New shader translator implementation (#654)

* Start implementing a new shader translator

* Fix shift instructions and a typo

* Small refactoring on StructuredProgram, move RemovePhis method to a separate class

* Initial geometry shader support

* Implement TLD4

* Fix -- There's no negation on FMUL32I

* Add constant folding and algebraic simplification optimizations, nits

* Some leftovers from constant folding

* Avoid cast for constant assignments

* Add a branch elimination pass, and misc small fixes

* Remove redundant branches, add expression propagation and other improvements on the code

* Small leftovers -- add missing break and continue, remove unused properties, other improvements

* Add null check to handle empty block cases on block visitor

* Add HADD2 and HMUL2 half float shader instructions

* Optimize pack/unpack sequences, some fixes related to half float instructions

* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen

* Fix copy paste mistake that caused RZ to be ignored on the AST instruction

* Add workaround for conditional exit, and fix half float instruction with constant buffer

* Add missing 0.0 source for TLDS.LZ variants

* Simplify the switch for TLDS.LZ

* Texture instructions related fixes

* Implement the HFMA instruction, and some misc. fixes

* Enable constant folding on UnpackHalf2x16 instructions

* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods

* Remove the old shader translator

* Remove ShaderDeclInfo and other unused things

* Add dual vertex shader support

* Add ShaderConfig, used to pass shader type and maximum cbuffer size

* Move and rename some instruction enums

* Move texture instructions into a separate file

* Move operand GetExpression and locals management to OperandManager

* Optimize opcode decoding using a simple list and binary search

* Add missing condition for do-while on goto elimination

* Misc. fixes on texture instructions

* Simplify TLDS switch

* Address PR feedback, and a nit
This commit is contained in:
gdkchan 2019-04-17 20:57:08 -03:00 committed by jduncanator
parent b2e88b04a8
commit 6b23a2c125
207 changed files with 11514 additions and 6311 deletions

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@ -1,3 +1,4 @@
using Ryujinx.Graphics.Shader;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal
@ -8,8 +9,8 @@ namespace Ryujinx.Graphics.Gal
void Create(IGalMemory memory, long vpAPos, long key, GalShaderType type);
IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long key);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long key);
IEnumerable<CBufferDescriptor> GetConstBufferUsage(long key);
IEnumerable<TextureDescriptor> GetTextureUsage(long key);
void Bind(long key);

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@ -1,4 +1,5 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.Shader;
using System;
using System.Collections.Generic;
@ -529,9 +530,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
if (stage != null)
{
foreach (ShaderDeclInfo declInfo in stage.ConstBufferUsage)
foreach (CBufferDescriptor desc in stage.ConstBufferUsage)
{
long key = New.ConstBufferKeys[(int)stage.Type][declInfo.Cbuf];
long key = New.ConstBufferKeys[(int)stage.Type][desc.Slot];
if (key != 0 && _buffer.TryGetUbo(key, out int uboHandle))
{

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@ -1,5 +1,6 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.Gal.Shader;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
@ -51,54 +52,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL
bool isDualVp,
GalShaderType type)
{
GlslProgram program;
ShaderConfig config = new ShaderConfig(type, OglLimit.MaxUboSize);
GlslDecompiler decompiler = new GlslDecompiler(OglLimit.MaxUboSize, OglExtension.NvidiaDriver);
int shaderDumpIndex = ShaderDumper.DumpIndex;
ShaderProgram program;
if (isDualVp)
{
ShaderDumper.Dump(memory, position, type, "a");
ShaderDumper.Dump(memory, positionB, type, "b");
program = decompiler.Decompile(memory, position, positionB, type);
program = Translator.Translate(memory, (ulong)position, (ulong)positionB, config);
}
else
{
ShaderDumper.Dump(memory, position, type);
program = decompiler.Decompile(memory, position, type);
program = Translator.Translate(memory, (ulong)position, config);
}
string code = program.Code;
if (ShaderDumper.IsDumpEnabled())
{
int shaderDumpIndex = ShaderDumper.DumpIndex;
code = "//Shader " + shaderDumpIndex + Environment.NewLine + code;
}
return new OglShaderStage(type, code, program.Uniforms, program.Textures);
return new OglShaderStage(type, code, program.Info.CBuffers, program.Info.Textures);
}
public IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long key)
public IEnumerable<CBufferDescriptor> GetConstBufferUsage(long key)
{
if (_stages.TryGetValue(key, out OglShaderStage stage))
{
return stage.ConstBufferUsage;
}
return Enumerable.Empty<ShaderDeclInfo>();
return Enumerable.Empty<CBufferDescriptor>();
}
public IEnumerable<ShaderDeclInfo> GetTextureUsage(long key)
public IEnumerable<TextureDescriptor> GetTextureUsage(long key)
{
if (_stages.TryGetValue(key, out OglShaderStage stage))
{
return stage.TextureUsage;
}
return Enumerable.Empty<ShaderDeclInfo>();
return Enumerable.Empty<TextureDescriptor>();
}
public unsafe void SetExtraData(float flipX, float flipY, int instance)
@ -130,16 +131,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void Bind(OglShaderStage stage)
{
if (stage.Type == GalShaderType.Geometry)
{
//Enhanced layouts are required for Geometry shaders
//skip this stage if current driver has no ARB_enhanced_layouts
if (!OglExtension.EnhancedLayouts)
{
return;
}
}
switch (stage.Type)
{
case GalShaderType.Vertex: Current.Vertex = stage; break;
@ -221,7 +212,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void BindUniformBlocks(int programHandle)
{
int extraBlockindex = GL.GetUniformBlockIndex(programHandle, GlslDecl.ExtraUniformBlockName);
int extraBlockindex = GL.GetUniformBlockIndex(programHandle, "Extra");
GL.UniformBlockBinding(programHandle, extraBlockindex, 0);
@ -231,14 +222,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
if (stage != null)
{
foreach (ShaderDeclInfo declInfo in stage.ConstBufferUsage)
foreach (CBufferDescriptor desc in stage.ConstBufferUsage)
{
int blockIndex = GL.GetUniformBlockIndex(programHandle, declInfo.Name);
int blockIndex = GL.GetUniformBlockIndex(programHandle, desc.Name);
if (blockIndex < 0)
{
//It is expected that its found, if it's not then driver might be in a malfunction
throw new InvalidOperationException();
//This may be fine, the compiler may optimize away unused uniform buffers,
//and in this case the above call would return -1 as the buffer has been
//optimized away.
continue;
}
GL.UniformBlockBinding(programHandle, blockIndex, freeBinding);
@ -263,9 +256,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
if (stage != null)
{
foreach (ShaderDeclInfo decl in stage.TextureUsage)
foreach (TextureDescriptor desc in stage.TextureUsage)
{
int location = GL.GetUniformLocation(programHandle, decl.Name);
int location = GL.GetUniformLocation(programHandle, desc.Name);
GL.Uniform1(location, index);

