Add inbuilt Opengl renderer to window (#922)

* add gl rendering widget

* embed renderer into main window

* add input

* fix mouse input

* fix mouse coords

* refresh game list after closing game, remove profiler method

* rebase, hide game list progress bar while game is running

* Some bug fixes

Changelog:

- Reapply some changes that got lost while rebasing from #904
- Make sure to guarantee exclusivity on the GL context (fixing multiple
possible race conditions on Windows)
- Avoid making GLRenderer disposed multiple time

* add fullscreen,  enable input on focus, disable aplha

* addressed comments

* Disable transparency in the window

* fix fullscreen state, fix focus, addressed comments

* nit

* addressed nit

Co-authored-by: Thog <thog@protonmail.com>
This commit is contained in:
emmauss 2020-02-12 00:56:19 +00:00 committed by GitHub
parent c464e1ec52
commit 3aa3c4261a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 744 additions and 469 deletions

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@ -27,7 +27,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.6.0" />
</ItemGroup>

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@ -28,7 +28,8 @@
<ItemGroup>
<PackageReference Include="JsonPrettyPrinter" Version="1.0.1.1" />
<PackageReference Include="Utf8Json" Version="1.3.7" />
<PackageReference Include="Utf8Json" Version="1.3.7" /><PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
<PackageReference Include="SharpFontCore" Version="0.1.1" />
</ItemGroup>
</Project>

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@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
</ItemGroup>
<ItemGroup>

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@ -32,7 +32,8 @@ EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Nvdec", "Ryujinx.Graphics.Nvdec\Ryujinx.Graphics.Nvdec.csproj", "{85A0FA56-DC01-4A42-8808-70DAC76BD66D}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Debugger", "Ryujinx.Debugger\Ryujinx.Debugger.csproj", "{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Debugger", "Ryujinx.Debugger\Ryujinx.Debugger.csproj", "{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -170,6 +171,14 @@ Global
{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}.Release|Any CPU.Build.0 = Release|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Debug|Any CPU.Build.0 = Profile Debug|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Release|Any CPU.ActiveCfg = Profile Release|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -3,6 +3,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Configuration;
using Ryujinx.Debugger.Profiler;
using Ryujinx.Ui;
using OpenTK;
using System;
using System.IO;
@ -12,6 +13,12 @@ namespace Ryujinx
{
static void Main(string[] args)
{
Toolkit.Init(new ToolkitOptions
{
Backend = PlatformBackend.PreferNative,
EnableHighResolution = true
});
Console.Title = "Ryujinx Console";
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);

View File

@ -72,9 +72,10 @@
<ItemGroup>
<PackageReference Include="DiscordRichPresence" Version="1.0.147" />
<PackageReference Include="GLWidget" Version="1.0.0" />
<PackageReference Include="GtkSharp" Version="3.22.25.56" />
<PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="OpenTK.NetStandard" Version="1.0.4" />
<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" />
</ItemGroup>
<ItemGroup>

