Fix multiple rendertargets (#427)

* Simplify render target bindings

* Implement multiple viewports

* Pack glViewportIndexed calls into a single glViewportArray

* Use ARB_viewport_array when available

* Cache framebuffer attachments

* Use get accessors in OGLExtension

* Address feedback
This commit is contained in:
ReinUsesLisp 2018-09-25 19:55:30 -03:00 committed by Ac_K
parent 7de7b559ad
commit 2562ca6c3f
8 changed files with 185 additions and 155 deletions

View File

@ -2,15 +2,17 @@ namespace Ryujinx.Graphics.Gal
{
public interface IGalRenderTarget
{
void BindColor(long Key, int Attachment, GalImage Image);
void Bind();
void BindColor(long Key, int Attachment);
void UnbindColor(int Attachment);
void BindZeta(long Key, GalImage Image);
void BindZeta(long Key);
void UnbindZeta();
void Set(long Key);
void Present(long Key);
void SetMap(int[] Map);
@ -18,7 +20,7 @@ namespace Ryujinx.Graphics.Gal
void SetWindowSize(int Width, int Height);
void SetViewport(int X, int Y, int Width, int Height);
void SetViewport(int Attachment, int X, int Y, int Width, int Height);
void Render();

View File

@ -225,7 +225,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureWrap.Clamp: return TextureWrapMode.Clamp;
}
if (OGLExtension.HasTextureMirrorClamp())
if (OGLExtension.TextureMirrorClamp)
{
switch (Wrap)
{

View File

@ -1,40 +1,17 @@
using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
static class OGLExtension
{
private static bool Initialized = false;
private static Lazy<bool> s_EnhancedLayouts = new Lazy<bool>(() => HasExtension("GL_ARB_enhanced_layouts"));
private static Lazy<bool> s_TextureMirrorClamp = new Lazy<bool>(() => HasExtension("GL_EXT_texture_mirror_clamp"));
private static Lazy<bool> s_ViewportArray = new Lazy<bool>(() => HasExtension("GL_ARB_viewport_array"));
private static bool EnhancedLayouts;
private static bool TextureMirrorClamp;
public static bool HasEnhancedLayouts()
{
EnsureInitialized();
return EnhancedLayouts;
}
public static bool HasTextureMirrorClamp()
{
EnsureInitialized();
return TextureMirrorClamp;
}
private static void EnsureInitialized()
{
if (Initialized)
{
return;
}
EnhancedLayouts = HasExtension("GL_ARB_enhanced_layouts");
TextureMirrorClamp = HasExtension("GL_EXT_texture_mirror_clamp");
}
public static bool EnhancedLayouts => s_EnhancedLayouts.Value;
public static bool TextureMirrorClamp => s_TextureMirrorClamp.Value;
public static bool ViewportArray => s_ViewportArray.Value;
private static bool HasExtension(string Name)
{