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@ -1,4 +1,5 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.Shader;
using System;
using System.Collections.Generic;
@ -23,14 +24,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public string Code { get; private set; }
public IEnumerable<ShaderDeclInfo> ConstBufferUsage { get; private set; }
public IEnumerable<ShaderDeclInfo> TextureUsage { get; private set; }
public IEnumerable<CBufferDescriptor> ConstBufferUsage { get; private set; }
public IEnumerable<TextureDescriptor> TextureUsage { get; private set; }
public OglShaderStage(
GalShaderType type,
string code,
IEnumerable<ShaderDeclInfo> constBufferUsage,
IEnumerable<ShaderDeclInfo> textureUsage)
IEnumerable<CBufferDescriptor> constBufferUsage,
IEnumerable<TextureDescriptor> textureUsage)
{
Type = type;
Code = code;

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@ -1,420 +0,0 @@
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
class GlslDecl
{
public const int LayerAttr = 0x064;
public const int PointSizeAttr = 0x06c;
public const int PointCoordAttrX = 0x2e0;
public const int PointCoordAttrY = 0x2e4;
public const int TessCoordAttrX = 0x2f0;
public const int TessCoordAttrY = 0x2f4;
public const int TessCoordAttrZ = 0x2f8;
public const int InstanceIdAttr = 0x2f8;
public const int VertexIdAttr = 0x2fc;
public const int FaceAttr = 0x3fc;
public const int GlPositionVec4Index = 7;
public const int PositionOutAttrLocation = 15;
private const int AttrStartIndex = 8;
private const int TexStartIndex = 8;
public const string PositionOutAttrName = "position";
private const string TextureName = "tex";
private const string UniformName = "c";
private const string AttrName = "attr";
private const string InAttrName = "in_" + AttrName;
private const string OutAttrName = "out_" + AttrName;
private const string GprName = "gpr";
private const string PredName = "pred";
public const string FragmentOutputName = "FragColor";
public const string ExtraUniformBlockName = "Extra";
public const string FlipUniformName = "flip";
public const string InstanceUniformName = "instance";
public const string BasicBlockName = "bb";
public const string BasicBlockAName = BasicBlockName + "_a";
public const string BasicBlockBName = BasicBlockName + "_b";
public const int SsyStackSize = 16;
public const string SsyStackName = "ssy_stack";
public const string SsyCursorName = "ssy_cursor";
private string[] _stagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
private string _stagePrefix;
private Dictionary<ShaderIrOp, ShaderDeclInfo> m_CbTextures;
private Dictionary<int, ShaderDeclInfo> m_Textures;
private Dictionary<int, ShaderDeclInfo> m_Uniforms;
private Dictionary<int, ShaderDeclInfo> m_Attributes;
private Dictionary<int, ShaderDeclInfo> m_InAttributes;
private Dictionary<int, ShaderDeclInfo> m_OutAttributes;
private Dictionary<int, ShaderDeclInfo> m_Gprs;
private Dictionary<int, ShaderDeclInfo> m_GprsHalf;
private Dictionary<int, ShaderDeclInfo> m_Preds;
public IReadOnlyDictionary<ShaderIrOp, ShaderDeclInfo> CbTextures => m_CbTextures;
public IReadOnlyDictionary<int, ShaderDeclInfo> Textures => m_Textures;
public IReadOnlyDictionary<int, ShaderDeclInfo> Uniforms => m_Uniforms;
public IReadOnlyDictionary<int, ShaderDeclInfo> Attributes => m_Attributes;
public IReadOnlyDictionary<int, ShaderDeclInfo> InAttributes => m_InAttributes;
public IReadOnlyDictionary<int, ShaderDeclInfo> OutAttributes => m_OutAttributes;
public IReadOnlyDictionary<int, ShaderDeclInfo> Gprs => m_Gprs;
public IReadOnlyDictionary<int, ShaderDeclInfo> GprsHalf => m_GprsHalf;
public IReadOnlyDictionary<int, ShaderDeclInfo> Preds => m_Preds;