499
Ryujinx/Ui/GLRenderer.cs Normal file
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@ -0,0 +1,499 @@
using Gdk;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
using OpenTK.Platform;
using Ryujinx.Configuration;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
using Ryujinx.Ui;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Ryujinx.Ui
{
public class GLRenderer : GLWidget
{
private const int TouchScreenWidth = 1280;
private const int TouchScreenHeight = 720;
private const int TargetFps = 60;
public ManualResetEvent WaitEvent { get; set; }
public bool IsActive { get; set; }
public bool IsStopped { get; set; }
public bool IsFocused { get; set; }
private double _mouseX;
private double _mouseY;
private bool _mousePressed;
private bool _titleEvent;
private bool _toggleFullscreen;
private string _newTitle;
private readonly long _ticksPerFrame;
private long _ticks = 0;
private System.Diagnostics.Stopwatch _chrono;
private Switch _device;
private Renderer _renderer;
private HotkeyButtons _prevHotkeyButtons = 0;
private Input.NpadController _primaryController;
public GLRenderer(Switch device)
: base (new GraphicsMode(new ColorFormat(24)),
3, 3,
GraphicsContextFlags.ForwardCompatible)
{
WaitEvent = new ManualResetEvent(false);
_device = device;
this.Initialized += GLRenderer_Initialized;
this.Destroyed += GLRenderer_Destroyed;
Initialize();
_chrono = new System.Diagnostics.Stopwatch();
_ticksPerFrame = System.Diagnostics.Stopwatch.Frequency / TargetFps;
_primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls);
AddEvents((int)(Gdk.EventMask.ButtonPressMask
| Gdk.EventMask.ButtonReleaseMask
| Gdk.EventMask.PointerMotionMask
| Gdk.EventMask.KeyPressMask
| Gdk.EventMask.KeyReleaseMask));
this.Shown += Renderer_Shown;
}
private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
{
IsFocused = false;
}
private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
{
IsFocused = true;
}
private void GLRenderer_Destroyed(object sender, EventArgs e)
{
Exit();
this.Dispose();
}
protected void Renderer_Shown(object sender, EventArgs e)
{
IsFocused = this.ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
}
public void HandleScreenState(KeyboardState keyboard)
{
bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
|| ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
|| keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter));
if (toggleFullscreen == _toggleFullscreen)
{
return;
}
_toggleFullscreen = toggleFullscreen;
Gtk.Application.Invoke(delegate
{
if (this.ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen))
{
if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape) || _toggleFullscreen)
{
this.ParentWindow.Unfullscreen();
(this.Toplevel as MainWindow)?.ToggleExtraWidgets(true);
}
}
else
{
if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
{
Exit();
}
if (_toggleFullscreen)
{
this.ParentWindow.Fullscreen();
(this.Toplevel as MainWindow)?.ToggleExtraWidgets(false);
}
}
});
}
private void GLRenderer_Initialized(object sender, EventArgs e)
{
// Release the GL exclusivity that OpenTK gave us.
GraphicsContext.MakeCurrent(null);
WaitEvent.Set();
}
protected override bool OnConfigureEvent(EventConfigure evnt)
{
var result = base.OnConfigureEvent(evnt);
_renderer.Window.SetSize(AllocatedWidth, AllocatedHeight);
return result;
}
public void Start()
{
IsRenderHandler = true;
_chrono.Restart();
IsActive = true;
Gtk.Window parent = this.Toplevel as Gtk.Window;
parent.FocusInEvent += Parent_FocusInEvent;
parent.FocusOutEvent += Parent_FocusOutEvent;
Gtk.Application.Invoke(delegate
{
parent.Present();
});
Thread renderLoopThread = new Thread(Render)
{
Name = "GUI.RenderLoop"
};
renderLoopThread.Start();
MainLoop();
renderLoopThread.Join();
Exit();
}
protected override bool OnButtonPressEvent(EventButton evnt)
{
_mouseX = evnt.X;
_mouseY = evnt.Y;
if (evnt.Button == 1)
{
_mousePressed = true;
}
return false;
}
protected override bool OnButtonReleaseEvent(EventButton evnt)
{
if (evnt.Button == 1)
{
_mousePressed = false;
}
return false;
}
protected override bool OnMotionNotifyEvent(EventMotion evnt)
{
if (evnt.Device.InputSource == InputSource.Mouse)
{
_mouseX = evnt.X;
_mouseY = evnt.Y;
}
return false;
}
public void Exit()
{
if (IsStopped)
{
return;
}
IsStopped = true;
IsActive = false;
using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
{
_device.DisposeGpu();
}
WaitEvent.Set();
}
public void Initialize()
{
if (!(_device.Gpu.Renderer is Renderer))
{
throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GLRenderer!");
}
