diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs index 21edd89ee..191f6e3de 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OglTexture.cs @@ -165,6 +165,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL data.Length, data); break; + // Cube map arrays are just 2D texture arrays with 6 entries + // per cube map so we can handle them in the same way + case TextureTarget.TextureCubeMapArray: case TextureTarget.Texture2DArray: GL.CompressedTexImage3D( target, @@ -263,6 +266,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL type, data); break; + // Cube map arrays are just 2D texture arrays with 6 entries + // per cube map so we can handle them in the same way + case TextureTarget.TextureCubeMapArray: case TextureTarget.Texture2DArray: GL.TexImage3D( target,