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@ -22,16 +22,52 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
private class FrameBufferAttachments
{
public long[] Colors;
public long Zeta;
public int MapCount;
public DrawBuffersEnum[] Map;
public FrameBufferAttachments()
{
Colors = new long[RenderTargetsCount];
Map = new DrawBuffersEnum[RenderTargetsCount];
}
public void SetAndClear(FrameBufferAttachments Source)
{
Zeta = Source.Zeta;
MapCount = Source.MapCount;
Source.Zeta = 0;
Source.MapCount = 0;
for (int i = 0; i < RenderTargetsCount; i++)
{
Colors[i] = Source.Colors[i];
Map[i] = Source.Map[i];
Source.Colors[i] = 0;
Source.Map[i] = 0;
}
}
}
private const int NativeWidth = 1280;
private const int NativeHeight = 720;
private const int RenderTargetsCount = 8;
private const GalImageFormat RawFormat = GalImageFormat.A8B8G8R8 | GalImageFormat.Unorm;
private OGLTexture Texture;
private ImageHandler ReadTex;
private Rect Viewport;
private float[] Viewports;
private Rect Window;
private bool FlipX;
@ -50,138 +86,164 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private int SrcFb;
private int DstFb;
//Holds current attachments, used to avoid unnecesary calls to OpenGL
private int[] ColorAttachments;
private int DepthAttachment;
private int StencilAttachment;
private FrameBufferAttachments Attachments;
private FrameBufferAttachments OldAttachments;
private int CopyPBO;
public OGLRenderTarget(OGLTexture Texture)
{
ColorAttachments = new int[8];
Attachments = new FrameBufferAttachments();
OldAttachments = new FrameBufferAttachments();
Viewports = new float[RenderTargetsCount * 4];
this.Texture = Texture;
}
public void BindColor(long Key, int Attachment, GalImage Image)
public void Bind()
{
if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
if (DummyFrameBuffer == 0)
{
EnsureFrameBuffer();
Attach(ref ColorAttachments[Attachment], CachedImage.Handle, FramebufferAttachment.ColorAttachment0 + Attachment);
}
else
{
UnbindColor(Attachment);
}
DummyFrameBuffer = GL.GenFramebuffer();
}
public void UnbindColor(int Attachment)
{
EnsureFrameBuffer();
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer);
Attach(ref ColorAttachments[Attachment], 0, FramebufferAttachment.ColorAttachment0 + Attachment);
ImageHandler CachedImage;
for (int Attachment = 0; Attachment < RenderTargetsCount; Attachment++)
{
if (Attachments.Colors[Attachment] == OldAttachments.Colors[Attachment])
{
continue;
}
public void BindZeta(long Key, GalImage Image)
{
if (Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
{
EnsureFrameBuffer();
int Handle = 0;
if (Attachments.Colors[Attachment] != 0 &&
Texture.TryGetImageHandler(Attachments.Colors[Attachment], out CachedImage))
{
Handle = CachedImage.Handle;
}
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
FramebufferAttachment.ColorAttachment0 + Attachment,
Handle,
0);
}
if (Attachments.Zeta != OldAttachments.Zeta)
{
if (Attachments.Zeta != 0 && Texture.TryGetImageHandler(Attachments.Zeta, out CachedImage))
{
if (CachedImage.HasDepth && CachedImage.HasStencil)
{
if (DepthAttachment != CachedImage.Handle ||
StencilAttachment != CachedImage.Handle)
{
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
FramebufferAttachment.DepthStencilAttachment,
CachedImage.Handle,
0);
DepthAttachment = CachedImage.Handle;
StencilAttachment = CachedImage.Handle;
}
}
else if (CachedImage.HasDepth)
{
Attach(ref DepthAttachment, CachedImage.Handle, FramebufferAttachment.DepthAttachment);
Attach(ref StencilAttachment, 0, FramebufferAttachment.StencilAttachment);
}
else if (CachedImage.HasStencil)
{
Attach(ref DepthAttachment, 0, FramebufferAttachment.DepthAttachment);
Attach(ref StencilAttachment, CachedImage.Handle, FramebufferAttachment.StencilAttachment);
}
else
{
throw new InvalidOperationException();
}
}
else
{
UnbindZeta();
}
}
private void Attach(ref int OldHandle, int NewHandle, FramebufferAttachment FbAttachment)
{
if (OldHandle != NewHandle)
{
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
FbAttachment,
NewHandle,
FramebufferAttachment.DepthAttachment,
CachedImage.Handle,
0);
OldHandle = NewHandle;
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
FramebufferAttachment.StencilAttachment,
0,
0);
}
}
public void UnbindZeta()
else
{
EnsureFrameBuffer();
if (DepthAttachment != 0 || StencilAttachment != 0)
throw new NotImplementedException();
}
}
else
{
GL.FramebufferTexture(
FramebufferTarget.DrawFramebuffer,
FramebufferAttachment.DepthStencilAttachment,
0,
0);
DepthAttachment = 0;
StencilAttachment = 0;
}
}
public void Set(long Key)
if (OGLExtension.ViewportArray)
{
GL.ViewportArray(0, 8, Viewports);
}
else
{
GL.Viewport(
(int)Viewports[0],
(int)Viewports[1],
(int)Viewports[2],
(int)Viewports[3]);
}
if (Attachments.MapCount > 1)
{
GL.DrawBuffers(Attachments.MapCount, Attachments.Map);
}
else if (Attachments.MapCount == 1)
{
GL.DrawBuffer((DrawBufferMode)Attachments.Map[0]);
}
else
{
GL.DrawBuffer(DrawBufferMode.None);
}
OldAttachments.SetAndClear(Attachments);
}
public void BindColor(long Key, int Attachment)
{
Attachments.Colors[Attachment] = Key;
}
public void UnbindColor(int Attachment)
{
Attachments.Colors[Attachment] = 0;
}
public void BindZeta(long Key)
{
Attachments.Zeta = Key;
}
public void UnbindZeta()
{
Attachments.Zeta = 0;
}
public void Present(long Key)
{
Texture.TryGetImageHandler(Key, out ReadTex);
}
public void SetMap(int[] Map)
{
if (Map != null && Map.Length > 0)
if (Map != null)
{
DrawBuffersEnum[] Mode = new DrawBuffersEnum[Map.Length];
Attachments.MapCount = Map.Length;
for (int i = 0; i < Map.Length; i++)
for (int Attachment = 0; Attachment < Attachments.MapCount; Attachment++)
{
Mode[i] = DrawBuffersEnum.ColorAttachment0 + Map[i];
Attachments.Map[Attachment] = DrawBuffersEnum.ColorAttachment0 + Map[Attachment];
}
GL.DrawBuffers(Mode.Length, Mode);
}
else
{
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
Attachments.MapCount = 0;
}
}
@ -201,20 +263,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Window = new Rect(0, 0, Width, Height);
}
public void SetViewport(int X, int Y, int Width, int Height)
public void SetViewport(int Attachment, int X, int Y, int Width, int Height)
{
Viewport = new Rect(X, Y, Width, Height);
int Offset = Attachment * 4;
SetViewport(Viewport);
}
private void SetViewport(Rect Viewport)
{
GL.Viewport(
Viewport.X,
Viewport.Y,
Viewport.Width,
Viewport.Height);
Viewports[Offset + 0] = X;
Viewports[Offset + 1] = Y;
Viewports[Offset + 2] = Width;
Viewports[Offset + 3] = Height;
}
public void Render()
@ -276,7 +332,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, ReadTex.Handle, 0);
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
GL.Clear(ClearBufferMask.ColorBufferBit);
@ -285,8 +340,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
DstX0, DstY0, DstX1, DstY1,
ClearBufferMask.ColorBufferBit,
BlitFramebufferFilter.Linear);
EnsureFrameBuffer();
}
public void Copy(
@ -343,8 +396,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Clear(Mask);
GL.BlitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter);
EnsureFrameBuffer();
}
}
@ -419,15 +470,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
(CachedImage.HasDepth ? ClearBufferMask.DepthBufferBit : 0) |
(CachedImage.HasStencil ? ClearBufferMask.StencilBufferBit : 0);
}
private void EnsureFrameBuffer()
{
if (DummyFrameBuffer == 0)
{
DummyFrameBuffer = GL.GenFramebuffer();
}
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DummyFrameBuffer);
}
}
}