_renderer = (Renderer)_device.Gpu.Renderer;
}
public void Render()
{
using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
{
_renderer.Initialize();
SwapBuffers();
}
while (IsActive)
{
if (IsStopped)
{
return;
}
using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
{
_ticks += _chrono.ElapsedTicks;
_chrono.Restart();
if (_device.WaitFifo())
{
_device.ProcessFrame();
}
if (_ticks >= _ticksPerFrame)
{
_device.PresentFrame(SwapBuffers);
_device.Statistics.RecordSystemFrameTime();
double hostFps = _device.Statistics.GetSystemFrameRate();
double gameFps = _device.Statistics.GetGameFrameRate();
string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
: " | " + _device.System.TitleName;
string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
: " | " + _device.System.TitleIdText.ToUpper();
_newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
_titleEvent = true;
_device.System.SignalVsync();
_device.VsyncEvent.Set();
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
}
}
}
public void SwapBuffers()
{
OpenTK.Graphics.GraphicsContext.CurrentContext.SwapBuffers();
}
public void MainLoop()
{
while (IsActive)
{
if (_titleEvent)
{
_titleEvent = false;
Gtk.Application.Invoke(delegate
{
this.ParentWindow.Title = _newTitle;
});
}
if (IsFocused)
{
UpdateFrame();
}
// Polling becomes expensive if it's not slept
Thread.Sleep(1);
}
}
private bool UpdateFrame()
{
if (!IsActive)
{
return true;
}
if (IsStopped)
{
return false;
}
HotkeyButtons currentHotkeyButtons = 0;
ControllerButtons currentButton = 0;
JoystickPosition leftJoystick;
JoystickPosition rightJoystick;
HLE.Input.Keyboard? hidKeyboard = null;
KeyboardState keyboard = OpenTK.Input.Keyboard.GetState();
Gtk.Application.Invoke(delegate
{
HandleScreenState(keyboard);
});
int leftJoystickDx = 0;
int leftJoystickDy = 0;
int rightJoystickDx = 0;
int rightJoystickDy = 0;
// Normal Input
currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
if (ConfigurationState.Instance.Hid.EnableKeyboard)
{
hidKeyboard = KeyboardControls.GetKeysDown(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
}
(leftJoystickDx, leftJoystickDy) = KeyboardControls.GetLeftStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
(rightJoystickDx, rightJoystickDy) = KeyboardControls.GetRightStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
if (!hidKeyboard.HasValue)
{
hidKeyboard = new HLE.Input.Keyboard
{
Modifier = 0,
Keys = new int[0x8]
};
}
currentButton |= _primaryController.GetButtons();
// Keyboard has priority stick-wise
if (leftJoystickDx == 0 && leftJoystickDy == 0)
{
(leftJoystickDx, leftJoystickDy) = _primaryController.GetLeftStick();
}
if (rightJoystickDx == 0 && rightJoystickDy == 0)
{
(rightJoystickDx, rightJoystickDy) = _primaryController.GetRightStick();
}
leftJoystick = new JoystickPosition
{
Dx = leftJoystickDx,
Dy = leftJoystickDy
};
rightJoystick = new JoystickPosition
{
Dx = rightJoystickDx,
Dy = rightJoystickDy
};
currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick);
bool hasTouch = false;
// Get screen touch position from left mouse click
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (IsFocused && _mousePressed)
{
int screenWidth = AllocatedWidth;
int screenHeight = AllocatedHeight;
if (AllocatedWidth > (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight)
{
screenWidth = (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight;
}
else
{
screenHeight = (AllocatedWidth * TouchScreenHeight) / TouchScreenWidth;
}
int startX = (AllocatedWidth - screenWidth) >> 1;
int startY = (AllocatedHeight - screenHeight) >> 1;
int endX = startX + screenWidth;
int endY = startY + screenHeight;
if (_mouseX >= startX &&
_mouseY >= startY &&
_mouseX < endX &&
_mouseY < endY)
{
int screenMouseX = (int)_mouseX - startX;
int screenMouseY = (int)_mouseY - startY;
int mX = (screenMouseX * TouchScreenWidth) / screenWidth;
int mY = (screenMouseY * TouchScreenHeight) / screenHeight;
TouchPoint currentPoint = new TouchPoint
{
X = mX,
Y = mY,
// Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
};
hasTouch = true;
_device.Hid.SetTouchPoints(currentPoint);
}
}
if (!hasTouch)
{
_device.Hid.SetTouchPoints();
}
if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue)
{
_device.Hid.WriteKeyboard(hidKeyboard.Value);
}
BaseController controller = _device.Hid.PrimaryController;
controller.SendInput(currentButton, leftJoystick, rightJoystick);
// Toggle vsync
if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
{
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
}
_prevHotkeyButtons = currentHotkeyButtons;
return true;
}
}
}

