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Extend bindless elimination to work with masked and shifted handles (#2727)
* Extent bindless elimination to work with masked handles * Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking
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@ -14,12 +14,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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private const int InitialTextureStateSize = 32;
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private const int InitialImageStateSize = 8;
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private const int HandleHigh = 16;
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private const int HandleMask = (1 << HandleHigh) - 1;
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private const int SlotHigh = 16;
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private const int SlotMask = (1 << SlotHigh) - 1;
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private readonly GpuContext _context;
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private readonly bool _isCompute;
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@ -348,19 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
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int textureBufferIndex;
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int samplerBufferIndex;
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if (bindingInfo.CbufSlot < 0)
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{
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textureBufferIndex = _textureBufferIndex;
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samplerBufferIndex = textureBufferIndex;
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}
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else
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{
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textureBufferIndex = bindingInfo.CbufSlot & SlotMask;
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samplerBufferIndex = ((bindingInfo.CbufSlot >> SlotHigh) != 0) ? (bindingInfo.CbufSlot >> SlotHigh) - 1 : textureBufferIndex;
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}
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(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
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int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
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int textureId = UnpackTextureId(packedId);
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@ -440,19 +422,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
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int textureBufferIndex;
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int samplerBufferIndex;
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if (bindingInfo.CbufSlot < 0)
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{
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textureBufferIndex = _textureBufferIndex;
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samplerBufferIndex = textureBufferIndex;
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}
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else
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{
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textureBufferIndex = bindingInfo.CbufSlot & SlotMask;
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samplerBufferIndex = ((bindingInfo.CbufSlot >> SlotHigh) != 0) ? (bindingInfo.CbufSlot >> SlotHigh) - 1 : textureBufferIndex;
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}
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(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
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int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
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int textureId = UnpackTextureId(packedId);
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@ -522,8 +492,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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int handle,
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int cbufSlot)
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{
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int textureBufferIndex = cbufSlot < 0 ? bufferIndex : cbufSlot & SlotMask;
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int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, textureBufferIndex);
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(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(cbufSlot, bufferIndex);
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int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, samplerBufferIndex);
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int textureId = UnpackTextureId(packedId);
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ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
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@ -544,11 +515,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
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private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex, int samplerBufferIndex)
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{
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(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = TextureHandle.UnpackOffsets(wordOffset);
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ulong textureBufferAddress = _isCompute
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? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
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int handle = _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (ulong)(wordOffset & HandleMask) * 4);
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int handle = _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4);
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// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
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// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
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@ -556,13 +529,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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// another offset for the sampler.
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// The shader translator has code to detect separate texture and sampler uses with a bindless texture,
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// turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
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if (wordOffset >> HandleHigh != 0)
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if (handleType != TextureHandleType.CombinedSampler)
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{
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ulong samplerBufferAddress = _isCompute
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? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
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handle |= _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (ulong)((wordOffset >> HandleHigh) - 1) * 4);
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int samplerHandle = _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4);
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if (handleType == TextureHandleType.SeparateSamplerId)
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{
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samplerHandle <<= 20;
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}
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handle |= samplerHandle;
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}
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return handle;
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54
Ryujinx.Graphics.Shader/TextureHandle.cs
Normal file
54
Ryujinx.Graphics.Shader/TextureHandle.cs
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@ -0,0 +1,54 @@
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Shader
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{
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public enum TextureHandleType
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{
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CombinedSampler = 0, // Must be 0.
