Improve texture tables (#457)

* Improve texture tables

* More renaming and other tweaks

* Minor tweaks
This commit is contained in:
gdkchan 2018-10-17 18:02:23 -03:00 committed by GitHub
parent 02a8e7fc93
commit 0e1e094b7a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
20 changed files with 445 additions and 477 deletions

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@ -5,89 +5,61 @@ namespace Ryujinx.Graphics.Gal
[Flags] [Flags]
public enum GalImageFormat public enum GalImageFormat
{ {
Snorm = 1 << 27, Astc2DStart,
Unorm = 1 << 28, Astc2D4x4,
Sint = 1 << 29, Astc2D5x4,
Uint = 1 << 30, Astc2D5x5,
Sfloat = 1 << 31, Astc2D6x5,
Astc2D6x6,
Astc2D8x5,
Astc2D8x6,
Astc2D8x8,
Astc2D10x5,
Astc2D10x6,
Astc2D10x8,
Astc2D10x10,
Astc2D12x10,
Astc2D12x12,
Astc2DEnd,
TypeMask = Snorm | Unorm | Sint | Uint | Sfloat, RGBA4,
RGB565,
FormatMask = ~TypeMask, BGR5A1,
RGB5A1,
ASTC_BEGIN = ASTC_4x4,
ASTC_4x4 = 1,
ASTC_5x4,
ASTC_5x5,
ASTC_6x5,
ASTC_6x6,
ASTC_8x5,
ASTC_8x6,
ASTC_8x8,
ASTC_10x5,
ASTC_10x6,
ASTC_10x8,
ASTC_10x10,
ASTC_12x10,
ASTC_12x12,
ASTC_END = ASTC_12x12,
R4G4,
R4G4B4A4,
B4G4R4A4,
A4B4G4R4,
R5G6B5,
B5G6R5,
R5G5B5A1,
B5G5R5A1,
A1R5G5B5,
R8, R8,
R8G8, RG8,
G8R8, RGBA8,
R8G8B8, BGRA8,
B8G8R8, RGB10A2,
R8G8B8A8,
B8G8R8A8,
A8B8G8R8,
A8B8G8R8_SRGB,
A2R10G10B10,
A2B10G10R10,
R16, R16,
R16G16, RG16,
R16G16B16, RGBA16,
R16G16B16A16,
R32, R32,
R32G32, RG32,
R32G32B32, RGBA32,
R32G32B32A32, R11G11B10,
R64,
R64G64,
R64G64B64,
R64G64B64A64,
B10G11R11,
E5B9G9R9,
D16, D16,
X8_D24,
D32, D32,
S8, D24S8,
D16_S8, D32S8,
D24_S8, BC1,
D32_S8,
BC1_RGB,
BC1_RGBA,
BC2, BC2,
BC3, BC3,
BC4, BC4,
BC5, BC5,
BC6H_SF16, BptcSfloat,
BC6H_UF16, BptcUfloat,
BC7, BptcUnorm,
ETC2_R8G8B8,
ETC2_R8G8B8A1, Snorm = 1 << 26,
ETC2_R8G8B8A8, Unorm = 1 << 27,
EAC_R11, Sint = 1 << 28,
EAC_R11G11, Uint = 1 << 39,
Float = 1 << 30,
Srgb = 1 << 31,
TypeMask = Snorm | Unorm | Sint | Uint | Float | Srgb,
FormatMask = ~TypeMask
} }
} }

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@ -1,9 +1,28 @@
namespace Ryujinx.Graphics.Gal namespace Ryujinx.Graphics.Gal
{ {
public struct ColorMaskRgba
{
private static readonly ColorMaskRgba _Default = new ColorMaskRgba()
{
Red = true,
Green = true,
Blue = true,
Alpha = true
};
public static ColorMaskRgba Default => _Default;
public bool Red;
public bool Green;
public bool Blue;
public bool Alpha;
}
public class GalPipelineState public class GalPipelineState
{ {
public const int Stages = 5; public const int Stages = 5;
public const int ConstBuffersPerStage = 18; public const int ConstBuffersPerStage = 18;
public const int RenderTargetsCount = 8;
public long[][] ConstBufferKeys; public long[][] ConstBufferKeys;
@ -53,10 +72,8 @@
public GalBlendFactor BlendFuncSrcAlpha; public GalBlendFactor BlendFuncSrcAlpha;
public GalBlendFactor BlendFuncDstAlpha; public GalBlendFactor BlendFuncDstAlpha;
public bool ColorMaskR; public ColorMaskRgba ColorMask;
public bool ColorMaskG; public ColorMaskRgba[] ColorMasks;
public bool ColorMaskB;
public bool ColorMaskA;
public bool PrimitiveRestartEnabled; public bool PrimitiveRestartEnabled;
public uint PrimitiveRestartIndex; public uint PrimitiveRestartIndex;
@ -69,6 +86,8 @@
{ {
ConstBufferKeys[Stage] = new long[ConstBuffersPerStage]; ConstBufferKeys[Stage] = new long[ConstBuffersPerStage];
} }
ColorMasks = new ColorMaskRgba[RenderTargetsCount];
} }
} }
} }

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@ -2,45 +2,45 @@ namespace Ryujinx.Graphics.Gal
{ {
public enum GalTextureFormat public enum GalTextureFormat
{ {
R32G32B32A32 = 0x1, RGBA32 = 0x1,
R16G16B16A16 = 0x3, RGBA16 = 0x3,
R32G32 = 0x4, RG32 = 0x4,
A8B8G8R8 = 0x8, RGBA8 = 0x8,
A2B10G10R10 = 0x9, RGB10A2 = 0x9,
R16G16 = 0xc, RG16 = 0xc,
R32 = 0xf, R32 = 0xf,
BC6H_SF16 = 0x10, BptcSfloat = 0x10,
BC6H_UF16 = 0x11, BptcUfloat = 0x11,
A4B4G4R4 = 0x12, RGBA4 = 0x12,
A1B5G5R5 = 0x14, RGB5A1 = 0x14,
B5G6R5 = 0x15, RGB565 = 0x15,
BC7U = 0x17, BptcUnorm = 0x17,
G8R8 = 0x18, RG8 = 0x18,
R16 = 0x1b, R16 = 0x1b,
R8 = 0x1d, R8 = 0x1d,
BF10GF11RF11 = 0x21, R11G11B10F = 0x21,
BC1 = 0x24, BC1 = 0x24,
BC2 = 0x25, BC2 = 0x25,
BC3 = 0x26, BC3 = 0x26,
BC4 = 0x27, BC4 = 0x27,
BC5 = 0x28, BC5 = 0x28,
Z24S8 = 0x29, D24S8 = 0x29,
ZF32 = 0x2f, D32F = 0x2f,
ZF32_X24S8 = 0x30, D32FX24S8 = 0x30,
Z16 = 0x3a, D16 = 0x3a,
Astc2D4x4 = 0x40, Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41, Astc2D5x5 = 0x41,
Astc2D6x6 = 0x42, Astc2D6x6 = 0x42,
Astc2D8x8 = 0x44, Astc2D8x8 = 0x44,
Astc2D10x10 = 0x45, Astc2D10x10 = 0x45,
Astc2D12x12 = 0x46, Astc2D12x12 = 0x46,
Astc2D5x4 = 0x50, Astc2D5x4 = 0x50,
Astc2D6x5 = 0x51, Astc2D6x5 = 0x51,
Astc2D8x6 = 0x52, Astc2D8x6 = 0x52,
Astc2D10x8 = 0x53, Astc2D10x8 = 0x53,
Astc2D12x10 = 0x54, Astc2D12x10 = 0x54,
Astc2D8x5 = 0x55, Astc2D8x5 = 0x55,
Astc2D10x5 = 0x56, Astc2D10x5 = 0x56,
Astc2D10x6 = 0x57 Astc2D10x6 = 0x57
} }
} }

