mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-10 13:43:17 +02:00
Fix shader code comparison method
This commit is contained in:
parent
d0c7732fe2
commit
65428f5842
@ -172,9 +172,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
private bool IsShaderDifferent(CachedShader shader, ulong gpuVa)
|
private bool IsShaderDifferent(CachedShader shader, ulong gpuVa)
|
||||||
{
|
{
|
||||||
for (int offset = 0; offset < shader.Code.Length; offset += 4)
|
for (int index = 0; index < shader.Code.Length; index++)
|
||||||
{
|
{
|
||||||
if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)offset) != shader.Code[offset / 4])
|
if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)index * 4) != shader.Code[index])
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user