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nvdrv: Partially implementation of GetStatus (#1215)
* nvdrv: Partially implementation of GetStatus This implement GetStatus call according to RE. Since we don't handle tranfert memory on the initialize of the service, it's fine sets fields at 0 for now. Tested on Undertale. Fix #635 * Fix struct
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@ -43,6 +43,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv
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private KProcess _owner;
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private bool _transferMemInitialized = false;
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public INvDrvServices(ServiceCtx context)
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{
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_owner = null;
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@ -315,6 +317,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv
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long transferMemSize = context.RequestData.ReadInt64();
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int transferMemHandle = context.Request.HandleDesc.ToCopy[0];
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// TODO: When transfer memory will be implemented, this could be removed.
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_transferMemInitialized = true;
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_owner = context.Process;
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context.ResponseData.Write((uint)NvResult.Success);
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@ -389,7 +394,29 @@ namespace Ryujinx.HLE.HOS.Services.Nv
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// GetStatus() -> (unknown<0x20>, u32 error_code)
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public ResultCode GetStatus(ServiceCtx context)
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{
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throw new ServiceNotImplementedException(context);
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// TODO: When transfer memory will be implemented, check if it's mapped instead.
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if (_transferMemInitialized)
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{
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// TODO: Populate values when more RE will be done.
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NvStatus nvStatus = new NvStatus
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{
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MemoryValue1 = 0, // GetMemStats(transfer_memory + 0x60, 3)
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MemoryValue2 = 0, // GetMemStats(transfer_memory + 0x60, 5)
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MemoryValue3 = 0, // transfer_memory + 0x78
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MemoryValue4 = 0 // transfer_memory + 0x80
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};
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context.ResponseData.WriteStruct(nvStatus);
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context.ResponseData.Write((uint)NvResult.Success);
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Logger.PrintStub(LogClass.ServiceNv);
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}
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else
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{
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context.ResponseData.Write((uint)NvResult.NotInitialized);
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}
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return ResultCode.Success;
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}
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[Command(7)]
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15
Ryujinx.HLE/HOS/Services/Nv/Types/NvStatus.cs
Normal file
15
Ryujinx.HLE/HOS/Services/Nv/Types/NvStatus.cs
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@ -0,0 +1,15 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Nv.Types
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{
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[StructLayout(LayoutKind.Sequential, Size = 0x20)]
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struct NvStatus
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{
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public uint MemoryValue1;
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public uint MemoryValue2;
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public uint MemoryValue3;
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public uint MemoryValue4;
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public long Padding1;
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public long Padding2;
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}
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}
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