public GalShaderType ShaderType { get; private set; }
private GlslDecl(GalShaderType shaderType)
{
ShaderType = shaderType;
m_CbTextures = new Dictionary<ShaderIrOp, ShaderDeclInfo>();
m_Textures = new Dictionary<int, ShaderDeclInfo>();
m_Uniforms = new Dictionary<int, ShaderDeclInfo>();
m_Attributes = new Dictionary<int, ShaderDeclInfo>();
m_InAttributes = new Dictionary<int, ShaderDeclInfo>();
m_OutAttributes = new Dictionary<int, ShaderDeclInfo>();
m_Gprs = new Dictionary<int, ShaderDeclInfo>();
m_GprsHalf = new Dictionary<int, ShaderDeclInfo>();
m_Preds = new Dictionary<int, ShaderDeclInfo>();
}
public GlslDecl(ShaderIrBlock[] blocks, GalShaderType shaderType, ShaderHeader header) : this(shaderType)
{
_stagePrefix = _stagePrefixes[(int)shaderType] + "_";
if (shaderType == GalShaderType.Fragment)
{
int index = 0;
for (int attachment = 0; attachment < 8; attachment++)
{
for (int component = 0; component < 4; component++)
{
if (header.OmapTargets[attachment].ComponentEnabled(component))
{
m_Gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
index++;
}
}
}
if (header.OmapDepth)
{
index = header.DepthRegister;
m_Gprs.TryAdd(index, new ShaderDeclInfo(GetGprName(index), index));
}
}
foreach (ShaderIrBlock block in blocks)
{
ShaderIrNode[] nodes = block.GetNodes();
foreach (ShaderIrNode node in nodes)
{
Traverse(nodes, null, node);
}
}
}
public static GlslDecl Merge(GlslDecl vpA, GlslDecl vpB)
{
GlslDecl combined = new GlslDecl(GalShaderType.Vertex);
Merge(combined.m_Textures, vpA.m_Textures, vpB.m_Textures);
Merge(combined.m_Uniforms, vpA.m_Uniforms, vpB.m_Uniforms);
Merge(combined.m_Attributes, vpA.m_Attributes, vpB.m_Attributes);
Merge(combined.m_OutAttributes, vpA.m_OutAttributes, vpB.m_OutAttributes);
Merge(combined.m_Gprs, vpA.m_Gprs, vpB.m_Gprs);
Merge(combined.m_GprsHalf, vpA.m_GprsHalf, vpB.m_GprsHalf);
Merge(combined.m_Preds, vpA.m_Preds, vpB.m_Preds);
//Merge input attributes.
foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpA.m_InAttributes)
{
combined.m_InAttributes.TryAdd(kv.Key, kv.Value);
}
foreach (KeyValuePair<int, ShaderDeclInfo> kv in vpB.m_InAttributes)
{
//If Vertex Program A already writes to this attribute,
//then we don't need to add it as an input attribute since
//Vertex Program A will already have written to it anyway,
//and there's no guarantee that there is an input attribute
//for this slot.
if (!vpA.m_OutAttributes.ContainsKey(kv.Key))
{
combined.m_InAttributes.TryAdd(kv.Key, kv.Value);
}
}
return combined;
}
public static string GetGprName(int index)
{
return GprName + index;
}
private static void Merge(
Dictionary<int, ShaderDeclInfo> c,
Dictionary<int, ShaderDeclInfo> a,
Dictionary<int, ShaderDeclInfo> b)
{
foreach (KeyValuePair<int, ShaderDeclInfo> kv in a)
{
c.TryAdd(kv.Key, kv.Value);
}
foreach (KeyValuePair<int, ShaderDeclInfo> kv in b)
{
c.TryAdd(kv.Key, kv.Value);
}
}
private void Traverse(ShaderIrNode[] nodes, ShaderIrNode parent, ShaderIrNode node)
{
switch (node)
{
case ShaderIrAsg asg:
{
Traverse(nodes, asg, asg.Dst);
Traverse(nodes, asg, asg.Src);
break;
}
case ShaderIrCond cond:
{
Traverse(nodes, cond, cond.Pred);
Traverse(nodes, cond, cond.Child);
break;
}
case ShaderIrOp op:
{
Traverse(nodes, op, op.OperandA);
Traverse(nodes, op, op.OperandB);
Traverse(nodes, op, op.OperandC);
if (op.Inst == ShaderIrInst.Texq ||
op.Inst == ShaderIrInst.Texs ||
op.Inst == ShaderIrInst.Tld4 ||
op.Inst == ShaderIrInst.Txlf)
{
int handle = ((ShaderIrOperImm)op.OperandC).Value;
int index = handle - TexStartIndex;
string name = _stagePrefix + TextureName + index;
GalTextureTarget textureTarget;
TextureInstructionSuffix textureInstructionSuffix;
// TODO: Non 2D texture type for TEXQ?