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@ -2,15 +2,15 @@
{ {
public enum GalZetaFormat public enum GalZetaFormat
{ {
Z32Float = 0x0a, D32Float = 0x0a,
Z16Unorm = 0x13, D16Unorm = 0x13,
S8Z24Unorm = 0x14, S8D24Unorm = 0x14,
Z24X8Unorm = 0x15, D24X8Unorm = 0x15,
Z24S8Unorm = 0x16, D24S8Unorm = 0x16,
Z24C8Unorm = 0x18, D24C8Unorm = 0x18,
Z32S8X24Float = 0x19, D32S8X24Float = 0x19,
Z24X8S8C8X16Unorm = 0x1d, D24X8S8C8X16Unorm = 0x1d,
Z32X8C8X16Float = 0x1e, D32X8C8X16Float = 0x1e,
Z32S8C8X16Float = 0x1f D32S8C8X16Float = 0x1f
} }
} }

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@ -3,5 +3,8 @@
public interface IGalPipeline public interface IGalPipeline
{ {
void Bind(GalPipelineState State); void Bind(GalPipelineState State);
void ResetDepthMask();
void ResetColorMask(int Index);
} }
} }

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@ -10,7 +10,10 @@ namespace Ryujinx.Graphics.Gal
void ClearBuffers( void ClearBuffers(
GalClearBufferFlags Flags, GalClearBufferFlags Flags,
int Attachment, int Attachment,
float Red, float Green, float Blue, float Alpha, float Red,
float Green,
float Blue,
float Alpha,
float Depth, float Depth,
int Stencil); int Stencil);

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@ -127,55 +127,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ {
switch (Format) switch (Format)
{ {
case GalImageFormat.R32G32B32A32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float); case GalImageFormat.RGBA32 | GalImageFormat.Float: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
case GalImageFormat.R32G32B32A32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int); case GalImageFormat.RGBA32 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
case GalImageFormat.R32G32B32A32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt); case GalImageFormat.RGBA32 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
case GalImageFormat.R16G16B16A16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat); case GalImageFormat.RGBA16 | GalImageFormat.Float: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
case GalImageFormat.R16G16B16A16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short); case GalImageFormat.RGBA16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
case GalImageFormat.R16G16B16A16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort); case GalImageFormat.RGBA16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
case GalImageFormat.R32G32 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float); case GalImageFormat.RG32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
case GalImageFormat.R32G32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int); case GalImageFormat.RG32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
case GalImageFormat.R32G32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt); case GalImageFormat.RG32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
case GalImageFormat.A8B8G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte); case GalImageFormat.RGBA8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rgba8Snorm, PixelFormat.Rgba, PixelType.Byte);
case GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte); case GalImageFormat.RGBA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte);
case GalImageFormat.A8B8G8R8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte); case GalImageFormat.RGBA8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte);
case GalImageFormat.A8B8G8R8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte); case GalImageFormat.RGBA8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte);
case GalImageFormat.A8B8G8R8_SRGB: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte); case GalImageFormat.RGBA8 | GalImageFormat.Srgb: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte);
case GalImageFormat.B8G8R8A8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte); case GalImageFormat.BGRA8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte);
case GalImageFormat.A4B4G4R4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed); case GalImageFormat.RGBA4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
case GalImageFormat.A2B10G10R10 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed); case GalImageFormat.RGB10A2 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
case GalImageFormat.A2B10G10R10 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed); case GalImageFormat.RGB10A2 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
case GalImageFormat.R32 | GalImageFormat.Sfloat: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float); case GalImageFormat.R32 | GalImageFormat.Float: return (PixelInternalFormat.R32f, PixelFormat.Red, PixelType.Float);
case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int); case GalImageFormat.R32 | GalImageFormat.Sint: return (PixelInternalFormat.R32i, PixelFormat.Red, PixelType.Int);
case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt); case GalImageFormat.R32 | GalImageFormat.Uint: return (PixelInternalFormat.R32ui, PixelFormat.Red, PixelType.UnsignedInt);
case GalImageFormat.A1R5G5B5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed); case GalImageFormat.RGB5A1 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed);
case GalImageFormat.B5G6R5 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed); case GalImageFormat.RGB565 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed);
case GalImageFormat.R16G16 | GalImageFormat.Sfloat: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat); case GalImageFormat.RG16 | GalImageFormat.Float: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
case GalImageFormat.R16G16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short); case GalImageFormat.RG16 | GalImageFormat.Sint: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
case GalImageFormat.R16G16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte); case GalImageFormat.RG16 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Short);
case GalImageFormat.R16G16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort); case GalImageFormat.RG16 | GalImageFormat.Uint: return (PixelInternalFormat.Rg16ui, PixelFormat.RgInteger, PixelType.UnsignedShort);
case GalImageFormat.R8G8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte); case GalImageFormat.RG16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
case GalImageFormat.R8G8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte); case GalImageFormat.RG8 | GalImageFormat.Sint: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
case GalImageFormat.R8G8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte); case GalImageFormat.RG8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte);
case GalImageFormat.R8G8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte); case GalImageFormat.RG8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte);
case GalImageFormat.G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte); case GalImageFormat.RG8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte);
case GalImageFormat.G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte); case GalImageFormat.R16 | GalImageFormat.Float: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat);
case GalImageFormat.R16 | GalImageFormat.Sfloat: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat); case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short);
case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short); case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Short);
case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte); case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort);
case GalImageFormat.R16 | GalImageFormat.Uint: return (PixelInternalFormat.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort); case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort);
case GalImageFormat.R16 | GalImageFormat.Unorm: return (PixelInternalFormat.R16, PixelFormat.Red, PixelType.UnsignedShort); case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte);
case GalImageFormat.R8 | GalImageFormat.Sint: return (PixelInternalFormat.R8i, PixelFormat.RedInteger, PixelType.Byte); case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte);
case GalImageFormat.R8 | GalImageFormat.Snorm: return (PixelInternalFormat.R8Snorm, PixelFormat.Red, PixelType.Byte); case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte);
case GalImageFormat.R8 | GalImageFormat.Uint: return (PixelInternalFormat.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte); case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte);
case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte); case GalImageFormat.R11G11B10 | GalImageFormat.Float: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
case GalImageFormat.B10G11R11 | GalImageFormat.Sfloat: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
case GalImageFormat.D24_S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); case GalImageFormat.D24S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
case GalImageFormat.D24_S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); case GalImageFormat.D24S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
case GalImageFormat.D32 | GalImageFormat.Sfloat: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float); case GalImageFormat.D32 | GalImageFormat.Float: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort); case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
case GalImageFormat.D32_S8 | GalImageFormat.Sfloat: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev); case GalImageFormat.D32S8 | GalImageFormat.Float: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
} }
throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}"); throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}");
@ -185,16 +184,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ {
switch (Format) switch (Format)
{ {
case GalImageFormat.BC6H_UF16 | GalImageFormat.Sfloat: return InternalFormat.CompressedRgbBptcUnsignedFloat; case GalImageFormat.BptcSfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcSignedFloat;
case GalImageFormat.BC6H_SF16 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbBptcSignedFloat; case GalImageFormat.BptcUfloat | GalImageFormat.Float: return InternalFormat.CompressedRgbBptcUnsignedFloat;
case GalImageFormat.BC7 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm; case GalImageFormat.BptcUnorm | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaBptcUnorm;
case GalImageFormat.BC1_RGBA | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext; case GalImageFormat.BptcUnorm | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaBptcUnorm;
case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext; case GalImageFormat.BC1 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext; case GalImageFormat.BC1 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt1Ext;
case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1; case GalImageFormat.BC2 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1; case GalImageFormat.BC2 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt3Ext;
case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2; case GalImageFormat.BC3 | GalImageFormat.Unorm: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2; case GalImageFormat.BC3 | GalImageFormat.Srgb: return InternalFormat.CompressedSrgbAlphaS3tcDxt5Ext;
case GalImageFormat.BC4 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRedRgtc1;
case GalImageFormat.BC4 | GalImageFormat.Unorm: return InternalFormat.CompressedRedRgtc1;
case GalImageFormat.BC5 | GalImageFormat.Snorm: return InternalFormat.CompressedSignedRgRgtc2;
case GalImageFormat.BC5 | GalImageFormat.Unorm: return InternalFormat.CompressedRgRgtc2;
} }
throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}"); throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}");