View File

@ -1,375 +0,0 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using Ryujinx.Configuration;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
using System;
using System.Threading;
using Stopwatch = System.Diagnostics.Stopwatch;
namespace Ryujinx.Ui
{
public class GlScreen : GameWindow
{
private const int TouchScreenWidth = 1280;
private const int TouchScreenHeight = 720;
private const int TargetFps = 60;
private Switch _device;
private Renderer _renderer;
private HotkeyButtons _prevHotkeyButtons = 0;
private KeyboardState? _keyboard = null;
private MouseState? _mouse = null;
private Input.NpadController _primaryController;
private Thread _renderThread;
private bool _resizeEvent;
private bool _titleEvent;
private string _newTitle;
public GlScreen(Switch device)
: base(1280, 720,
new GraphicsMode(), "Ryujinx", 0,
DisplayDevice.Default, 3, 3,
GraphicsContextFlags.ForwardCompatible)
{
_device = device;
if (!(device.Gpu.Renderer is Renderer))
{
throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GlScreen!");
}
_renderer = (Renderer)device.Gpu.Renderer;
_primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls);
Location = new Point(
(DisplayDevice.Default.Width / 2) - (Width / 2),
(DisplayDevice.Default.Height / 2) - (Height / 2));
}
private void RenderLoop()
{
MakeCurrent();
_renderer.Initialize();
Stopwatch chrono = new Stopwatch();
chrono.Start();
long ticksPerFrame = Stopwatch.Frequency / TargetFps;
long ticks = 0;
while (Exists && !IsExiting)
{
if (_device.WaitFifo())
{
_device.ProcessFrame();
}
if (_resizeEvent)
{
_resizeEvent = false;
_renderer.Window.SetSize(Width, Height);
}
ticks += chrono.ElapsedTicks;
chrono.Restart();
if (ticks >= ticksPerFrame)
{
RenderFrame();
// Queue max. 1 vsync
ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
}
}
_device.DisposeGpu();
}
public void MainLoop()
{
VSync = VSyncMode.Off;
Visible = true;
Context.MakeCurrent(null);
// OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
_renderThread = new Thread(RenderLoop)
{
Name = "GUI.RenderThread"
};
_renderThread.Start();
while (Exists && !IsExiting)
{
ProcessEvents();
if (!IsExiting)
{
UpdateFrame();
if (_titleEvent)
{
_titleEvent = false;
Title = _newTitle;
}
}
// Polling becomes expensive if it's not slept
Thread.Sleep(1);
}
}
private new void UpdateFrame()
{
HotkeyButtons currentHotkeyButtons = 0;
ControllerButtons currentButton = 0;
JoystickPosition leftJoystick;
JoystickPosition rightJoystick;
HLE.Input.Keyboard? hidKeyboard = null;
int leftJoystickDx = 0;
int leftJoystickDy = 0;
int rightJoystickDx = 0;
int rightJoystickDy = 0;
// Keyboard Input
if (_keyboard.HasValue)
{
KeyboardState keyboard = _keyboard.Value;
// Normal Input
currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
if (ConfigurationState.Instance.Hid.EnableKeyboard)
{
hidKeyboard = KeyboardControls.GetKeysDown(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
}
(leftJoystickDx, leftJoystickDy) = KeyboardControls.GetLeftStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
(rightJoystickDx, rightJoystickDy) = KeyboardControls.GetRightStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
}
if (!hidKeyboard.HasValue)
{
hidKeyboard = new HLE.Input.Keyboard
{
Modifier = 0,
Keys = new int[0x8]
};
}
currentButton |= _primaryController.GetButtons();
// Keyboard has priority stick-wise
if (leftJoystickDx == 0 && leftJoystickDy == 0)
{