if (op.Inst == ShaderIrInst.Texq)
{
textureTarget = GalTextureTarget.TwoD;
textureInstructionSuffix = TextureInstructionSuffix.None;
}
else
{
ShaderIrMetaTex meta = ((ShaderIrMetaTex)op.MetaData);
textureTarget = meta.TextureTarget;
textureInstructionSuffix = meta.TextureInstructionSuffix;
}
m_Textures.TryAdd(handle, new ShaderDeclInfo(name, handle, false, 0, 1, textureTarget, textureInstructionSuffix));
}
else if (op.Inst == ShaderIrInst.Texb)
{
ShaderIrNode handleSrc = null;
int index = Array.IndexOf(nodes, parent) - 1;
for (; index >= 0; index--)
{
ShaderIrNode curr = nodes[index];
if (curr is ShaderIrAsg asg && asg.Dst is ShaderIrOperGpr gpr)
{
if (gpr.Index == ((ShaderIrOperGpr)op.OperandC).Index)
{
handleSrc = asg.Src;
break;
}
}
}
if (handleSrc != null && handleSrc is ShaderIrOperCbuf cbuf)
{
ShaderIrMetaTex meta = ((ShaderIrMetaTex)op.MetaData);
string name = _stagePrefix + TextureName + "_cb" + cbuf.Index + "_" + cbuf.Pos;
m_CbTextures.Add(op, new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index, 1, meta.TextureTarget, meta.TextureInstructionSuffix));
}
else
{
throw new NotImplementedException("Shader TEX.B instruction is not fully supported!");
}
}
break;
}
case ShaderIrOperCbuf cbuf:
{
if (!m_Uniforms.ContainsKey(cbuf.Index))
{
string name = _stagePrefix + UniformName + cbuf.Index;
ShaderDeclInfo declInfo = new ShaderDeclInfo(name, cbuf.Pos, true, cbuf.Index);
m_Uniforms.Add(cbuf.Index, declInfo);
}
break;
}
case ShaderIrOperAbuf abuf:
{
//This is a built-in variable.
if (abuf.Offs == LayerAttr ||
abuf.Offs == PointSizeAttr ||
abuf.Offs == PointCoordAttrX ||
abuf.Offs == PointCoordAttrY ||
abuf.Offs == VertexIdAttr ||
abuf.Offs == InstanceIdAttr ||
abuf.Offs == FaceAttr)
{
break;
}
int index = abuf.Offs >> 4;
int elem = (abuf.Offs >> 2) & 3;
int glslIndex = index - AttrStartIndex;
if (glslIndex < 0)
{
return;
}
ShaderDeclInfo declInfo;
if (parent is ShaderIrAsg asg && asg.Dst == node)
{
if (!m_OutAttributes.TryGetValue(index, out declInfo))
{
declInfo = new ShaderDeclInfo(OutAttrName + glslIndex, glslIndex);
m_OutAttributes.Add(index, declInfo);
}
}
else
{
if (!m_InAttributes.TryGetValue(index, out declInfo))
{
declInfo = new ShaderDeclInfo(InAttrName + glslIndex, glslIndex);
m_InAttributes.Add(index, declInfo);
}
}
declInfo.Enlarge(elem + 1);
if (!m_Attributes.ContainsKey(index))
{
declInfo = new ShaderDeclInfo(AttrName + glslIndex, glslIndex, false, 0, 4);
m_Attributes.Add(index, declInfo);
}
Traverse(nodes, abuf, abuf.Vertex);
break;
}
case ShaderIrOperGpr gpr:
{
if (!gpr.IsConst)
{
string name = GetGprName(gpr.Index);
if (gpr.RegisterSize == ShaderRegisterSize.Single)
{
m_Gprs.TryAdd(gpr.Index, new ShaderDeclInfo(name, gpr.Index));
}
else if (gpr.RegisterSize == ShaderRegisterSize.Half)
{
name += "_h" + gpr.HalfPart;
m_GprsHalf.TryAdd((gpr.Index << 1) | gpr.HalfPart, new ShaderDeclInfo(name, gpr.Index));
}
else /* if (Gpr.RegisterSize == ShaderRegisterSize.Double) */
{
throw new NotImplementedException("Double types are not supported.");
}
}
break;
}
case ShaderIrOperPred pred:
{
if (!pred.IsConst && !HasName(m_Preds, pred.Index))
{
string name = PredName + pred.Index;
m_Preds.TryAdd(pred.Index, new ShaderDeclInfo(name, pred.Index));
}
break;
}
}
}
private bool HasName(Dictionary<int, ShaderDeclInfo> decls, int index)
{
//This is used to check if the dictionary already contains
//a entry for a vector at a given index position.
//Used to enable turning gprs into vectors.
int vecIndex = index & ~3;
if (decls.TryGetValue(vecIndex, out ShaderDeclInfo declInfo))
{
if (declInfo.Size > 1 && index < vecIndex + declInfo.Size)
{
return true;
}
}
return decls.ContainsKey(index);
}
}
}