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@ -129,9 +129,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
BlendFuncSrcAlpha = GalBlendFactor.One, BlendFuncSrcAlpha = GalBlendFactor.One,
BlendFuncDstAlpha = GalBlendFactor.Zero, BlendFuncDstAlpha = GalBlendFactor.Zero,
ColorMask = ColorMaskRgba.Default,
PrimitiveRestartEnabled = false, PrimitiveRestartEnabled = false,
PrimitiveRestartIndex = 0 PrimitiveRestartIndex = 0
}; };
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{
Old.ColorMasks[Index] = ColorMaskRgba.Default;
}
} }
public void Bind(GalPipelineState New) public void Bind(GalPipelineState New)
@ -177,8 +184,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (New.DepthWriteEnabled != Old.DepthWriteEnabled) if (New.DepthWriteEnabled != Old.DepthWriteEnabled)
{ {
Rasterizer.DepthWriteEnabled = New.DepthWriteEnabled;
GL.DepthMask(New.DepthWriteEnabled); GL.DepthMask(New.DepthWriteEnabled);
} }
@ -303,16 +308,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL
} }
} }
if (New.ColorMaskR != Old.ColorMaskR || for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
New.ColorMaskG != Old.ColorMaskG ||
New.ColorMaskB != Old.ColorMaskB ||
New.ColorMaskA != Old.ColorMaskA)
{ {
GL.ColorMask( if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
New.ColorMaskR, {
New.ColorMaskG, GL.ColorMask(
New.ColorMaskB, Index,
New.ColorMaskA); New.ColorMasks[Index].Red,
New.ColorMasks[Index].Green,
New.ColorMasks[Index].Blue,
New.ColorMasks[Index].Alpha);
}
} }
if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled) if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
@ -613,5 +619,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Disable(Cap); GL.Disable(Cap);
} }
} }
public void ResetDepthMask()
{
Old.DepthWriteEnabled = true;
}
public void ResetColorMask(int Index)
{
Old.ColorMasks[Index] = ColorMaskRgba.Default;
}
} }
} }

View File

@ -5,8 +5,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ {
class OGLRasterizer : IGalRasterizer class OGLRasterizer : IGalRasterizer
{ {
public bool DepthWriteEnabled { set; private get; }
private int[] VertexBuffers; private int[] VertexBuffers;
private OGLCachedResource<int> VboCache; private OGLCachedResource<int> VboCache;
@ -30,8 +28,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
IboCache = new OGLCachedResource<int>(GL.DeleteBuffer); IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
IndexBuffer = new IbInfo(); IndexBuffer = new IbInfo();
DepthWriteEnabled = true;
} }
public void LockCaches() public void LockCaches()
@ -49,17 +45,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public void ClearBuffers( public void ClearBuffers(
GalClearBufferFlags Flags, GalClearBufferFlags Flags,
int Attachment, int Attachment,
float Red, float Green, float Blue, float Alpha, float Red,
float Green,
float Blue,
float Alpha,
float Depth, float Depth,
int Stencil) int Stencil)
{ {
//OpenGL needs glDepthMask to be enabled to clear it
if (!DepthWriteEnabled)
{
GL.DepthMask(true);
}
GL.ColorMask( GL.ColorMask(
Attachment,
Flags.HasFlag(GalClearBufferFlags.ColorRed), Flags.HasFlag(GalClearBufferFlags.ColorRed),
Flags.HasFlag(GalClearBufferFlags.ColorGreen), Flags.HasFlag(GalClearBufferFlags.ColorGreen),
Flags.HasFlag(GalClearBufferFlags.ColorBlue), Flags.HasFlag(GalClearBufferFlags.ColorBlue),
@ -67,6 +61,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.ClearBuffer(ClearBuffer.Color, Attachment, new float[] { Red, Green, Blue, Alpha }); GL.ClearBuffer(ClearBuffer.Color, Attachment, new float[] { Red, Green, Blue, Alpha });
GL.ColorMask(Attachment, true, true, true, true);
GL.DepthMask(true);
if (Flags.HasFlag(GalClearBufferFlags.Depth)) if (Flags.HasFlag(GalClearBufferFlags.Depth))
{ {
GL.ClearBuffer(ClearBuffer.Depth, 0, ref Depth); GL.ClearBuffer(ClearBuffer.Depth, 0, ref Depth);
@ -76,13 +73,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ {
GL.ClearBuffer(ClearBuffer.Stencil, 0, ref Stencil); GL.ClearBuffer(ClearBuffer.Stencil, 0, ref Stencil);
} }
GL.ColorMask(true, true, true, true);
if (!DepthWriteEnabled)
{
GL.DepthMask(false);
}
} }
public bool IsVboCached(long Key, long DataSize) public bool IsVboCached(long Key, long DataSize)