(leftJoystickDx, leftJoystickDy) = _primaryController.GetLeftStick();
}
if (rightJoystickDx == 0 && rightJoystickDy == 0)
{
(rightJoystickDx, rightJoystickDy) = _primaryController.GetRightStick();
}
leftJoystick = new JoystickPosition
{
Dx = leftJoystickDx,
Dy = leftJoystickDy
};
rightJoystick = new JoystickPosition
{
Dx = rightJoystickDx,
Dy = rightJoystickDy
};
currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick);
bool hasTouch = false;
// Get screen touch position from left mouse click
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (Focused && _mouse?.LeftButton == ButtonState.Pressed)
{
MouseState mouse = _mouse.Value;
int scrnWidth = Width;
int scrnHeight = Height;
if (Width > (Height * TouchScreenWidth) / TouchScreenHeight)
{
scrnWidth = (Height * TouchScreenWidth) / TouchScreenHeight;
}
else
{
scrnHeight = (Width * TouchScreenHeight) / TouchScreenWidth;
}
int startX = (Width - scrnWidth) >> 1;
int startY = (Height - scrnHeight) >> 1;
int endX = startX + scrnWidth;
int endY = startY + scrnHeight;
if (mouse.X >= startX &&
mouse.Y >= startY &&
mouse.X < endX &&
mouse.Y < endY)
{
int scrnMouseX = mouse.X - startX;
int scrnMouseY = mouse.Y - startY;
int mX = (scrnMouseX * TouchScreenWidth) / scrnWidth;
int mY = (scrnMouseY * TouchScreenHeight) / scrnHeight;
TouchPoint currentPoint = new TouchPoint
{
X = mX,
Y = mY,
// Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
};
hasTouch = true;
_device.Hid.SetTouchPoints(currentPoint);
}
}
if (!hasTouch)
{
_device.Hid.SetTouchPoints();
}
if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue)
{
_device.Hid.WriteKeyboard(hidKeyboard.Value);
}
BaseController controller = _device.Hid.PrimaryController;
controller.SendInput(currentButton, leftJoystick, rightJoystick);
// Toggle vsync
if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
{
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
}
_prevHotkeyButtons = currentHotkeyButtons;
}
private new void RenderFrame()
{
_device.PresentFrame(SwapBuffers);
_device.Statistics.RecordSystemFrameTime();
double hostFps = _device.Statistics.GetSystemFrameRate();
double gameFps = _device.Statistics.GetGameFrameRate();
string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
: " | " + _device.System.TitleName;
string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
: " | " + _device.System.TitleIdText.ToUpper();
_newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
_titleEvent = true;
_device.System.SignalVsync();
_device.VsyncEvent.Set();
}
protected override void OnUnload(EventArgs e)
{
_renderThread.Join();
base.OnUnload(e);
}
protected override void OnResize(EventArgs e)
{
_resizeEvent = true;
}
protected override void OnKeyDown(KeyboardKeyEventArgs e)
{
bool toggleFullscreen = e.Key == Key.F11 ||
(e.Modifiers.HasFlag(KeyModifiers.Alt) && e.Key == Key.Enter);
if (WindowState == WindowState.Fullscreen)
{
if (e.Key == Key.Escape || toggleFullscreen)
{
WindowState = WindowState.Normal;
}
}
else
{
if (e.Key == Key.Escape)
{
Exit();
}
if (toggleFullscreen)
{
WindowState = WindowState.Fullscreen;
}
}
_keyboard = e.Keyboard;
}
protected override void OnKeyUp(KeyboardKeyEventArgs e)
{
_keyboard = e.Keyboard;
}
protected override void OnMouseDown(MouseButtonEventArgs e)
{
_mouse = e.Mouse;
}
protected override void OnMouseUp(MouseButtonEventArgs e)
{
_mouse = e.Mouse;
}
protected override void OnMouseMove(MouseMoveEventArgs e)
{
_mouse = e.Mouse;
}
}
}