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@ -1,22 +0,0 @@
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
public struct GlslProgram
{
public string Code { get; private set; }
public IEnumerable<ShaderDeclInfo> Textures { get; private set; }
public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; }
public GlslProgram(
string code,
IEnumerable<ShaderDeclInfo> textures,
IEnumerable<ShaderDeclInfo> uniforms)
{
Code = code;
Textures = textures;
Uniforms = uniforms;
}
}
}

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@ -1,57 +0,0 @@
using System;
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
public static void Bra(ShaderIrBlock block, long opCode, int position)
{
if ((opCode & 0x20) != 0)
{
//This reads the target offset from the constant buffer.
//Almost impossible to support with GLSL.
throw new NotImplementedException();
}
ShaderIrOperImm imm = new ShaderIrOperImm(position + opCode.Branch());
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Bra, imm)));
}
public static void Exit(ShaderIrBlock block, long opCode, int position)
{
int cCode = (int)opCode & 0x1f;
//TODO: Figure out what the other condition codes mean...
if (cCode == 0xf)
{
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Exit)));
}
}
public static void Kil(ShaderIrBlock block, long opCode, int position)
{
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Kil)));
}
public static void Ssy(ShaderIrBlock block, long opCode, int position)
{
if ((opCode & 0x20) != 0)
{
//This reads the target offset from the constant buffer.
//Almost impossible to support with GLSL.
throw new NotImplementedException();
}
ShaderIrOperImm imm = new ShaderIrOperImm(position + opCode.Branch());
block.AddNode(new ShaderIrOp(ShaderIrInst.Ssy, imm));
}
public static void Sync(ShaderIrBlock block, long opCode, int position)
{
//TODO: Implement Sync condition codes
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Sync)));
}
}
}

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@ -1,4 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
delegate void ShaderDecodeFunc(ShaderIrBlock block, long opCode, int position);
}

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@ -1,78 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
static class ShaderDecodeHelper
{
private static readonly ShaderIrOperImmf ImmfZero = new ShaderIrOperImmf(0);
private static readonly ShaderIrOperImmf ImmfOne = new ShaderIrOperImmf(1);
public static ShaderIrNode GetAluFabsFneg(ShaderIrNode node, bool abs, bool neg)
{
return GetAluFneg(GetAluFabs(node, abs), neg);
}
public static ShaderIrNode GetAluFabs(ShaderIrNode node, bool abs)
{
return abs ? new ShaderIrOp(ShaderIrInst.Fabs, node) : node;
}
public static ShaderIrNode GetAluFneg(ShaderIrNode node, bool neg)
{
return neg ? new ShaderIrOp(ShaderIrInst.Fneg, node) : node;
}
public static ShaderIrNode GetAluFsat(ShaderIrNode node, bool sat)
{
return sat ? new ShaderIrOp(ShaderIrInst.Fclamp, node, ImmfZero, ImmfOne) : node;
}
public static ShaderIrNode GetAluIabsIneg(ShaderIrNode node, bool abs, bool neg)
{
return GetAluIneg(GetAluIabs(node, abs), neg);
}
public static ShaderIrNode GetAluIabs(ShaderIrNode node, bool abs)
{
return abs ? new ShaderIrOp(ShaderIrInst.Abs, node) : node;
}
public static ShaderIrNode GetAluIneg(ShaderIrNode node, bool neg)
{
return neg ? new ShaderIrOp(ShaderIrInst.Neg, node) : node;
}
public static ShaderIrNode GetAluNot(ShaderIrNode node, bool not)
{
return not ? new ShaderIrOp(ShaderIrInst.Not, node) : node;
}
public static ShaderIrNode ExtendTo32(ShaderIrNode node, bool signed, int size)
{
int shift = 32 - size;
ShaderIrInst rightShift = signed
? ShaderIrInst.Asr
: ShaderIrInst.Lsr;
node = new ShaderIrOp(ShaderIrInst.Lsl, node, new ShaderIrOperImm(shift));
node = new ShaderIrOp(rightShift, node, new ShaderIrOperImm(shift));
return node;
}
public static ShaderIrNode ExtendTo32(ShaderIrNode node, bool signed, ShaderIrNode size)
{
ShaderIrOperImm wordSize = new ShaderIrOperImm(32);
ShaderIrOp shift = new ShaderIrOp(ShaderIrInst.Sub, wordSize, size);
ShaderIrInst rightShift = signed
? ShaderIrInst.Asr
: ShaderIrInst.Lsr;
node = new ShaderIrOp(ShaderIrInst.Lsl, node, shift);
node = new ShaderIrOp(rightShift, node, shift);
return node;
}
}
}

