Fix bindless/global memory elimination with inverted predicates (#2826)

* Fix bindless/global memory elimination with inverted predicates

* Shader cache version bump
This commit is contained in:
gdkchan 2021-11-08 12:57:28 -03:00 committed by GitHub
parent b7a1544e8b
commit 3dee712164
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2 changed files with 7 additions and 6 deletions

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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 2822;
private const ulong ShaderCodeGenVersion = 2826;
// Progress reporting helpers
private volatile int _shaderCount;

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@ -10,11 +10,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
if (sourceBlock.Operations.Count > 0)
{
Operation lastOp = sourceBlock.Operations.Last.Value as Operation;
if (lastOp != null &&
((sourceBlock.Next == block && lastOp.Inst == Instruction.BranchIfFalse) ||
(sourceBlock.Branch == block && lastOp.Inst == Instruction.BranchIfTrue)))
if (sourceBlock.GetLastOp() is Operation lastOp && IsConditionalBranch(lastOp.Inst) && sourceBlock.Next == block)
{
return lastOp;
}
@ -24,6 +20,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return null;
}
private static bool IsConditionalBranch(Instruction inst)
{
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
}
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
{
// Check if all the conditions for the query block are satisfied by the current block.