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https://github.com/Ryujinx/Ryujinx.git
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gui: Replace FileChooserDialog by FileChooserNative (#2633)
We currently use the FileChooser from GTK, which is a bit mess. Instead of it we could use the native FileChooser from all specifics OS. This is what this PR attempt to fix. It could be nice to get a test under linux since I've only tested it under Windows without any issues. Fixes #2584
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@ -1201,15 +1201,20 @@ namespace Ryujinx.Ui
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private void Load_Application_File(object sender, EventArgs args)
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{
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using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept))
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using (FileChooserNative fileChooser = new FileChooserNative("Choose the file to open", this, FileChooserAction.Open, "Open", "Cancel"))
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{
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fileChooser.Filter = new FileFilter();
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fileChooser.Filter.AddPattern("*.nsp");
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fileChooser.Filter.AddPattern("*.pfs0");
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fileChooser.Filter.AddPattern("*.xci");
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fileChooser.Filter.AddPattern("*.nca");
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fileChooser.Filter.AddPattern("*.nro");
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fileChooser.Filter.AddPattern("*.nso");
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FileFilter filter = new FileFilter()
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{
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Name = "Switch Executables"
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};
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filter.AddPattern("*.xci");
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filter.AddPattern("*.nsp");
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filter.AddPattern("*.pfs0");
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filter.AddPattern("*.nca");
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filter.AddPattern("*.nro");
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filter.AddPattern("*.nso");
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fileChooser.AddFilter(filter);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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@ -1220,7 +1225,7 @@ namespace Ryujinx.Ui
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private void Load_Application_Folder(object sender, EventArgs args)
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{
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using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the folder to open", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept))
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using (FileChooserNative fileChooser = new FileChooserNative("Choose the folder to open", this, FileChooserAction.SelectFolder, "Open", "Cancel"))
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{
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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@ -1318,23 +1323,28 @@ namespace Ryujinx.Ui
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private void Installer_File_Pressed(object o, EventArgs args)
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
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FileChooserNative fileChooser = new FileChooserNative("Choose the firmware file to open", this, FileChooserAction.Open, "Open", "Cancel");
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fileChooser.Filter = new FileFilter();
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fileChooser.Filter.AddPattern("*.zip");
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fileChooser.Filter.AddPattern("*.xci");
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FileFilter filter = new FileFilter
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{
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Name = "Switch Firmware Files"
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};
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filter.AddPattern("*.zip");
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filter.AddPattern("*.xci");
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fileChooser.AddFilter(filter);
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HandleInstallerDialog(fileChooser);
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}
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private void Installer_Directory_Pressed(object o, EventArgs args)
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{
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FileChooserDialog directoryChooser = new FileChooserDialog("Choose the firmware directory to open", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
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FileChooserNative directoryChooser = new FileChooserNative("Choose the firmware directory to open", this, FileChooserAction.SelectFolder, "Open", "Cancel");
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HandleInstallerDialog(directoryChooser);
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}
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private void HandleInstallerDialog(FileChooserDialog fileChooser)
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private void HandleInstallerDialog(FileChooserNative fileChooser)
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{
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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@ -184,8 +184,7 @@ namespace Ryujinx.Ui.Widgets
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private void ExtractSection(NcaSectionType ncaSectionType, int programIndex = 0)
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the folder to extract into", null, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Extract", ResponseType.Accept);
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fileChooser.SetPosition(WindowPosition.Center);
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FileChooserNative fileChooser = new FileChooserNative("Choose the folder to extract into", null, FileChooserAction.SelectFolder, "Extract", "Cancel");
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ResponseType response = (ResponseType)fileChooser.Run();
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string destination = fileChooser.Filename;
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@ -110,13 +110,18 @@ namespace Ryujinx.Ui.Windows
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private void AddButton_Clicked(object sender, EventArgs args)
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Select DLC files", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept)
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FileChooserNative fileChooser = new FileChooserNative("Select DLC files", this, FileChooserAction.Open, "Add", "Cancel")
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{
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SelectMultiple = true,
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Filter = new FileFilter()
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SelectMultiple = true
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};
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fileChooser.SetPosition(WindowPosition.Center);
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fileChooser.Filter.AddPattern("*.nsp");
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FileFilter filter = new FileFilter()
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{
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Name = "Switch Game DLCs"
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};
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filter.AddPattern("*.nsp");
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fileChooser.AddFilter(filter);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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@ -563,7 +563,7 @@ namespace Ryujinx.Ui.Windows
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}
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else
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept)
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FileChooserNative fileChooser = new FileChooserNative("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Add", "Cancel")
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{
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SelectMultiple = true
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};
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@ -622,10 +622,15 @@ namespace Ryujinx.Ui.Windows
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private void BrowseThemeDir_Pressed(object sender, EventArgs args)
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{
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using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the theme to load", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Select", ResponseType.Accept))
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using (FileChooserNative fileChooser = new FileChooserNative("Choose the theme to load", this, FileChooserAction.Open, "Select", "Cancel"))
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{
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fileChooser.Filter = new FileFilter();
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fileChooser.Filter.AddPattern("*.css");
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FileFilter filter = new FileFilter()
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{
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Name = "Theme Files"
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};
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filter.AddPattern("*.css");
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fileChooser.AddFilter(filter);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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@ -139,12 +139,17 @@ namespace Ryujinx.Ui.Windows
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private void AddButton_Clicked(object sender, EventArgs args)
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{
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using (FileChooserDialog fileChooser = new FileChooserDialog("Select update files", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept))
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using (FileChooserNative fileChooser = new FileChooserNative("Select update files", this, FileChooserAction.Open, "Add", "Cancel"))
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{
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fileChooser.SelectMultiple = true;
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fileChooser.SetPosition(WindowPosition.Center);
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fileChooser.Filter = new FileFilter();
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fileChooser.Filter.AddPattern("*.nsp");
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FileFilter filter = new FileFilter()
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{
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Name = "Switch Game Updates"
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};
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filter.AddPattern("*.nsp");
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fileChooser.AddFilter(filter);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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@ -193,17 +193,21 @@ namespace Ryujinx.Ui.Windows
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private void ProfileImageFileChooser()
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Import Custom Profile Image", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Import", ResponseType.Accept)
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FileChooserNative fileChooser = new FileChooserNative("Import Custom Profile Image", this, FileChooserAction.Open, "Import", "Cancel")
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{
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SelectMultiple = false,
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Filter = new FileFilter()
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SelectMultiple = false
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};
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fileChooser.SetPosition(WindowPosition.Center);
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fileChooser.Filter.AddPattern("*.jpg");
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fileChooser.Filter.AddPattern("*.jpeg");
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fileChooser.Filter.AddPattern("*.png");
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fileChooser.Filter.AddPattern("*.bmp");
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FileFilter filter = new FileFilter()
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{
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Name = "Custom Profile Images"
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};
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filter.AddPattern("*.jpg");
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filter.AddPattern("*.jpeg");
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filter.AddPattern("*.png");
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filter.AddPattern("*.bmp");
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fileChooser.AddFilter(filter);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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