View File

@ -59,9 +59,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private const int NativeWidth = 1280; private const int NativeWidth = 1280;
private const int NativeHeight = 720; private const int NativeHeight = 720;
private const int RenderTargetsCount = 8; private const int RenderTargetsCount = GalPipelineState.RenderTargetsCount;
private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
private OGLTexture Texture; private OGLTexture Texture;
@ -115,15 +113,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++) for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++)
{ {
if (Attachments.Colors[Attachment] == OldAttachments.Colors[Attachment]) long Key = Attachments.Colors[Attachment];
if (Key == OldAttachments.Colors[Attachment])
{ {
continue; continue;
} }
int Handle = 0; int Handle = 0;
if (Attachments.Colors[Attachment] != 0 && if (Key != 0 && Texture.TryGetImageHandler(Key, out CachedImage))
Texture.TryGetImageHandler(Attachments.Colors[Attachment], out CachedImage))
{ {
Handle = CachedImage.Handle; Handle = CachedImage.Handle;
} }
@ -178,7 +177,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (OGLExtension.ViewportArray) if (OGLExtension.ViewportArray)
{ {
GL.ViewportArray(0, 8, Viewports); GL.ViewportArray(0, RenderTargetsCount, Viewports);
} }
else else
{ {

View File

@ -55,16 +55,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GlslDecompiler Decompiler = new GlslDecompiler(); GlslDecompiler Decompiler = new GlslDecompiler();
int ShaderDumpIndex = ShaderDumper.DumpIndex;
if (IsDualVp) if (IsDualVp)
{ {
ShaderDumper.Dump(Memory, Position, Type, "a"); ShaderDumper.Dump(Memory, Position, Type, "a");
ShaderDumper.Dump(Memory, PositionB, Type, "b"); ShaderDumper.Dump(Memory, PositionB, Type, "b");
Program = Decompiler.Decompile( Program = Decompiler.Decompile(Memory, Position, PositionB, Type);
Memory,
Position,
PositionB,
Type);
} }
else else
{ {
@ -73,11 +71,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Program = Decompiler.Decompile(Memory, Position, Type); Program = Decompiler.Decompile(Memory, Position, Type);
} }
return new OGLShaderStage( string Code = Program.Code;
Type,
Program.Code, if (ShaderDumper.IsDumpEnabled())
Program.Uniforms, {
Program.Textures); Code = "//Shader " + ShaderDumpIndex + Environment.NewLine + Code;
}
return new OGLShaderStage(Type, Code, Program.Uniforms, Program.Textures);
} }
public IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key) public IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key)

View File

@ -39,41 +39,25 @@ namespace Ryujinx.Graphics.Gal.OpenGL
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Size); TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Size);
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask; if (ImageUtils.IsCompressed(Image.Format))
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
{ {
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format); throw new InvalidOperationException("Surfaces with compressed formats are not supported!");
GL.CompressedTexImage2D(
TextureTarget.Texture2D,
Level,
InternalFmt,
Image.Width,
Image.Height,
Border,
Size,
IntPtr.Zero);
} }
else
{
(PixelInternalFormat InternalFmt,
PixelFormat Format,
PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
GL.TexImage2D( (PixelInternalFormat InternalFmt,
TextureTarget.Texture2D, PixelFormat Format,
Level, PixelType Type) = OGLEnumConverter.GetImageFormat(Image.Format);
InternalFmt,
Image.Width, GL.TexImage2D(
Image.Height, TextureTarget.Texture2D,
Border, Level,
Format, InternalFmt,
Type, Image.Width,
IntPtr.Zero); Image.Height,
} Border,
Format,
Type,
IntPtr.Zero);
} }
public void Create(long Key, byte[] Data, GalImage Image) public void Create(long Key, byte[] Data, GalImage Image)
@ -87,11 +71,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length); TextureCache.AddOrUpdate(Key, new ImageHandler(Handle, Image), (uint)Data.Length);
GalImageFormat TypeLess = Image.Format & GalImageFormat.FormatMask; if (ImageUtils.IsCompressed(Image.Format) && !IsAstc(Image.Format))
bool IsASTC = TypeLess >= GalImageFormat.ASTC_BEGIN && TypeLess <= GalImageFormat.ASTC_END;
if (ImageUtils.IsCompressed(Image.Format) && !IsASTC)
{ {
InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format); InternalFormat InternalFmt = OGLEnumConverter.GetCompressedImageFormat(Image.Format);
@ -108,7 +88,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
else else
{ {
//TODO: Use KHR_texture_compression_astc_hdr when available //TODO: Use KHR_texture_compression_astc_hdr when available
if (IsASTC) if (IsAstc(Image.Format))
{ {
int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format); int TextureBlockWidth = ImageUtils.GetBlockWidth(Image.Format);
int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format); int TextureBlockHeight = ImageUtils.GetBlockHeight(Image.Format);
@ -120,17 +100,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Image.Width, Image.Width,
Image.Height, 1); Image.Height, 1);
Image.Format = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm; Image.Format = GalImageFormat.RGBA8 | GalImageFormat.Unorm;
}
else if (TypeLess == GalImageFormat.G8R8)
{
Data = ImageConverter.G8R8ToR8G8(
Data,
Image.Width,
Image.Height,
1);
Image.Format = GalImageFormat.R8G8 | (Image.Format & GalImageFormat.TypeMask);
} }
(PixelInternalFormat InternalFmt, (PixelInternalFormat InternalFmt,
@ -150,6 +120,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
} }
} }
private static bool IsAstc(GalImageFormat Format)
{
Format &= GalImageFormat.FormatMask;
return Format > GalImageFormat.Astc2DStart && Format < GalImageFormat.Astc2DEnd;
}
public bool TryGetImage(long Key, out GalImage Image) public bool TryGetImage(long Key, out GalImage Image)
{ {
if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage)) if (TextureCache.TryGetValue(Key, out ImageHandler CachedImage))

View File

@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{ {
int Target = ((ShaderIrOperImm)CurrOp.OperandA).Value; int Target = ((ShaderIrOperImm)CurrOp.OperandA).Value;
Current.Branch = Enqueue(Target, Current); Enqueue(Target, Current);
} }
} }
@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Gal.Shader
DbgOpCode += (Decode?.Method.Name ?? "???"); DbgOpCode += (Decode?.Method.Name ?? "???");
if (Decode == ShaderDecode.Bra) if (Decode == ShaderDecode.Bra || Decode == ShaderDecode.Ssy)
{ {
int Offset = ((int)(OpCode >> 20) << 8) >> 8; int Offset = ((int)(OpCode >> 20) << 8) >> 8;

