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Fix bindless/global memory elimination with inverted predicates (#2826)
* Fix bindless/global memory elimination with inverted predicates * Shader cache version bump
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2822;
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private const ulong ShaderCodeGenVersion = 2826;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -10,11 +10,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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if (sourceBlock.Operations.Count > 0)
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{
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Operation lastOp = sourceBlock.Operations.Last.Value as Operation;
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if (lastOp != null &&
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((sourceBlock.Next == block && lastOp.Inst == Instruction.BranchIfFalse) ||
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(sourceBlock.Branch == block && lastOp.Inst == Instruction.BranchIfTrue)))
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if (sourceBlock.GetLastOp() is Operation lastOp && IsConditionalBranch(lastOp.Inst) && sourceBlock.Next == block)
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{
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return lastOp;
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}
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@ -24,6 +20,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return null;
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}
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private static bool IsConditionalBranch(Instruction inst)
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{
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return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
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}
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private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
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{
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// Check if all the conditions for the query block are satisfied by the current block.
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