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Amadeus: Add ARM SIMD fast path (#2069)
Add fast paths in the audio renderer for AArch64 in all current fast paths.
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parent
3d04d7ef08
commit
31fca432a7
@ -19,6 +19,7 @@ using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.Arm;
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using System.Runtime.Intrinsics.X86;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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@ -89,6 +90,27 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessMixAdvSimd(Span<float> outputMix, ReadOnlySpan<float> inputMix)
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{
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Vector128<float> volumeVec = Vector128.Create(Volume);
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ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputMix);
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Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputMix);
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int sisdStart = inputVec.Length * 4;
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for (int i = 0; i < inputVec.Length; i++)
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{
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outputVec[i] = AdvSimd.Add(outputVec[i], AdvSimd.Ceiling(AdvSimd.Multiply(inputVec[i], volumeVec)));
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}
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for (int i = sisdStart; i < inputMix.Length; i++)
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{
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outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ProcessMixSlowPath(Span<float> outputMix, ReadOnlySpan<float> inputMix)
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{
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@ -108,6 +130,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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ProcessMixSse41(outputMix, inputMix);
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}
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else if (AdvSimd.IsSupported)
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{
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ProcessMixAdvSimd(outputMix, inputMix);
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}
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else
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{
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ProcessMixSlowPath(outputMix, inputMix);
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@ -19,6 +19,7 @@ using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.Arm;
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using System.Runtime.Intrinsics.X86;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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@ -89,6 +90,26 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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private void ProcessVolumeAdvSimd(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
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{
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Vector128<float> volumeVec = Vector128.Create(Volume);
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ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
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Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
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int sisdStart = inputVec.Length * 4;
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for (int i = 0; i < inputVec.Length; i++)
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{
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outputVec[i] = AdvSimd.Ceiling(AdvSimd.Multiply(inputVec[i], volumeVec));
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}
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for (int i = sisdStart; i < inputBuffer.Length; i++)
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{
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outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
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}
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}
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private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
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{
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if (Avx.IsSupported)
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@ -99,6 +120,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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ProcessVolumeSse41(outputBuffer, inputBuffer);
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}
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else if (AdvSimd.IsSupported)
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{
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ProcessVolumeAdvSimd(outputBuffer, inputBuffer);
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}
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else
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{
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ProcessVolumeSlowPath(outputBuffer, inputBuffer);
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@ -26,6 +26,7 @@ using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.Arm;
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using System.Runtime.Intrinsics.X86;
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using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
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@ -320,6 +321,24 @@ namespace Ryujinx.Audio.Renderer.Dsp
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}
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}
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private static void ToFloatAdvSimd(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
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{
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ReadOnlySpan<Vector128<int>> inputVec = MemoryMarshal.Cast<int, Vector128<int>>(input);
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Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(output);
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int sisdStart = inputVec.Length * 4;
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for (int i = 0; i < inputVec.Length; i++)
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{
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outputVec[i] = AdvSimd.ConvertToSingle(inputVec[i]);
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}
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for (int i = sisdStart; i < sampleCount; i++)
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{
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output[i] = input[i];
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ToFloatSlow(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
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{
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@ -339,6 +358,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
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{
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ToFloatSse2(output, input, sampleCount);
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}
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else if (AdvSimd.IsSupported)
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{
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ToFloatAdvSimd(output, input, sampleCount);
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}
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else
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{
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ToFloatSlow(output, input, sampleCount);
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@ -372,7 +395,25 @@ namespace Ryujinx.Audio.Renderer.Dsp
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for (int i = 0; i < inputVec.Length; i++)
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{
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outputVec[i] = Avx.ConvertToVector128Int32(inputVec[i]);
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outputVec[i] = Sse2.ConvertToVector128Int32(inputVec[i]);
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}
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for (int i = sisdStart; i < sampleCount; i++)
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{
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output[i] = (int)input[i];
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}
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}
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public static void ToIntAdvSimd(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
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{
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ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(input);
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Span<Vector128<int>> outputVec = MemoryMarshal.Cast<int, Vector128<int>>(output);
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int sisdStart = inputVec.Length * 4;
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for (int i = 0; i < inputVec.Length; i++)
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{
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outputVec[i] = AdvSimd.ConvertToInt32RoundToZero(inputVec[i]);
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}
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for (int i = sisdStart; i < sampleCount; i++)
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@ -400,6 +441,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
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{
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ToIntSse2(output, input, sampleCount);
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}
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else if (AdvSimd.IsSupported)
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{
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ToIntAdvSimd(output, input, sampleCount);
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}
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else
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{
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ToIntSlow(output, input, sampleCount);
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