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@ -1,878 +0,0 @@
using Ryujinx.Graphics.Texture;
using System;
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
// ReSharper disable InconsistentNaming
private const int ____ = 0x0;
private const int R___ = 0x1;
private const int _G__ = 0x2;
private const int RG__ = 0x3;
private const int __B_ = 0x4;
private const int RGB_ = 0x7;
private const int ___A = 0x8;
private const int R__A = 0x9;
private const int _G_A = 0xa;
private const int RG_A = 0xb;
private const int __BA = 0xc;
private const int R_BA = 0xd;
private const int _GBA = 0xe;
private const int RGBA = 0xf;
// ReSharper restore InconsistentNaming
private static int[,] _maskLut = new int[,]
{
{ ____, ____, ____, ____, ____, ____, ____, ____ },
{ R___, _G__, __B_, ___A, RG__, R__A, _G_A, __BA },
{ R___, _G__, __B_, ___A, RG__, ____, ____, ____ },
{ RGB_, RG_A, R_BA, _GBA, RGBA, ____, ____, ____ }
};
private static GalTextureTarget TexToTextureTarget(int texType, bool isArray)
{
switch (texType)
{
case 0:
return isArray ? GalTextureTarget.OneDArray : GalTextureTarget.OneD;
case 2:
return isArray ? GalTextureTarget.TwoDArray : GalTextureTarget.TwoD;
case 4:
if (isArray)
throw new InvalidOperationException("ARRAY bit set on a TEX with 3D texture!");
return GalTextureTarget.ThreeD;
case 6:
return isArray ? GalTextureTarget.CubeArray : GalTextureTarget.CubeMap;
default:
throw new InvalidOperationException();
}
}
private static GalTextureTarget TexsToTextureTarget(int texType)
{
switch (texType)
{
case 0:
return GalTextureTarget.OneD;
case 2:
case 4:
case 6:
case 8:
case 0xa:
case 0xc:
return GalTextureTarget.TwoD;
case 0xe:
case 0x10:
case 0x12:
return GalTextureTarget.TwoDArray;
case 0x14:
case 0x16:
return GalTextureTarget.ThreeD;
case 0x18:
case 0x1a:
return GalTextureTarget.CubeMap;
default:
throw new InvalidOperationException();
}
}
public static GalTextureTarget TldsToTextureTarget(int texType)
{
switch (texType)
{
case 0:
case 2:
return GalTextureTarget.OneD;
case 4:
case 8:
case 0xa:
case 0xc:
case 0x18:
return GalTextureTarget.TwoD;
case 0x10:
return GalTextureTarget.TwoDArray;
case 0xe:
return GalTextureTarget.ThreeD;
default:
throw new InvalidOperationException();
}
}
public static void Ld_A(ShaderIrBlock block, long opCode, int position)
{
ShaderIrNode[] opers = opCode.Abuf20();
//Used by GS
ShaderIrOperGpr vertex = opCode.Gpr39();
int index = 0;
foreach (ShaderIrNode operA in opers)
{
ShaderIrOperGpr operD = opCode.Gpr0();
operD.Index += index++;
block.AddNode(opCode.PredNode(new ShaderIrAsg(operD, operA)));
}
}
public static void Ld_C(ShaderIrBlock block, long opCode, int position)
{
int cbufPos = opCode.Read(22, 0x3fff);
int cbufIndex = opCode.Read(36, 0x1f);
int type = opCode.Read(48, 7);
if (type > 5)
{
throw new InvalidOperationException();
}
ShaderIrOperGpr temp = ShaderIrOperGpr.MakeTemporary();
block.AddNode(new ShaderIrAsg(temp, opCode.Gpr8()));
int count = type == 5 ? 2 : 1;
for (int index = 0; index < count; index++)
{
ShaderIrOperCbuf operA = new ShaderIrOperCbuf(cbufIndex, cbufPos, temp);
ShaderIrOperGpr operD = opCode.Gpr0();
operA.Pos += index;
operD.Index += index;
if (!operD.IsValidRegister)
{
break;
}
ShaderIrNode node = operA;
if (type < 4)
{
//This is a 8 or 16 bits type.
bool signed = (type & 1) != 0;
int size = 8 << (type >> 1);
node = ExtendTo32(node, signed, size);
}
block.AddNode(opCode.PredNode(new ShaderIrAsg(operD, node)));
}
}
public static void St_A(ShaderIrBlock block, long opCode, int position)
{
ShaderIrNode[] opers = opCode.Abuf20();
int index = 0;
foreach (ShaderIrNode operA in opers)
{
ShaderIrOperGpr operD = opCode.Gpr0();
operD.Index += index++;
block.AddNode(opCode.PredNode(new ShaderIrAsg(operA, operD)));
}
}
public static void Texq(ShaderIrBlock block, long opCode, int position)
{
ShaderIrNode operD = opCode.Gpr0();
ShaderIrNode operA = opCode.Gpr8();
ShaderTexqInfo info = (ShaderTexqInfo)(opCode.Read(22, 0x1f));
