From 451a28afb80996a7859659befaa602fe2db5c119 Mon Sep 17 00:00:00 2001 From: MutantAura <44103205+MutantAura@users.noreply.github.com> Date: Sat, 6 Apr 2024 18:58:02 +0100 Subject: [PATCH] misc: Add ANGLE configuration option to JSON and CLI (#6520) * Add hardware-acceleration toggle to ConfigurationState. * Add command line override for easier RenderDoc use. * Adjust CLI arguments. * fix whitespace format check * fix copypasta in comment * Add X11 rendering mode toggle * Remove ANGLE specific comments. --- .../Configuration/ConfigurationFileFormat.cs | 7 ++++++- .../Configuration/ConfigurationState.cs | 18 ++++++++++++++++++ .../Helper/CommandLineState.cs | 7 +++++++ src/Ryujinx/Program.cs | 14 ++++++++++++-- 4 files changed, 43 insertions(+), 3 deletions(-) diff --git a/src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormat.cs b/src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormat.cs index 0f6c21ef2..3387e1be1 100644 --- a/src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormat.cs +++ b/src/Ryujinx.UI.Common/Configuration/ConfigurationFileFormat.cs @@ -15,7 +15,7 @@ namespace Ryujinx.UI.Common.Configuration /// /// The current version of the file format /// - public const int CurrentVersion = 49; + public const int CurrentVersion = 50; /// /// Version of the configuration file format @@ -162,6 +162,11 @@ namespace Ryujinx.UI.Common.Configuration /// public bool ShowConfirmExit { get; set; } + /// + /// Enables hardware-accelerated rendering for Avalonia + /// + public bool EnableHardwareAcceleration { get; set; } + /// /// Whether to hide cursor on idle, always or never /// diff --git a/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs b/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs index b7f36087c..2609dc9ba 100644 --- a/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs +++ b/src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs @@ -626,6 +626,11 @@ namespace Ryujinx.UI.Common.Configuration /// public ReactiveObject ShowConfirmExit { get; private set; } + /// + /// Enables hardware-accelerated rendering for Avalonia + /// + public ReactiveObject EnableHardwareAcceleration { get; private set; } + /// /// Hide Cursor on Idle /// @@ -642,6 +647,7 @@ namespace Ryujinx.UI.Common.Configuration EnableDiscordIntegration = new ReactiveObject(); CheckUpdatesOnStart = new ReactiveObject(); ShowConfirmExit = new ReactiveObject(); + EnableHardwareAcceleration = new ReactiveObject(); HideCursor = new ReactiveObject(); } @@ -678,6 +684,7 @@ namespace Ryujinx.UI.Common.Configuration EnableDiscordIntegration = EnableDiscordIntegration, CheckUpdatesOnStart = CheckUpdatesOnStart, ShowConfirmExit = ShowConfirmExit, + EnableHardwareAcceleration = EnableHardwareAcceleration, HideCursor = HideCursor, EnableVsync = Graphics.EnableVsync, EnableShaderCache = Graphics.EnableShaderCache, @@ -785,6 +792,7 @@ namespace Ryujinx.UI.Common.Configuration EnableDiscordIntegration.Value = true; CheckUpdatesOnStart.Value = true; ShowConfirmExit.Value = true; + EnableHardwareAcceleration.Value = true; HideCursor.Value = HideCursorMode.OnIdle; Graphics.EnableVsync.Value = true; Graphics.EnableShaderCache.Value = true; @@ -1442,6 +1450,15 @@ namespace Ryujinx.UI.Common.Configuration configurationFileUpdated = true; } + if (configurationFileFormat.Version < 50) + { + Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 50."); + + configurationFileFormat.EnableHardwareAcceleration = true; + + configurationFileUpdated = true; + } + Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; Graphics.ResScale.Value = configurationFileFormat.ResScale; Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; @@ -1472,6 +1489,7 @@ namespace Ryujinx.UI.Common.Configuration EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration; CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart; ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit; + EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration; HideCursor.Value = configurationFileFormat.HideCursor; Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync; Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache; diff --git a/src/Ryujinx.UI.Common/Helper/CommandLineState.cs b/src/Ryujinx.UI.Common/Helper/CommandLineState.cs index c3c5bd37e..6de963a74 100644 --- a/src/Ryujinx.UI.Common/Helper/CommandLineState.cs +++ b/src/Ryujinx.UI.Common/Helper/CommandLineState.cs @@ -8,6 +8,7 @@ namespace Ryujinx.UI.Common.Helper public static string[] Arguments { get; private set; } public static bool? OverrideDockedMode { get; private set; } + public static bool? OverrideHardwareAcceleration { get; private set; } public static string OverrideGraphicsBackend { get; private set; } public static string OverrideHideCursor { get; private set; } public static string BaseDirPathArg { get; private set; } @@ -87,6 +88,12 @@ namespace Ryujinx.UI.Common.Helper OverrideHideCursor = args[++i]; break; + case "--software-gui": + OverrideHardwareAcceleration = false; + break; + case "--hardware-gui": + OverrideHardwareAcceleration = true; + break; default: LaunchPathArg = arg; break; diff --git a/src/Ryujinx/Program.cs b/src/Ryujinx/Program.cs index aecc585fc..4a30aee9c 100644 --- a/src/Ryujinx/Program.cs +++ b/src/Ryujinx/Program.cs @@ -60,12 +60,16 @@ namespace Ryujinx.Ava EnableMultiTouch = true, EnableIme = true, EnableInputFocusProxy = Environment.GetEnvironmentVariable("XDG_CURRENT_DESKTOP") == "gamescope", - RenderingMode = new[] { X11RenderingMode.Glx, X11RenderingMode.Software }, + RenderingMode = ConfigurationState.Instance.EnableHardwareAcceleration ? + new[] { X11RenderingMode.Glx, X11RenderingMode.Software } : + new[] { X11RenderingMode.Software }, }) .With(new Win32PlatformOptions { WinUICompositionBackdropCornerRadius = 8.0f, - RenderingMode = new[] { Win32RenderingMode.AngleEgl, Win32RenderingMode.Software }, + RenderingMode = ConfigurationState.Instance.EnableHardwareAcceleration ? + new[] { Win32RenderingMode.AngleEgl, Win32RenderingMode.Software } : + new[] { Win32RenderingMode.Software }, }) .UseSkia(); } @@ -191,6 +195,12 @@ namespace Ryujinx.Ava _ => ConfigurationState.Instance.HideCursor.Value, }; } + + // Check if hardware-acceleration was overridden. + if (CommandLineState.OverrideHardwareAcceleration != null) + { + ConfigurationState.Instance.EnableHardwareAcceleration.Value = CommandLineState.OverrideHardwareAcceleration.Value; + } } private static void PrintSystemInfo()