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SeparateSamplerHandle = 1,
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SeparateSamplerId = 2
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}
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public static class TextureHandle
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int PackSlots(int cbufSlot0, int cbufSlot1)
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{
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return cbufSlot0 | ((cbufSlot1 + 1) << 16);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static (int, int) UnpackSlots(int slots, int defaultTextureBufferIndex)
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{
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int textureBufferIndex;
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int samplerBufferIndex;
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if (slots < 0)
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{
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textureBufferIndex = defaultTextureBufferIndex;
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samplerBufferIndex = textureBufferIndex;
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}
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else
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{
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uint high = (uint)slots >> 16;
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textureBufferIndex = (ushort)slots;
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samplerBufferIndex = high != 0 ? (int)high - 1 : textureBufferIndex;
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}
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return (textureBufferIndex, samplerBufferIndex);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int PackOffsets(int cbufOffset0, int cbufOffset1, TextureHandleType type)
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{
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return cbufOffset0 | (cbufOffset1 << 14) | ((int)type << 28);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static (int, int, TextureHandleType) UnpackOffsets(int handle)
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{
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return (handle & 0x3fff, (handle >> 14) & 0x3fff, (TextureHandleType)((uint)handle >> 28));
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}
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}
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}
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@ -51,6 +51,60 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
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Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
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TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
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// Try to match masked pattern:
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// - samplerHandle = samplerHandle & 0xFFF00000;
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// - textureHandle = textureHandle & 0xFFFFF;
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// - combinedHandle = samplerHandle | textureHandle;
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// where samplerHandle and textureHandle comes from a constant buffer, and shifted pattern:
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// - samplerHandle = samplerId << 20;
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// - combinedHandle = samplerHandle | textureHandle;
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// where samplerId and textureHandle comes from a constant buffer.
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if (src0.AsgOp is Operation src0AsgOp)
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{
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if (src1.AsgOp is Operation src1AsgOp &&
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src0AsgOp.Inst == Instruction.BitwiseAnd &&
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src1AsgOp.Inst == Instruction.BitwiseAnd)
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{
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src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
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src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
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// The OR operation is commutative, so we can also try to swap the operands to get a match.
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if (src0 == null || src1 == null)
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{
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src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
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src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
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}
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if (src0 == null || src1 == null)
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{
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continue;
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}
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}
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else if (src0AsgOp.Inst == Instruction.ShiftLeft)
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{
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Operand shift = src0AsgOp.GetSource(1);
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if (shift.Type == OperandType.Constant && shift.Value == 20)
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{
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src0 = src1;
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src1 = src0AsgOp.GetSource(0);
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handleType = TextureHandleType.SeparateSamplerId;
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}
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}
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}
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else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
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{
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Operand shift = src1AsgOp.GetSource(1);
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if (shift.Type == OperandType.Constant && shift.Value == 20)
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{
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src1 = src1AsgOp.GetSource(0);
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handleType = TextureHandleType.SeparateSamplerId;
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}
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}
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if (src0.Type != OperandType.ConstantBuffer || src1.Type != OperandType.ConstantBuffer)
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{
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continue;
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@ -59,8 +113,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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SetHandle(
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config,
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texOp,
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src0.GetCbufOffset() | ((src1.GetCbufOffset() + 1) << 16),
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src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16),
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TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
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rewriteSamplerType);
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}
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else if (texOp.Inst == Instruction.ImageLoad ||
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@ -89,10 +143,41 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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}
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private static Operand GetSourceForMaskedHandle(Operation asgOp, uint mask)
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{
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// Assume it was already checked that the operation is bitwise AND.
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Operand src0 = asgOp.GetSource(0);
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Operand src1 = asgOp.GetSource(1);
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if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.ConstantBuffer)
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{
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// We can't check if the mask matches here as both operands are from a constant buffer.
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// Be optimistic and assume it matches. Avoid constant buffer 1 as official drivers
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// uses this one to store compiler constants.
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return src0.GetCbufSlot() == 1 ? src1 : src0;
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}
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else if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.Constant)
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{
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if ((uint)src1.Value == mask)
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{
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return src0;
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}
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}
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else if (src0.Type == OperandType.Constant && src1.Type == OperandType.ConstantBuffer)
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{
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if ((uint)src0.Value == mask)
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{
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return src1;
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}
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}
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return null;
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}
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private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType)
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{
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texOp.SetHandle(cbufOffset, cbufSlot);
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if (rewriteSamplerType)
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{
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texOp.Type = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
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