ShaderIrMetaTexq meta0 = new ShaderIrMetaTexq(info, 0);
ShaderIrMetaTexq meta1 = new ShaderIrMetaTexq(info, 1);
ShaderIrNode operC = opCode.Imm13_36();
ShaderIrOp op0 = new ShaderIrOp(ShaderIrInst.Texq, operA, null, operC, meta0);
ShaderIrOp op1 = new ShaderIrOp(ShaderIrInst.Texq, operA, null, operC, meta1);
block.AddNode(opCode.PredNode(new ShaderIrAsg(operD, op0)));
block.AddNode(opCode.PredNode(new ShaderIrAsg(operA, op1))); //Is this right?
}
public static void Tex(ShaderIrBlock block, long opCode, int position)
{
TextureInstructionSuffix suffix;
int rawSuffix = opCode.Read(0x34, 0x38);
switch (rawSuffix)
{
case 0:
suffix = TextureInstructionSuffix.None;
break;
case 0x8:
suffix = TextureInstructionSuffix.Lz;
break;
case 0x10:
suffix = TextureInstructionSuffix.Lb;
break;
case 0x18:
suffix = TextureInstructionSuffix.Ll;
break;
case 0x30:
suffix = TextureInstructionSuffix.Lba;
break;
case 0x38:
suffix = TextureInstructionSuffix.Lla;
break;
default:
throw new InvalidOperationException($"Invalid Suffix for TEX instruction {rawSuffix}");
}
bool isOffset = opCode.Read(0x36);
if (isOffset)
suffix |= TextureInstructionSuffix.AOffI;
EmitTex(block, opCode, suffix, gprHandle: false);
}
public static void Tex_B(ShaderIrBlock block, long opCode, int position)
{
TextureInstructionSuffix suffix;
int rawSuffix = opCode.Read(0x24, 0xe);
switch (rawSuffix)
{
case 0:
suffix = TextureInstructionSuffix.None;
break;
case 0x2:
suffix = TextureInstructionSuffix.Lz;
break;
case 0x4:
suffix = TextureInstructionSuffix.Lb;
break;
case 0x6:
suffix = TextureInstructionSuffix.Ll;
break;
case 0xc:
suffix = TextureInstructionSuffix.Lba;
break;
case 0xe:
suffix = TextureInstructionSuffix.Lla;
break;
default:
throw new InvalidOperationException($"Invalid Suffix for TEX.B instruction {rawSuffix}");
}
bool isOffset = opCode.Read(0x23);
if (isOffset)
suffix |= TextureInstructionSuffix.AOffI;
EmitTex(block, opCode, suffix, gprHandle: true);
}
private static void EmitTex(ShaderIrBlock block, long opCode, TextureInstructionSuffix textureInstructionSuffix, bool gprHandle)
{
bool isArray = opCode.HasArray();
GalTextureTarget textureTarget = TexToTextureTarget(opCode.Read(28, 6), isArray);
bool hasDepthCompare = opCode.Read(0x32);
if (hasDepthCompare)
{
textureInstructionSuffix |= TextureInstructionSuffix.Dc;
}
ShaderIrOperGpr[] coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(textureTarget)];
int indexExtraCoord = 0;
if (isArray)
{
indexExtraCoord++;
coords[coords.Length - 1] = opCode.Gpr8();
}
for (int index = 0; index < coords.Length - indexExtraCoord; index++)
{
ShaderIrOperGpr coordReg = opCode.Gpr8();
coordReg.Index += index;
coordReg.Index += indexExtraCoord;
if (!coordReg.IsValidRegister)
{
coordReg.Index = ShaderIrOperGpr.ZrIndex;
}
coords[index] = coordReg;
}
int chMask = opCode.Read(31, 0xf);
ShaderIrOperGpr levelOfDetail = null;
ShaderIrOperGpr offset = null;
ShaderIrOperGpr depthCompare = null;
// TODO: determine first argument when TEX.B is used
int operBIndex = gprHandle ? 1 : 0;
if ((textureInstructionSuffix & TextureInstructionSuffix.Ll) != 0 ||
(textureInstructionSuffix & TextureInstructionSuffix.Lb) != 0 ||
(textureInstructionSuffix & TextureInstructionSuffix.Lba) != 0 ||
(textureInstructionSuffix & TextureInstructionSuffix.Lla) != 0)
{
levelOfDetail = opCode.Gpr20();
levelOfDetail.Index += operBIndex;
operBIndex++;
}
if ((textureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
{
offset = opCode.Gpr20();
offset.Index += operBIndex;
operBIndex++;
}
if ((textureInstructionSuffix & TextureInstructionSuffix.Dc) != 0)
{
depthCompare = opCode.Gpr20();
depthCompare.Index += operBIndex;
operBIndex++;
}
// ???
ShaderIrNode operC = gprHandle
? (ShaderIrNode)opCode.Gpr20()
: (ShaderIrNode)opCode.Imm13_36();
ShaderIrInst inst = gprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs;
coords = CoordsRegistersToTempRegisters(block, coords);
int regInc = 0;
for (int ch = 0; ch < 4; ch++)
{
