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https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-10 05:33:16 +02:00
Address PR feedback
Removes a useless null check Aligns some values to improve readability
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912e43e979
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@ -33,7 +33,9 @@ namespace Ryujinx.Common
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using (var stream = GetStream(assembly, filename))
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{
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if (stream == null)
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{
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return null;
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}
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using (var mem = new MemoryStream())
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{
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@ -49,7 +51,9 @@ namespace Ryujinx.Common
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using (var stream = GetStream(assembly, filename))
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{
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if (stream == null)
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{
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return null;
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}
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using (var mem = new MemoryStream())
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{
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@ -79,7 +83,9 @@ namespace Ryujinx.Common
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using (var stream = GetStream(assembly, filename))
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{
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if (stream == null)
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{
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return null;
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}
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using (var reader = new StreamReader(stream))
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{
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@ -93,7 +99,9 @@ namespace Ryujinx.Common
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using (var stream = GetStream(assembly, filename))
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{
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if (stream == null)
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{
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return null;
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}
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using (var reader = new StreamReader(stream))
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{
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@ -104,7 +112,7 @@ namespace Ryujinx.Common
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public static Stream GetStream(string filename)
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{
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var (assembly, path) = ResolveManifestPath(filename);
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var (assembly, _) = ResolveManifestPath(filename);
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return GetStream(assembly, filename);
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}
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@ -116,9 +124,6 @@ namespace Ryujinx.Common
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var stream = assembly.GetManifestResourceStream(manifestUri);
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if (stream == null)
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return null;
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return stream;
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}
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@ -131,11 +136,13 @@ namespace Ryujinx.Common
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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if (assembly.GetName().Name == segments[0])
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{
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return (assembly, segments[1]);
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}
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}
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}
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return (EmbeddedResources.ResourceAssembly, filename);
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return (ResourceAssembly, filename);
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}
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}
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}
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@ -61,42 +61,42 @@ namespace Ryujinx.Graphics.GAL
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SwizzleA = swizzleA;
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}
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public int GetMipSize(int level)
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public readonly int GetMipSize(int level)
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{
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return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level);
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}
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public int GetMipSize2D(int level)
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public readonly int GetMipSize2D(int level)
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{
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return GetMipStride(level) * GetLevelHeight(level);
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}
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public int GetMipStride(int level)
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public readonly int GetMipStride(int level)
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{
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return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4);
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}
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private int GetLevelWidth(int level)
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private readonly int GetLevelWidth(int level)
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{
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return BitUtils.DivRoundUp(GetLevelSize(Width, level), BlockWidth);
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}
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private int GetLevelHeight(int level)
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private readonly int GetLevelHeight(int level)
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{
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return BitUtils.DivRoundUp(GetLevelSize(Height, level), BlockHeight);
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}
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private int GetLevelDepth(int level)
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private readonly int GetLevelDepth(int level)
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{
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return Target == Target.Texture3D ? GetLevelSize(Depth, level) : GetLayers();
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}
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public int GetDepthOrLayers()
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public readonly int GetDepthOrLayers()
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{
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return Target == Target.Texture3D ? Depth : GetLayers();
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}
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public int GetLayers()
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public readonly int GetLayers()
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{
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if (Target == Target.Texture2DArray ||
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Target == Target.Texture2DMultisampleArray ||
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@ -19,9 +19,6 @@ namespace Ryujinx.Graphics.OpenGL
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private int _firstLayer;
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private int _firstLevel;
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private bool _acquired;
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private bool _pendingDelete;
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public int Width => _info.Width;
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public int Height => _info.Height;
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public int DepthOrLayers => _info.GetDepthOrLayers();
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@ -1,5 +1,8 @@
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using System;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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[Flags]
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public enum TranslationFlags
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{
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None = 0,
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