View File

@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Gal
{ {
private static string RuntimeDir; private static string RuntimeDir;
private static int DumpIndex = 1; public static int DumpIndex { get; private set; } = 1;
public static void Dump(IGalMemory Memory, long Position, GalShaderType Type, string ExtSuffix = "") public static void Dump(IGalMemory Memory, long Position, GalShaderType Type, string ExtSuffix = "")
{ {
if (string.IsNullOrWhiteSpace(GraphicsConfig.ShadersDumpPath)) if (!IsDumpEnabled())
{ {
return; return;
} }
@ -25,9 +25,10 @@ namespace Ryujinx.Graphics.Gal
using (FileStream FullFile = File.Create(FullPath)) using (FileStream FullFile = File.Create(FullPath))
using (FileStream CodeFile = File.Create(CodePath)) using (FileStream CodeFile = File.Create(CodePath))
using (BinaryWriter FullWriter = new BinaryWriter(FullFile))
using (BinaryWriter CodeWriter = new BinaryWriter(CodeFile))
{ {
BinaryWriter FullWriter = new BinaryWriter(FullFile);
BinaryWriter CodeWriter = new BinaryWriter(CodeFile);
for (long i = 0; i < 0x50; i += 4) for (long i = 0; i < 0x50; i += 4)
{ {
FullWriter.Write(Memory.ReadInt32(Position + i)); FullWriter.Write(Memory.ReadInt32(Position + i));
@ -69,6 +70,11 @@ namespace Ryujinx.Graphics.Gal
} }
} }
public static bool IsDumpEnabled()
{
return !string.IsNullOrWhiteSpace(GraphicsConfig.ShadersDumpPath);
}
private static string FullDir() private static string FullDir()
{ {
return CreateAndReturn(Path.Combine(DumpDir(), "Full")); return CreateAndReturn(Path.Combine(DumpDir(), "Full"));

View File

@ -141,7 +141,7 @@ namespace Ryujinx.Graphics
{ {
int Arg0 = PBEntry.Arguments[0]; int Arg0 = PBEntry.Arguments[0];
int FbIndex = (Arg0 >> 6) & 0xf; int Attachment = (Arg0 >> 6) & 0xf;
GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f); GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f);
@ -154,7 +154,7 @@ namespace Ryujinx.Graphics
int Stencil = ReadRegister(NvGpuEngine3dReg.ClearStencil); int Stencil = ReadRegister(NvGpuEngine3dReg.ClearStencil);
SetFrameBuffer(Vmm, FbIndex); SetFrameBuffer(Vmm, Attachment);
SetZeta(Vmm); SetZeta(Vmm);
@ -162,12 +162,10 @@ namespace Ryujinx.Graphics
Gpu.Renderer.RenderTarget.Bind(); Gpu.Renderer.RenderTarget.Bind();
Gpu.Renderer.Rasterizer.ClearBuffers( Gpu.Renderer.Rasterizer.ClearBuffers(Flags, Attachment, Red, Green, Blue, Alpha, Depth, Stencil);
Flags,
FbIndex, Gpu.Renderer.Pipeline.ResetDepthMask();
Red, Green, Blue, Alpha, Gpu.Renderer.Pipeline.ResetColorMask(Attachment);
Depth,
Stencil);
} }
private void SetFrameBuffer(NvGpuVmm Vmm, int FbIndex) private void SetFrameBuffer(NvGpuVmm Vmm, int FbIndex)
@ -345,13 +343,8 @@ namespace Ryujinx.Graphics
{ {
switch (FrontFace) switch (FrontFace)
{ {
case GalFrontFace.CW: case GalFrontFace.CW: FrontFace = GalFrontFace.CCW; break;
FrontFace = GalFrontFace.CCW; case GalFrontFace.CCW: FrontFace = GalFrontFace.CW; break;
break;
case GalFrontFace.CCW:
FrontFace = GalFrontFace.CW;
break;
} }
} }
@ -426,10 +419,20 @@ namespace Ryujinx.Graphics
{ {
int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMask); int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMask);
State.ColorMaskR = ((ColorMask >> 0) & 0xf) != 0; State.ColorMask.Red = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMaskG = ((ColorMask >> 4) & 0xf) != 0; State.ColorMask.Green = ((ColorMask >> 4) & 0xf) != 0;
State.ColorMaskB = ((ColorMask >> 8) & 0xf) != 0; State.ColorMask.Blue = ((ColorMask >> 8) & 0xf) != 0;
State.ColorMaskA = ((ColorMask >> 12) & 0xf) != 0; State.ColorMask.Alpha = ((ColorMask >> 12) & 0xf) != 0;
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{
ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + Index);
State.ColorMasks[Index].Red = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMasks[Index].Green = ((ColorMask >> 4) & 0xf) != 0;
State.ColorMasks[Index].Blue = ((ColorMask >> 8) & 0xf) != 0;
State.ColorMasks[Index].Alpha = ((ColorMask >> 12) & 0xf) != 0;
}
} }
private void SetPrimitiveRestart(GalPipelineState State) private void SetPrimitiveRestart(GalPipelineState State)
@ -455,11 +458,11 @@ namespace Ryujinx.Graphics
{ {
int[] Map = new int[Count]; int[] Map = new int[Count];
for (int i = 0; i < Count; i++) for (int Index = 0; Index < Count; Index++)
{ {
int Shift = 4 + i * 3; int Shift = 4 + Index * 3;
Map[i] = (int)((Control >> Shift) & 7); Map[Index] = (int)((Control >> Shift) & 7);
} }
Gpu.Renderer.RenderTarget.SetMap(Map); Gpu.Renderer.RenderTarget.SetMap(Map);

View File

@ -23,6 +23,7 @@ namespace Ryujinx.Graphics
StencilBackFuncRef = 0x3d5, StencilBackFuncRef = 0x3d5,
StencilBackMask = 0x3d6, StencilBackMask = 0x3d6,
StencilBackFuncMask = 0x3d7, StencilBackFuncMask = 0x3d7,
ColorMask = 0x3e4,
RTSeparateFragData = 0x3eb, RTSeparateFragData = 0x3eb,
ZetaAddress = 0x3f8, ZetaAddress = 0x3f8,
ZetaFormat = 0x3fa, ZetaFormat = 0x3fa,
@ -78,7 +79,7 @@ namespace Ryujinx.Graphics
CullFaceEnable = 0x646, CullFaceEnable = 0x646,
FrontFace = 0x647, FrontFace = 0x647,
CullFace = 0x648, CullFace = 0x648,
ColorMask = 0x680, ColorMaskN = 0x680,
QueryAddress = 0x6c0, QueryAddress = 0x6c0,
QuerySequence = 0x6c2, QuerySequence = 0x6c2,
QueryControl = 0x6c3, QueryControl = 0x6c3,

View File

@ -1,24 +0,0 @@
namespace Ryujinx.Graphics.Texture
{
static class ImageConverter
{
public static byte[] G8R8ToR8G8(
byte[] Data,
int Width,
int Height,
int Depth)
{
int Texels = Width * Height * Depth;
byte[] Output = new byte[Texels * 2];
for (int Texel = 0; Texel < Texels; Texel++)
{
Output[Texel * 2 + 0] = Data[Texel * 2 + 1];
Output[Texel * 2 + 1] = Data[Texel * 2 + 0];
}
return Output;
}
}
}