View File

@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
//Enhanced layouts are required for Geometry shaders
//skip this stage if current driver has no ARB_enhanced_layouts
if (!OGLExtension.HasEnhancedLayouts())
if (!OGLExtension.EnhancedLayouts)
{
return;
}

View File

@ -46,7 +46,7 @@ namespace Ryujinx.Graphics
Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
}
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
Gpu.Renderer.RenderTarget.BindColor(Position, Attachment);
}
public void SendZetaBuffer(NvGpuVmm Vmm, long Position, GalImage NewImage)
@ -60,7 +60,7 @@ namespace Ryujinx.Graphics
Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
}
Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
Gpu.Renderer.RenderTarget.BindZeta(Position);
}
public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)

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@ -100,7 +100,10 @@ namespace Ryujinx.Graphics
SetAlphaBlending(State);
SetPrimitiveRestart(State);
SetFrameBuffer(Vmm, 0);
for (int FbIndex = 0; FbIndex < 8; FbIndex++)
{
SetFrameBuffer(Vmm, FbIndex);
}
SetZeta(Vmm);
@ -154,6 +157,10 @@ namespace Ryujinx.Graphics
SetZeta(Vmm);
SetRenderTargets();
Gpu.Renderer.RenderTarget.Bind();
Gpu.Renderer.Rasterizer.ClearBuffers(
Flags,
FbIndex,
@ -204,7 +211,7 @@ namespace Ryujinx.Graphics
Gpu.ResourceManager.SendColorBuffer(Vmm, Key, FbIndex, Image);
Gpu.Renderer.RenderTarget.SetViewport(VpX, VpY, VpW, VpH);
Gpu.Renderer.RenderTarget.SetViewport(FbIndex, VpX, VpY, VpW, VpH);
}
private void SetFrameBuffer(GalPipelineState State)
@ -426,14 +433,15 @@ namespace Ryujinx.Graphics
private void SetRenderTargets()
{
bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
//Commercial games do not seem to
//bool SeparateFragData = ReadRegisterBool(NvGpuEngine3dReg.RTSeparateFragData);
if (SeparateFragData)
{
uint Control = (uint)(ReadRegister(NvGpuEngine3dReg.RTControl));
uint Count = Control & 0xf;
if (Count > 0)
{
int[] Map = new int[Count];
for (int i = 0; i < Count; i++)
@ -702,6 +710,8 @@ namespace Ryujinx.Graphics
Gpu.Renderer.Pipeline.Bind(State);
Gpu.Renderer.RenderTarget.Bind();
if (IndexCount != 0)
{
int IndexEntryFmt = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat);

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@ -328,7 +328,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
Context.Device.Gpu.ResourceManager.SendTexture(Vmm, FbAddr, Image);
Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom);
Renderer.RenderTarget.Set(FbAddr);
Renderer.RenderTarget.Present(FbAddr);
ReleaseBuffer(Slot);
});