include "soundio/os.h"
#include "os.h"
#include "util.hpp"
#include "atomics.hpp"