View File

@ -35,106 +35,105 @@ namespace Ryujinx.Graphics.Texture
} }
} }
private const GalImageFormat Snorm = GalImageFormat.Snorm; private const GalImageFormat Snorm = GalImageFormat.Snorm;
private const GalImageFormat Unorm = GalImageFormat.Unorm; private const GalImageFormat Unorm = GalImageFormat.Unorm;
private const GalImageFormat Sint = GalImageFormat.Sint; private const GalImageFormat Sint = GalImageFormat.Sint;
private const GalImageFormat Uint = GalImageFormat.Uint; private const GalImageFormat Uint = GalImageFormat.Uint;
private const GalImageFormat Sfloat = GalImageFormat.Sfloat; private const GalImageFormat Float = GalImageFormat.Float;
private const GalImageFormat Srgb = GalImageFormat.Srgb;
private static readonly Dictionary<GalTextureFormat, GalImageFormat> s_TextureTable = private static readonly Dictionary<GalTextureFormat, GalImageFormat> s_TextureTable =
new Dictionary<GalTextureFormat, GalImageFormat>() new Dictionary<GalTextureFormat, GalImageFormat>()
{ {
{ GalTextureFormat.R32G32B32A32, GalImageFormat.R32G32B32A32 | Sint | Uint | Sfloat }, { GalTextureFormat.RGBA32, GalImageFormat.RGBA32 | Sint | Uint | Float },
{ GalTextureFormat.R16G16B16A16, GalImageFormat.R16G16B16A16 | Snorm | Unorm | Sint | Uint | Sfloat }, { GalTextureFormat.RGBA16, GalImageFormat.RGBA16 | Snorm | Unorm | Sint | Uint | Float },
{ GalTextureFormat.R32G32, GalImageFormat.R32G32 | Sint | Uint | Sfloat }, { GalTextureFormat.RG32, GalImageFormat.RG32 | Sint | Uint | Float },
{ GalTextureFormat.A8B8G8R8, GalImageFormat.A8B8G8R8 | Snorm | Unorm | Sint | Uint }, { GalTextureFormat.RGBA8, GalImageFormat.RGBA8 | Snorm | Unorm | Sint | Uint | Srgb },
{ GalTextureFormat.A2B10G10R10, GalImageFormat.A2B10G10R10 | Snorm | Unorm | Sint | Uint }, { GalTextureFormat.RGB10A2, GalImageFormat.RGB10A2 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.G8R8, GalImageFormat.G8R8 | Snorm | Unorm | Sint | Uint }, { GalTextureFormat.RG8, GalImageFormat.RG8 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Sfloat }, { GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Float },
{ GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint }, { GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.R16G16, GalImageFormat.R16G16 | Snorm | Unorm | Sfloat }, { GalTextureFormat.RG16, GalImageFormat.RG16 | Snorm | Unorm | Float },
{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Sfloat }, { GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Float },
{ GalTextureFormat.A4B4G4R4, GalImageFormat.A4B4G4R4 | Unorm }, { GalTextureFormat.RGBA4, GalImageFormat.RGBA4 | Unorm },
{ GalTextureFormat.A1B5G5R5, GalImageFormat.A1R5G5B5 | Unorm }, { GalTextureFormat.RGB5A1, GalImageFormat.RGB5A1 | Unorm },
{ GalTextureFormat.B5G6R5, GalImageFormat.B5G6R5 | Unorm }, { GalTextureFormat.RGB565, GalImageFormat.RGB565 | Unorm },
{ GalTextureFormat.BF10GF11RF11, GalImageFormat.B10G11R11 | Sfloat }, { GalTextureFormat.R11G11B10F, GalImageFormat.R11G11B10 | Float },
{ GalTextureFormat.Z24S8, GalImageFormat.D24_S8 | Unorm | Uint }, { GalTextureFormat.D24S8, GalImageFormat.D24S8 | Unorm | Uint },
{ GalTextureFormat.ZF32, GalImageFormat.D32 | Sfloat }, { GalTextureFormat.D32F, GalImageFormat.D32 | Float },
{ GalTextureFormat.ZF32_X24S8, GalImageFormat.D32_S8 | Unorm }, { GalTextureFormat.D32FX24S8, GalImageFormat.D32S8 | Unorm },
{ GalTextureFormat.Z16, GalImageFormat.D16 | Unorm }, { GalTextureFormat.D16, GalImageFormat.D16 | Unorm },
//Compressed formats //Compressed formats
{ GalTextureFormat.BC6H_SF16, GalImageFormat.BC6H_SF16 | Unorm }, { GalTextureFormat.BptcSfloat, GalImageFormat.BptcSfloat | Float },
{ GalTextureFormat.BC6H_UF16, GalImageFormat.BC6H_UF16 | Sfloat }, { GalTextureFormat.BptcUfloat, GalImageFormat.BptcUfloat | Float },
{ GalTextureFormat.BC7U, GalImageFormat.BC7 | Unorm }, { GalTextureFormat.BptcUnorm, GalImageFormat.BptcUnorm | Unorm | Srgb },
{ GalTextureFormat.BC1, GalImageFormat.BC1_RGBA | Unorm }, { GalTextureFormat.BC1, GalImageFormat.BC1 | Unorm | Srgb },
{ GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm }, { GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm | Srgb },
{ GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm }, { GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm | Srgb },
{ GalTextureFormat.BC4, GalImageFormat.BC4 | Unorm | Snorm }, { GalTextureFormat.BC4, GalImageFormat.BC4 | Unorm | Snorm },
{ GalTextureFormat.BC5, GalImageFormat.BC5 | Unorm | Snorm }, { GalTextureFormat.BC5, GalImageFormat.BC5 | Unorm | Snorm },
{ GalTextureFormat.Astc2D4x4, GalImageFormat.ASTC_4x4 | Unorm }, { GalTextureFormat.Astc2D4x4, GalImageFormat.Astc2D4x4 | Unorm | Srgb },
{ GalTextureFormat.Astc2D5x5, GalImageFormat.ASTC_5x5 | Unorm }, { GalTextureFormat.Astc2D5x5, GalImageFormat.Astc2D5x5 | Unorm | Srgb },
{ GalTextureFormat.Astc2D6x6, GalImageFormat.ASTC_6x6 | Unorm }, { GalTextureFormat.Astc2D6x6, GalImageFormat.Astc2D6x6 | Unorm | Srgb },
{ GalTextureFormat.Astc2D8x8, GalImageFormat.ASTC_8x8 | Unorm }, { GalTextureFormat.Astc2D8x8, GalImageFormat.Astc2D8x8 | Unorm | Srgb },
{ GalTextureFormat.Astc2D10x10, GalImageFormat.ASTC_10x10 | Unorm }, { GalTextureFormat.Astc2D10x10, GalImageFormat.Astc2D10x10 | Unorm | Srgb },
{ GalTextureFormat.Astc2D12x12, GalImageFormat.ASTC_12x12 | Unorm }, { GalTextureFormat.Astc2D12x12, GalImageFormat.Astc2D12x12 | Unorm | Srgb },
{ GalTextureFormat.Astc2D5x4, GalImageFormat.ASTC_5x4 | Unorm }, { GalTextureFormat.Astc2D5x4, GalImageFormat.Astc2D5x4 | Unorm | Srgb },
{ GalTextureFormat.Astc2D6x5, GalImageFormat.ASTC_6x5 | Unorm }, { GalTextureFormat.Astc2D6x5, GalImageFormat.Astc2D6x5 | Unorm | Srgb },
{ GalTextureFormat.Astc2D8x6, GalImageFormat.ASTC_8x6 | Unorm }, { GalTextureFormat.Astc2D8x6, GalImageFormat.Astc2D8x6 | Unorm | Srgb },
{ GalTextureFormat.Astc2D10x8, GalImageFormat.ASTC_10x8 | Unorm }, { GalTextureFormat.Astc2D10x8, GalImageFormat.Astc2D10x8 | Unorm | Srgb },
{ GalTextureFormat.Astc2D12x10, GalImageFormat.ASTC_12x10 | Unorm }, { GalTextureFormat.Astc2D12x10, GalImageFormat.Astc2D12x10 | Unorm | Srgb },
{ GalTextureFormat.Astc2D8x5, GalImageFormat.ASTC_8x5 | Unorm }, { GalTextureFormat.Astc2D8x5, GalImageFormat.Astc2D8x5 | Unorm | Srgb },
{ GalTextureFormat.Astc2D10x5, GalImageFormat.ASTC_10x5 | Unorm }, { GalTextureFormat.Astc2D10x5, GalImageFormat.Astc2D10x5 | Unorm | Srgb },
{ GalTextureFormat.Astc2D10x6, GalImageFormat.ASTC_10x6 | Unorm } { GalTextureFormat.Astc2D10x6, GalImageFormat.Astc2D10x6 | Unorm | Srgb }
}; };
private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable = private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
new Dictionary<GalImageFormat, ImageDescriptor>() new Dictionary<GalImageFormat, ImageDescriptor>()
{ {
