Ryujinx/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvGpuGpu/NvGpuGpuIoctl.cs

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Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
using ARMeilleure.Memory;
using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvGpuGpu
{
class NvGpuGpuIoctl
{
private static Stopwatch _pTimer;
private static double _ticksToNs;
static NvGpuGpuIoctl()
{
_pTimer = new Stopwatch();
_pTimer.Start();
_ticksToNs = (1.0 / Stopwatch.Frequency) * 1_000_000_000;
}
public static int ProcessIoctl(ServiceCtx context, int cmd)
{
switch (cmd & 0xffff)
{
case 0x4701: return ZcullGetCtxSize (context);
case 0x4702: return ZcullGetInfo (context);
case 0x4703: return ZbcSetTable (context);
case 0x4705: return GetCharacteristics(context);
case 0x4706: return GetTpcMasks (context);
case 0x4714: return GetActiveSlotMask (context);
case 0x471c: return GetGpuTime (context);
}
throw new NotImplementedException(cmd.ToString("x8"));
}
private static int ZcullGetCtxSize(ServiceCtx context)
{
long outputPosition = context.Request.GetBufferType0x22().Position;
NvGpuGpuZcullGetCtxSize args = new NvGpuGpuZcullGetCtxSize
{
Size = 1
};
MemoryHelper.Write(context.Memory, outputPosition, args);
Logger.PrintStub(LogClass.ServiceNv);
return NvResult.Success;
}
private static int ZcullGetInfo(ServiceCtx context)
{
long outputPosition = context.Request.GetBufferType0x22().Position;
NvGpuGpuZcullGetInfo args = new NvGpuGpuZcullGetInfo
{
WidthAlignPixels = 0x20,
HeightAlignPixels = 0x20,
PixelSquaresByAliquots = 0x400,
AliquotTotal = 0x800,
RegionByteMultiplier = 0x20,
RegionHeaderSize = 0x20,
SubregionHeaderSize = 0xc0,
SubregionWidthAlignPixels = 0x20,
SubregionHeightAlignPixels = 0x40,
SubregionCount = 0x10
};
MemoryHelper.Write(context.Memory, outputPosition, args);
Logger.PrintStub(LogClass.ServiceNv);
return NvResult.Success;
}
private static int ZbcSetTable(ServiceCtx context)
{
long inputPosition = context.Request.GetBufferType0x21().Position;
long outputPosition = context.Request.GetBufferType0x22().Position;
Logger.PrintStub(LogClass.ServiceNv);
return NvResult.Success;
}
private static int GetCharacteristics(ServiceCtx context)
{
long inputPosition = context.Request.GetBufferType0x21().Position;
long outputPosition = context.Request.GetBufferType0x22().Position;
NvGpuGpuGetCharacteristics args = MemoryHelper.Read<NvGpuGpuGetCharacteristics>(context.Memory, inputPosition);
args.BufferSize = 0xa0;
args.Arch = 0x120;
args.Impl = 0xb;
args.Rev = 0xa1;
args.NumGpc = 0x1;
args.L2CacheSize = 0x40000;
args.OnBoardVideoMemorySize = 0x0;
args.NumTpcPerGpc = 0x2;
args.BusType = 0x20;
args.BigPageSize = 0x20000;
args.CompressionPageSize = 0x20000;
args.PdeCoverageBitCount = 0x1b;
args.AvailableBigPageSizes = 0x30000;
args.GpcMask = 0x1;
args.SmArchSmVersion = 0x503;
args.SmArchSpaVersion = 0x503;
args.SmArchWarpCount = 0x80;
args.GpuVaBitCount = 0x28;
args.Reserved = 0x0;
args.Flags = 0x55;
args.TwodClass = 0x902d;
args.ThreedClass = 0xb197;
args.ComputeClass = 0xb1c0;
args.GpfifoClass = 0xb06f;
args.InlineToMemoryClass = 0xa140;
args.DmaCopyClass = 0xb0b5;
args.MaxFbpsCount = 0x1;
args.FbpEnMask = 0x0;
args.MaxLtcPerFbp = 0x2;
args.MaxLtsPerLtc = 0x1;
args.MaxTexPerTpc = 0x0;
args.MaxGpcCount = 0x1;
args.RopL2EnMask0 = 0x21d70;
args.RopL2EnMask1 = 0x0;
args.ChipName = 0x6230326d67;
args.GrCompbitStoreBaseHw = 0x0;
MemoryHelper.Write(context.Memory, outputPosition, args);
return NvResult.Success;
}
private static int GetTpcMasks(ServiceCtx context)
{
long inputPosition = context.Request.GetBufferType0x21().Position;
long outputPosition = context.Request.GetBufferType0x22().Position;
NvGpuGpuGetTpcMasks args = MemoryHelper.Read<NvGpuGpuGetTpcMasks>(context.Memory, inputPosition);
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if (args.MaskBufferSize != 0)
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{
args.TpcMask = 3;
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}
MemoryHelper.Write(context.Memory, outputPosition, args);
return NvResult.Success;
}
private static int GetActiveSlotMask(ServiceCtx context)
{
long outputPosition = context.Request.GetBufferType0x22().Position;
NvGpuGpuGetActiveSlotMask args = new NvGpuGpuGetActiveSlotMask
{
Slot = 0x07,
Mask = 0x01
};
MemoryHelper.Write(context.Memory, outputPosition, args);
Logger.PrintStub(LogClass.ServiceNv);
return NvResult.Success;
}
private static int GetGpuTime(ServiceCtx context)
{
long outputPosition = context.Request.GetBufferType0x22().Position;
context.Memory.WriteInt64(outputPosition, GetPTimerNanoSeconds());
return NvResult.Success;
}
private static long GetPTimerNanoSeconds()
{
double ticks = _pTimer.ElapsedTicks;
return (long)(ticks * _ticksToNs) & 0xff_ffff_ffff_ffff;
}
}
}