namespace Ryujinx.HLE.FileSystem.Content
{
    static class ContentPath
    {
        public const string SystemContent    = "@SystemContent";
        public const string UserContent      = "@UserContent";
        public const string SdCardContent    = "@SdCardContent";
        public const string SdCard           = "@SdCard";
        public const string CalibFile        = "@CalibFile";
        public const string Safe             = "@Safe";
        public const string User             = "@User";
        public const string System           = "@System";
        public const string Host             = "@Host";
        public const string GamecardApp      = "@GcApp";
        public const string GamecardContents = "@GcS00000001";
        public const string GamecardUpdate   = "@upp";
        public const string RegisteredUpdate = "@RegUpdate";
    }
}