{ GalImageFormat.R32G32B32A32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) }, { GalImageFormat.RGBA32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R16G16B16A16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) }, { GalImageFormat.RGBA16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R32G32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) }, { GalImageFormat.RG32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.B8G8R8A8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, { GalImageFormat.RGBA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A8B8G8R8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, { GalImageFormat.BGRA8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A2B10G10R10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, { GalImageFormat.RGB10A2, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, { GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.A4B4G4R4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) }, { GalImageFormat.RGBA4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BC6H_SF16, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) }, { GalImageFormat.BptcSfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC6H_UF16, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) }, { GalImageFormat.BptcUfloat, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.A1R5G5B5, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) }, { GalImageFormat.RGB5A1, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.B5G6R5, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) }, { GalImageFormat.RGB565, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.BC7, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) }, { GalImageFormat.BptcUnorm, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.R16G16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, { GalImageFormat.RG16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R8G8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) }, { GalImageFormat.RG8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.G8R8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) }, { GalImageFormat.R16, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R16, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) }, { GalImageFormat.R8, new ImageDescriptor(1, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.R8, new ImageDescriptor(1, 1, 1, TargetBuffer.Color) }, { GalImageFormat.R11G11B10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
{ GalImageFormat.B10G11R11, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, { GalImageFormat.BC1, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.A8B8G8R8_SRGB, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, { GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC1_RGBA, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) }, { GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) }, { GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) }, { GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) }, { GalImageFormat.Astc2D4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
{ GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) }, { GalImageFormat.Astc2D5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) }, { GalImageFormat.Astc2D6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) },
{ GalImageFormat.ASTC_5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) }, { GalImageFormat.Astc2D8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) },
{ GalImageFormat.ASTC_6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) }, { GalImageFormat.Astc2D10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) },
{ GalImageFormat.ASTC_8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) }, { GalImageFormat.Astc2D12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) }, { GalImageFormat.Astc2D5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) },
{ GalImageFormat.ASTC_12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) }, { GalImageFormat.Astc2D6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) }, { GalImageFormat.Astc2D8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) },
{ GalImageFormat.ASTC_6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) }, { GalImageFormat.Astc2D10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) },
{ GalImageFormat.ASTC_8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) }, { GalImageFormat.Astc2D12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) }, { GalImageFormat.Astc2D8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) }, { GalImageFormat.Astc2D10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) }, { GalImageFormat.Astc2D10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
{ GalImageFormat.ASTC_10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
{ GalImageFormat.D24_S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) }, { GalImageFormat.D24S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) },
{ GalImageFormat.D32, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) }, { GalImageFormat.D32, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
{ GalImageFormat.D16, new ImageDescriptor(2, 1, 1, TargetBuffer.Depth) }, { GalImageFormat.D16, new ImageDescriptor(2, 1, 1, TargetBuffer.Depth) },
{ GalImageFormat.D32_S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) }, { GalImageFormat.D32S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) }
}; };
public static GalImageFormat ConvertTexture( public static GalImageFormat ConvertTexture(
@ -142,64 +141,62 @@ namespace Ryujinx.Graphics.Texture
GalTextureType RType, GalTextureType RType,
GalTextureType GType, GalTextureType GType,
GalTextureType BType, GalTextureType BType,
GalTextureType AType) GalTextureType AType,
bool ConvSrgb)
{ {
if (RType != GType || RType != BType || RType != AType) if (RType != GType || RType != BType || RType != AType)
{ {
throw new NotImplementedException("Per component types are not implemented"); throw new NotImplementedException("Per component types are not implemented!");
} }
if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat)) if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
{ {
throw new NotImplementedException("Texture with format " + ((int)Format).ToString("x2") + " not implemented"); throw new NotImplementedException($"Format 0x{((int)Format):x} not implemented!");
} }
GalTextureType Type = RType; GalImageFormat FormatType = ConvSrgb ? Srgb : GetFormatType(RType);
GalImageFormat FormatType = GetFormatType(RType); GalImageFormat CombinedFormat = (ImageFormat & GalImageFormat.FormatMask) | FormatType;
if (ImageFormat.HasFlag(FormatType)) if (!ImageFormat.HasFlag(FormatType))
{ {
return (ImageFormat & GalImageFormat.FormatMask) | FormatType; throw new NotImplementedException($"Format \"{CombinedFormat}\" not implemented!");
}
else
{
throw new NotImplementedException("Texture with format " + Format +
" and component type " + Type + " is not implemented");
} }
return CombinedFormat;
} }
public static GalImageFormat ConvertSurface(GalSurfaceFormat Format) public static GalImageFormat ConvertSurface(GalSurfaceFormat Format)
{ {
switch (Format) switch (Format)
{ {
