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mods: Fix crash when loading via LoadCart (#1388)
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@ -69,6 +69,8 @@ namespace Ryujinx.HLE.HOS
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Npdm metaData = ReadNpdm(codeFs);
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Npdm metaData = ReadNpdm(codeFs);
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_fileSystem.ModLoader.CollectMods(TitleId, _fileSystem.GetBaseModsPath());
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if (TitleId != 0)
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if (TitleId != 0)
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{
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{
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EnsureSaveData(new TitleId(TitleId));
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EnsureSaveData(new TitleId(TitleId));
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@ -451,8 +451,12 @@ namespace Ryujinx.HLE.HOS
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internal bool ApplyNsoPatches(ulong titleId, params IExecutable[] programs)
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internal bool ApplyNsoPatches(ulong titleId, params IExecutable[] programs)
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{
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{
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AppMods.TryGetValue(titleId, out ModCache mods);
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IEnumerable<Mod<DirectoryInfo>> nsoMods = Patches.NsoPatches;
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var nsoMods = Patches.NsoPatches.Concat(mods.ExefsDirs);
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if (AppMods.TryGetValue(titleId, out ModCache mods))
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{
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nsoMods = nsoMods.Concat(mods.ExefsDirs);
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}
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// NSO patches are created with offset 0 according to Atmosphere's patcher module
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// NSO patches are created with offset 0 according to Atmosphere's patcher module
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// But `Program` doesn't contain the header which is 0x100 bytes. So, we adjust for that here
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// But `Program` doesn't contain the header which is 0x100 bytes. So, we adjust for that here
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