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Initialize blend registers with default values (#497)
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437962a65d
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@ -24,10 +24,10 @@
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{
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{
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Enabled = false,
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Enabled = false,
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SeparateAlpha = false,
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SeparateAlpha = false,
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EquationRgb = 0,
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EquationRgb = GalBlendEquation.FuncAdd,
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FuncSrcRgb = GalBlendFactor.One,
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FuncSrcRgb = GalBlendFactor.One,
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FuncDstRgb = GalBlendFactor.Zero,
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FuncDstRgb = GalBlendFactor.Zero,
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EquationAlpha = 0,
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EquationAlpha = GalBlendEquation.FuncAdd,
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FuncSrcAlpha = GalBlendFactor.One,
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FuncSrcAlpha = GalBlendFactor.One,
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FuncDstAlpha = GalBlendFactor.Zero
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FuncDstAlpha = GalBlendFactor.Zero
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};
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};
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@ -69,6 +69,16 @@ namespace Ryujinx.Graphics
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//Ensure that all components are enabled by default.
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//Ensure that all components are enabled by default.
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//FIXME: Is this correct?
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//FIXME: Is this correct?
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WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
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WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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{
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WriteRegister(NvGpuEngine3dReg.IBlendNEquationRgb + Index * 8, (int)GalBlendEquation.FuncAdd);
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WriteRegister(NvGpuEngine3dReg.IBlendNFuncSrcRgb + Index * 8, (int)GalBlendFactor.One);
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WriteRegister(NvGpuEngine3dReg.IBlendNFuncDstRgb + Index * 8, (int)GalBlendFactor.Zero);
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WriteRegister(NvGpuEngine3dReg.IBlendNEquationAlpha + Index * 8, (int)GalBlendEquation.FuncAdd);
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WriteRegister(NvGpuEngine3dReg.IBlendNFuncSrcAlpha + Index * 8, (int)GalBlendFactor.One);
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WriteRegister(NvGpuEngine3dReg.IBlendNFuncDstAlpha + Index * 8, (int)GalBlendFactor.Zero);
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}
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}
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}
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public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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