Ryujinx/Ryujinx.Common/Logging/LogEventArgs.cs

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using System;
namespace Ryujinx.Common.Logging
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{
public class LogEventArgs : EventArgs
{
public LogLevel Level { get; private set; }
public TimeSpan Time { get; private set; }
public int ThreadId { get; private set; }
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public string Message { get; private set; }
public object Data { get; private set; }
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public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message)
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{
Level = level;
Time = time;
ThreadId = threadId;
Message = message;
}
public LogEventArgs(LogLevel level, TimeSpan time, int threadId, string message, object data)
{
Level = level;
Time = time;
ThreadId = threadId;
Message = message;
Data = data;
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}
}
}