Ryujinx/Ryujinx.Common/Configuration/Hid/InputConfig.cs

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namespace Ryujinx.Common.Configuration.Hid
{
public class InputConfig
{
/// <summary>
/// Controller Device Index
/// </summary>
public int Index { get; set; }
/// <summary>
/// Controller's Type
/// </summary>
public ControllerType ControllerType { get; set; }
/// <summary>
/// Player's Index for the controller
/// </summary>
public PlayerIndex PlayerIndex { get; set; }
/// <summary>
/// Motion Controller Slot
/// </summary>
public int Slot { get; set; }
/// <summary>
/// Motion Controller Alternative Slot, for RightJoyCon in Pair mode
/// </summary>
public int AltSlot { get; set; }
/// <summary>
/// Mirror motion input in Pair mode
/// </summary>
public bool MirrorInput { get; set; }
/// <summary>
/// Host address of the DSU Server
/// </summary>
public string DsuServerHost { get; set; }
/// <summary>
/// Port of the DSU Server
/// </summary>
public int DsuServerPort { get; set; }
/// <summary>
/// Gyro Sensitivity
/// </summary>
public int Sensitivity { get; set; }
/// <summary>
/// Gyro Deadzone
/// </summary>
public double GyroDeadzone { get; set; }
/// <summary>
/// Enable Motion Controls
/// </summary>
public bool EnableMotion { get; set; }
}
}