Better audren implementation (#179)

This commit is contained in:
Starlet 2018-06-23 01:00:14 -04:00 committed by gdkchan
parent 3e6afeb513
commit 5182361f4b
5 changed files with 119 additions and 16 deletions

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@ -0,0 +1,22 @@
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud
{
[StructLayout(LayoutKind.Sequential)]
struct AudioRendererParameter
{
public int SampleRate;
public int SampleCount;
public int Unknown8;
public int UnknownC;
public int VoiceCount;
public int SinkCount;
public int EffectCount;
public int Unknown1C;
public int Unknown20;
public int SplitterCount;
public int Unknown28;
public int Unknown2C;
public int Revision;
}
}

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@ -1,8 +1,10 @@
using ChocolArm64.Memory;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Handles;
using Ryujinx.HLE.OsHle.Ipc;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud
{
@ -14,7 +16,9 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
private KEvent UpdateEvent;
public IAudioRenderer()
private AudioRendererParameter Params;
public IAudioRenderer(AudioRendererParameter Params)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -25,26 +29,50 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
};
UpdateEvent = new KEvent();
this.Params = Params;
}
public long RequestUpdateAudioRenderer(ServiceCtx Context)
{
//(buffer<unknown, 5, 0>) -> (buffer<unknown, 6, 0>, buffer<unknown, 6, 0>)
long OutputPosition = Context.Request.ReceiveBuff[0].Position;
long Position = Context.Request.ReceiveBuff[0].Position;
long InputPosition = Context.Request.SendBuff[0].Position;
//0x40 bytes header
Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size?
Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size?
Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size?
Context.Memory.WriteInt32(Position + 0x3c, 0x20e0); //Total Size (including 0x40 bytes header)
UpdateDataHeader InputDataHeader = AMemoryHelper.Read<UpdateDataHeader>(Context.Memory, InputPosition);
for (int Offset = 0x40; Offset < 0x40 + 0x18e0; Offset += 0x10)
int MemoryPoolOffset = Marshal.SizeOf(InputDataHeader) + InputDataHeader.BehaviorSize;
UpdateDataHeader OutputDataHeader = new UpdateDataHeader();
OutputDataHeader.Revision = Params.Revision;
OutputDataHeader.BehaviorSize = 0xb0;
OutputDataHeader.MemoryPoolsSize = (Params.EffectCount + (Params.VoiceCount * 4)) * 0x10;
OutputDataHeader.VoicesSize = Params.VoiceCount * 0x10;
OutputDataHeader.EffectsSize = Params.EffectCount * 0x10;
OutputDataHeader.SinksSize = Params.SinkCount * 0x20;
OutputDataHeader.PerformanceManagerSize = 0x10;
OutputDataHeader.TotalSize = Marshal.SizeOf(OutputDataHeader) + OutputDataHeader.BehaviorSize + OutputDataHeader.MemoryPoolsSize +
OutputDataHeader.VoicesSize + OutputDataHeader.EffectsSize + OutputDataHeader.SinksSize + OutputDataHeader.PerformanceManagerSize;
AMemoryHelper.Write(Context.Memory, OutputPosition, OutputDataHeader);
for (int Offset = 0x40; Offset < 0x40 + OutputDataHeader.MemoryPoolsSize; Offset += 0x10, MemoryPoolOffset += 0x20)
{
Context.Memory.WriteInt32(Position + Offset, 5);
MemoryPoolStates PoolState = (MemoryPoolStates) Context.Memory.ReadInt32(InputPosition + MemoryPoolOffset + 0x10);
if (PoolState == MemoryPoolStates.RequestAttach)
{
Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolStates.Attached);
}
else if (PoolState == MemoryPoolStates.RequestDetach)
{
Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolStates.Detached);
}
else
{
Context.Memory.WriteInt32(OutputPosition + Offset, (int)PoolState);
}
}
//TODO: We shouldn't be signaling this here.
@ -90,3 +118,4 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
}
}
}

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@ -1,6 +1,7 @@
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud
{
@ -29,7 +30,23 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
{
//Same buffer as GetAudioRendererWorkBufferSize is receive here.
MakeObject(Context, new IAudioRenderer());
AudioRendererParameter Params = new AudioRendererParameter();
Params.SampleRate = Context.RequestData.ReadInt32();
Params.SampleCount = Context.RequestData.ReadInt32();
Params.Unknown8 = Context.RequestData.ReadInt32();
Params.UnknownC = Context.RequestData.ReadInt32();
Params.VoiceCount = Context.RequestData.ReadInt32();
Params.SinkCount = Context.RequestData.ReadInt32();
Params.EffectCount = Context.RequestData.ReadInt32();
Params.Unknown1C = Context.RequestData.ReadInt32();
Params.Unknown20 = Context.RequestData.ReadInt32();
Params.SplitterCount = Context.RequestData.ReadInt32();
Params.Unknown28 = Context.RequestData.ReadInt32();
Params.Unknown2C = Context.RequestData.ReadInt32();
Params.Revision = Context.RequestData.ReadInt32();
MakeObject(Context, new IAudioRenderer(Params));
return 0;
}

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@ -0,0 +1,13 @@
namespace Ryujinx.HLE.OsHle.Services.Aud
{
enum MemoryPoolStates : int
{
Invalid = 0x0,
Unknown = 0x1,
RequestDetach = 0x2,
Detached = 0x3,
RequestAttach = 0x4,
Attached = 0x5,
Released = 0x6,
}
}

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@ -0,0 +1,22 @@
namespace Ryujinx.HLE.OsHle.Services.Aud
{
struct UpdateDataHeader
{
public int Revision;
public int BehaviorSize;
public int MemoryPoolsSize;
public int VoicesSize;
public int VoiceResourceSize;
public int EffectsSize;
public int MixesSize;
public int SinksSize;
public int PerformanceManagerSize;
public int Unknown24;
public int Unknown28;
public int Unknown2C;
public int Unknown30;
public int Unknown34;
public int Unknown38;
public int TotalSize;
}
}