View File

@ -8,7 +8,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.FileSystem;
using System;
using System.Diagnostics;
using System.IO;
@ -30,7 +29,7 @@ namespace Ryujinx.Ui
private static HLE.Switch _emulationContext;
private static GlScreen _screen;
private static GLRenderer _gLWidget;
private static AutoResetEvent _screenExitStatus = new AutoResetEvent(false);
@ -43,32 +42,38 @@ namespace Ryujinx.Ui
private static TreeView _treeView;
private static Debugger.Debugger _debugger;
private static Ryujinx.Debugger.Debugger _debugger;
#pragma warning disable CS0649
#pragma warning disable IDE0044
[GUI] Window _mainWin;
[GUI] CheckMenuItem _fullScreen;
[GUI] MenuItem _stopEmulation;
[GUI] CheckMenuItem _favToggle;
[GUI] MenuItem _firmwareInstallFile;
[GUI] MenuItem _firmwareInstallDirectory;
[GUI] CheckMenuItem _iconToggle;
[GUI] CheckMenuItem _appToggle;
[GUI] CheckMenuItem _developerToggle;
[GUI] CheckMenuItem _versionToggle;
[GUI] CheckMenuItem _timePlayedToggle;
[GUI] CheckMenuItem _lastPlayedToggle;
[GUI] CheckMenuItem _fileExtToggle;
[GUI] CheckMenuItem _fileSizeToggle;
[GUI] CheckMenuItem _pathToggle;
[GUI] TreeView _gameTable;
[GUI] TreeSelection _gameTableSelection;
[GUI] Label _progressLabel;
[GUI] Label _firmwareVersionLabel;
[GUI] LevelBar _progressBar;
[GUI] MenuItem _openDebugger;
[GUI] MenuItem _toolsMenu;
[GUI] Window _mainWin;
[GUI] MenuBar _menuBar;
[GUI] Box _footerBox;
[GUI] MenuItem _fullScreen;
[GUI] MenuItem _stopEmulation;
[GUI] CheckMenuItem _favToggle;
[GUI] MenuItem _firmwareInstallFile;
[GUI] MenuItem _firmwareInstallDirectory;
[GUI] MenuItem _openDebugger;
[GUI] CheckMenuItem _iconToggle;
[GUI] CheckMenuItem _appToggle;
[GUI] CheckMenuItem _developerToggle;
[GUI] CheckMenuItem _versionToggle;
[GUI] CheckMenuItem _timePlayedToggle;
[GUI] CheckMenuItem _lastPlayedToggle;
[GUI] CheckMenuItem _fileExtToggle;
[GUI] CheckMenuItem _fileSizeToggle;
[GUI] CheckMenuItem _pathToggle;
[GUI] TreeView _gameTable;
[GUI] ScrolledWindow _gameTableWindow;
[GUI] TreeSelection _gameTableSelection;
[GUI] Label _progressLabel;
[GUI] Label _firmwareVersionLabel;
[GUI] LevelBar _progressBar;
[GUI] Box _viewBox;
[GUI] Box _listStatusBox;
#pragma warning restore CS0649
#pragma warning restore IDE0044
@ -130,7 +135,7 @@ namespace Ryujinx.Ui
_debugger = new Debugger.Debugger();
_openDebugger.Activated += _openDebugger_Opened;
#else
_openDebugger.Visible = false;
_openDebugger.Hide();
#endif
_gameTable.Model = _tableStore = new ListStore(
@ -154,6 +159,8 @@ namespace Ryujinx.Ui
UpdateGameTable();
Task.Run(RefreshFirmwareLabel);
_fullScreen.Activated += FullScreen_Toggled;
}
#if USE_DEBUGGING
@ -384,27 +391,85 @@ namespace Ryujinx.Ui
{
device.Hid.InitializePrimaryController(ConfigurationState.Instance.Hid.ControllerType);
using (_screen = new GlScreen(device))
_gLWidget?.Exit();
_gLWidget?.Dispose();
_gLWidget = new GLRenderer(_emulationContext);
Application.Invoke(delegate
{
_screen.MainLoop();
}
_viewBox.Remove(_gameTableWindow);
_gLWidget.Expand = true;
_viewBox.Child = _gLWidget;
_gLWidget.ShowAll();
_listStatusBox.Hide();
});
_gLWidget.WaitEvent.WaitOne();
_gLWidget.Start();
Application.Invoke(delegate
{
_viewBox.Remove(_gLWidget);
_gLWidget.Exit();
if(_gLWidget.Window != this.Window && _gLWidget.Window != null)
{
_gLWidget.Window.Dispose();
}
_viewBox.Add(_gameTableWindow);
_gameTableWindow.Expand = true;
this.Window.Title = "Ryujinx";
_listStatusBox.ShowAll();
UpdateColumns();
UpdateGameTable();
Task.Run(RefreshFirmwareLabel);
});
device.Dispose();
_emulationContext = null;
_screen = null;
_gameLoaded = false;
_gLWidget = null;
DiscordIntegrationModule.SwitchToMainMenu();
_screenExitStatus.Set();
Application.Invoke(delegate
{
_stopEmulation.Sensitive = false;
_firmwareInstallFile.Sensitive = true;
_firmwareInstallDirectory.Sensitive = true;
});
_screenExitStatus.Set();
}
public void ToggleExtraWidgets(bool show)
{
if (_gLWidget != null)
{
if (show)
{
_menuBar.ShowAll();
_footerBox.ShowAll();
}
else
{
_menuBar.Hide();
_footerBox.Hide();
}
}
bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
_fullScreen.Label = !fullScreenToggled ? "Exit Fullscreen" : "Enter Fullscreen";
}
private static void UpdateGameMetadata(string titleId)
@ -439,9 +504,9 @@ namespace Ryujinx.Ui
{
UpdateGameMetadata(device.System.TitleIdText);
if (_screen != null)
if (_gLWidget != null)
{
_screen.Exit();
_gLWidget.Exit();
_screenExitStatus.WaitOne();
}
}
@ -605,7 +670,7 @@ namespace Ryujinx.Ui
private void StopEmulation_Pressed(object sender, EventArgs args)
{
_screen?.Exit();
_gLWidget?.Exit();
}
private void Installer_File_Pressed(object o, EventArgs args)
@ -803,13 +868,23 @@ namespace Ryujinx.Ui
private void FullScreen_Toggled(object o, EventArgs args)
{
if (_fullScreen.Active)
bool fullScreenToggled = this.Window.State.HasFlag(Gdk.WindowState.Fullscreen);
if (!fullScreenToggled)
{
Fullscreen();
_fullScreen.Label = "Exit Fullscreen";
ToggleExtraWidgets(false);
}
else
{
Unfullscreen();
_fullScreen.Label = "Enter Fullscreen";
ToggleExtraWidgets(true);
}
}