case GalSurfaceFormat.RGBA32Float: return GalImageFormat.R32G32B32A32 | Sfloat; case GalSurfaceFormat.RGBA32Float: return GalImageFormat.RGBA32 | Float;
case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.R32G32B32A32 | Uint; case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.RGBA32 | Uint;
case GalSurfaceFormat.RGBA16Float: return GalImageFormat.R16G16B16A16 | Sfloat; case GalSurfaceFormat.RGBA16Float: return GalImageFormat.RGBA16 | Float;
case GalSurfaceFormat.RG32Float: return GalImageFormat.R32G32 | Sfloat; case GalSurfaceFormat.RG32Float: return GalImageFormat.RG32 | Float;
case GalSurfaceFormat.RG32Sint: return GalImageFormat.R32G32 | Sint; case GalSurfaceFormat.RG32Sint: return GalImageFormat.RG32 | Sint;
case GalSurfaceFormat.RG32Uint: return GalImageFormat.R32G32 | Uint; case GalSurfaceFormat.RG32Uint: return GalImageFormat.RG32 | Uint;
case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.B8G8R8A8 | Unorm; case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.BGRA8 | Unorm;
case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB; //This one might be wrong case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.BGRA8 | Srgb;
case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.A2B10G10R10 | Unorm; case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.RGB10A2 | Unorm;
case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.A8B8G8R8 | Unorm; case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.RGBA8 | Unorm;
case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.A8B8G8R8_SRGB; case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.RGBA8 | Srgb;
case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8 | Snorm; case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.RGBA8 | Snorm;
case GalSurfaceFormat.RG16Snorm: return GalImageFormat.R16G16 | Snorm; case GalSurfaceFormat.RG16Snorm: return GalImageFormat.RG16 | Snorm;
case GalSurfaceFormat.RG16Unorm: return GalImageFormat.R16G16 | Unorm; case GalSurfaceFormat.RG16Unorm: return GalImageFormat.RG16 | Unorm;
case GalSurfaceFormat.RG16Float: return GalImageFormat.R16G16 | Sfloat; case GalSurfaceFormat.RG16Float: return GalImageFormat.RG16 | Float;
case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.B10G11R11 | Sfloat; case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.R11G11B10 | Float;
case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Sfloat; case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Float;
case GalSurfaceFormat.R32Uint: return GalImageFormat.R32 | Uint; case GalSurfaceFormat.R32Uint: return GalImageFormat.R32 | Uint;
case GalSurfaceFormat.RG8Unorm: return GalImageFormat.R8G8 | Unorm; case GalSurfaceFormat.RG8Unorm: return GalImageFormat.RG8 | Unorm;
case GalSurfaceFormat.RG8Snorm: return GalImageFormat.R8G8 | Snorm; case GalSurfaceFormat.RG8Snorm: return GalImageFormat.RG8 | Snorm;
case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Sfloat; case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Float;
case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm; case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
case GalSurfaceFormat.R16Uint: return GalImageFormat.R16 | Uint; case GalSurfaceFormat.R16Uint: return GalImageFormat.R16 | Uint;
case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm; case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
case GalSurfaceFormat.R8Uint: return GalImageFormat.R8 | Uint; case GalSurfaceFormat.R8Uint: return GalImageFormat.R8 | Uint;
case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.B5G6R5 | Unorm; case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.RGB565 | Unorm;
case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.A1R5G5B5 | Unorm; case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.BGR5A1 | Unorm;
} }
throw new NotImplementedException(Format.ToString()); throw new NotImplementedException(Format.ToString());
@ -209,11 +206,11 @@ namespace Ryujinx.Graphics.Texture
{ {
switch (Format) switch (Format)
{ {
case GalZetaFormat.Z32Float: return GalImageFormat.D32 | Sfloat; case GalZetaFormat.D32Float: return GalImageFormat.D32 | Float;
case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_S8 | Unorm; case GalZetaFormat.S8D24Unorm: return GalImageFormat.D24S8 | Unorm;
case GalZetaFormat.Z16Unorm: return GalImageFormat.D16 | Unorm; case GalZetaFormat.D16Unorm: return GalImageFormat.D16 | Unorm;
case GalZetaFormat.Z24S8Unorm: return GalImageFormat.D24_S8 | Unorm; case GalZetaFormat.D24S8Unorm: return GalImageFormat.D24S8 | Unorm;
case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_S8 | Sfloat; case GalZetaFormat.D32S8X24Float: return GalImageFormat.D32S8 | Float;
} }
throw new NotImplementedException(Format.ToString()); throw new NotImplementedException(Format.ToString());
@ -376,14 +373,14 @@ namespace Ryujinx.Graphics.Texture
private static ImageDescriptor GetImageDescriptor(GalImageFormat Format) private static ImageDescriptor GetImageDescriptor(GalImageFormat Format)
{ {
GalImageFormat TypeLess = (Format & GalImageFormat.FormatMask); GalImageFormat PixelFormat = Format & GalImageFormat.FormatMask;
if (s_ImageTable.TryGetValue(TypeLess, out ImageDescriptor Descriptor)) if (s_ImageTable.TryGetValue(PixelFormat, out ImageDescriptor Descriptor))
{ {
return Descriptor; return Descriptor;
} }
throw new NotImplementedException("Image with format " + TypeLess.ToString() + " not implemented"); throw new NotImplementedException($"Format \"{PixelFormat}\" not implemented!");
} }
private static GalImageFormat GetFormatType(GalTextureType Type) private static GalImageFormat GetFormatType(GalTextureType Type)
@ -394,7 +391,7 @@ namespace Ryujinx.Graphics.Texture
case GalTextureType.Unorm: return Unorm; case GalTextureType.Unorm: return Unorm;
case GalTextureType.Sint: return Sint; case GalTextureType.Sint: return Sint;
case GalTextureType.Uint: return Uint; case GalTextureType.Uint: return Uint;
case GalTextureType.Float: return Sfloat; case GalTextureType.Float: return Float;
default: throw new NotImplementedException(((int)Type).ToString()); default: throw new NotImplementedException(((int)Type).ToString());
} }

View File

@ -97,7 +97,9 @@ namespace Ryujinx.Graphics.Texture
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f); GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
return ImageUtils.ConvertTexture(Format, RType, GType, BType, AType); bool ConvSrgb = ((Tic[4] >> 22) & 1) != 0;
return ImageUtils.ConvertTexture(Format, RType, GType, BType, AType, ConvSrgb);
} }
private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count) private static int[] ReadWords(NvGpuVmm Vmm, long Position, int Count)

View File

@ -321,7 +321,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
FbWidth, FbWidth,
FbHeight, 1, 16, FbHeight, 1, 16,
GalMemoryLayout.BlockLinear, GalMemoryLayout.BlockLinear,
GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm); GalImageFormat.RGBA8 | GalImageFormat.Unorm);
} }
Context.Device.Gpu.ResourceManager.ClearPbCache(); Context.Device.Gpu.ResourceManager.ClearPbCache();