View File

@ -17,7 +17,7 @@
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkMenuBar" id="MenuBar">
<object class="GtkMenuBar" id="_menuBar">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
@ -97,13 +97,11 @@
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkCheckMenuItem" id="_fullScreen">
<object class="GtkMenuItem" id="_fullScreen">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">Fullscreens the window</property>
<property name="label" translatable="yes">Fullscreen</property>
<property name="label" translatable="yes">Enter Fullscreen</property>
<property name="use_underline">True</property>
<signal name="toggled" handler="FullScreen_Toggled" swapped="no"/>
</object>
</child>
<child>
@ -364,21 +362,35 @@
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkScrolledWindow" id="_gameTableWindow">
<object class="GtkBox" id="_viewBox">
<property name="width_request">1280</property>
<property name="height_request">720</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="shadow_type">in</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkTreeView" id="_gameTable">
<object class="GtkScrolledWindow" id="_gameTableWindow">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="reorderable">True</property>
<property name="hover_selection">True</property>
<signal name="row-activated" handler="Row_Activated" swapped="no"/>
<child internal-child="selection">
<object class="GtkTreeSelection" id="_gameTableSelection"/>
<property name="shadow_type">in</property>
<child>
<object class="GtkTreeView" id="_gameTable">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="reorderable">True</property>
<property name="hover_selection">True</property>
<signal name="row-activated" handler="Row_Activated" swapped="no"/>
<child internal-child="selection">
<object class="GtkTreeSelection" id="_gameTableSelection"/>
</child>
</object>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
</object>
<packing>
@ -388,59 +400,70 @@
</packing>
</child>
<child>
<object class="GtkBox" id="FooterBox">
<object class="GtkBox" id="_footerBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkEventBox">
<object class="GtkBox" id="_listStatusBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_left">5</property>
<signal name="button-release-event" handler="RefreshList_Pressed" swapped="no"/>
<child>
<object class="GtkImage">
<property name="name">RefreshList</property>
<object class="GtkEventBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="stock">gtk-refresh</property>
<property name="margin_left">5</property>
<signal name="button-release-event" handler="RefreshList_Pressed" swapped="no"/>
<child>
<object class="GtkImage">
<property name="name">RefreshList</property>
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="stock">gtk-refresh</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">False</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="_progressLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_left">10</property>
<property name="margin_right">5</property>
<property name="margin_top">2</property>
<property name="margin_bottom">2</property>
<property name="label" translatable="yes">0/0 Games Loaded</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkLevelBar" id="_progressBar">
<property name="width_request">200</property>
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
<property name="margin_left">10</property>
<property name="margin_right">5</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="_progressLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_left">10</property>
<property name="margin_right">5</property>
<property name="margin_top">2</property>
<property name="margin_bottom">2</property>
<property name="label" translatable="yes">0/0 Games Loaded</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkLevelBar" id="_progressBar">
<property name="width_request">200</property>
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
<property name="margin_left">10</property>
<property name="margin_right">5</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">2</property>
<property name="position">1</property>
</packing>
</child>
<child>

View File

@ -0,0 +1,35 @@
using OpenTK.Graphics;
using OpenTK.Platform;
using System;
using System.Threading;
namespace Ryujinx.Ui
{
class ScopedGlContext : IDisposable
{
private IGraphicsContext _graphicsContext;
private static readonly object _lock = new object();
public ScopedGlContext(IWindowInfo windowInfo, IGraphicsContext graphicsContext)
{
_graphicsContext = graphicsContext;
Monitor.Enter(_lock);
MakeCurrent(windowInfo);
}
private void MakeCurrent(IWindowInfo windowInfo)
{
_graphicsContext.MakeCurrent(windowInfo);
}
public void Dispose()
{
MakeCurrent(null);
Monitor.Exit(_lock);
}
}
}