if (!IsChannelUsed(chMask, ch))
{
continue;
}
ShaderIrOperGpr dst = opCode.Gpr0();
dst.Index += regInc++;
if (!dst.IsValidRegister || dst.IsConst)
{
continue;
}
ShaderIrMetaTex meta = new ShaderIrMetaTex(ch, textureTarget, textureInstructionSuffix, coords)
{
LevelOfDetail = levelOfDetail,
Offset = offset,
DepthCompare = depthCompare
};
ShaderIrOp op = new ShaderIrOp(inst, coords[0], coords.Length > 1 ? coords[1] : null, operC, meta);
block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, op)));
}
}
public static void Texs(ShaderIrBlock block, long opCode, int position)
{
TextureInstructionSuffix suffix;
int rawSuffix = opCode.Read(0x34, 0x1e);
switch (rawSuffix)
{
case 0:
case 0x4:
case 0x10:
case 0x16:
suffix = TextureInstructionSuffix.Lz;
break;
case 0x6:
case 0x1a:
suffix = TextureInstructionSuffix.Ll;
break;
case 0x8:
suffix = TextureInstructionSuffix.Dc;
break;
case 0x2:
case 0xe:
case 0x14:
case 0x18:
suffix = TextureInstructionSuffix.None;
break;
case 0xa:
suffix = TextureInstructionSuffix.Ll | TextureInstructionSuffix.Dc;
break;
case 0xc:
case 0x12:
suffix = TextureInstructionSuffix.Lz | TextureInstructionSuffix.Dc;
break;
default:
throw new InvalidOperationException($"Invalid Suffix for TEXS instruction {rawSuffix}");
}
GalTextureTarget textureTarget = TexsToTextureTarget(opCode.Read(52, 0x1e));
EmitTexs(block, opCode, ShaderIrInst.Texs, textureTarget, suffix);
}
public static void Tlds(ShaderIrBlock block, long opCode, int position)
{
TextureInstructionSuffix suffix;
int rawSuffix = opCode.Read(0x34, 0x1e);
switch (rawSuffix)
{
case 0:
case 0x4:
case 0x8:
suffix = TextureInstructionSuffix.Lz | TextureInstructionSuffix.AOffI;
break;
case 0xc:
suffix = TextureInstructionSuffix.Lz | TextureInstructionSuffix.Mz;
break;
case 0xe:
case 0x10:
suffix = TextureInstructionSuffix.Lz;
break;
case 0x2:
case 0xa:
suffix = TextureInstructionSuffix.Ll;
break;
case 0x18:
suffix = TextureInstructionSuffix.Ll | TextureInstructionSuffix.AOffI;
break;
default:
throw new InvalidOperationException($"Invalid Suffix for TLDS instruction {rawSuffix}");
}
GalTextureTarget textureTarget = TldsToTextureTarget(opCode.Read(52, 0x1e));
EmitTexs(block, opCode, ShaderIrInst.Txlf, textureTarget, suffix);
}
public static void Tld4(ShaderIrBlock block, long opCode, int position)
{
TextureInstructionSuffix suffix;
int rawSuffix = opCode.Read(0x34, 0xc);
switch (rawSuffix)
{
case 0:
suffix = TextureInstructionSuffix.None;
break;
case 0x4:
suffix = TextureInstructionSuffix.AOffI;
break;
case 0x8:
suffix = TextureInstructionSuffix.Ptp;
break;
default:
throw new InvalidOperationException($"Invalid Suffix for TLD4 instruction {rawSuffix}");
}
bool isShadow = opCode.Read(0x32);
bool isArray = opCode.HasArray();
int chMask = opCode.Read(31, 0xf);
GalTextureTarget textureTarget = TexToTextureTarget(opCode.Read(28, 6), isArray);
if (isShadow)
{
suffix |= TextureInstructionSuffix.Dc;
}
EmitTld4(block, opCode, textureTarget, suffix, chMask, opCode.Read(0x38, 0x3), false);
}
public static void Tld4S(ShaderIrBlock block, long opCode, int position)
{
TextureInstructionSuffix suffix = TextureInstructionSuffix.None;
bool isOffset = opCode.Read(0x33);
bool isShadow = opCode.Read(0x32);
if (isOffset)
{
suffix |= TextureInstructionSuffix.AOffI;
}
if (isShadow)
{
suffix |= TextureInstructionSuffix.Dc;
}
// TLD4S seems to only support 2D textures with RGBA mask?
EmitTld4(block, opCode, GalTextureTarget.TwoD, suffix, RGBA, opCode.Read(0x34, 0x3), true);
}
private static void EmitTexs(ShaderIrBlock block,
long opCode,
ShaderIrInst inst,
GalTextureTarget textureTarget,
TextureInstructionSuffix textureInstructionSuffix)
{
if (inst == ShaderIrInst.Txlf && textureTarget == GalTextureTarget.CubeArray)
{
throw new InvalidOperationException("TLDS instructions cannot use CUBE modifier!");
}
bool isArray = ImageUtils.IsArray(textureTarget);
ShaderIrOperGpr[] coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(textureTarget)];
ShaderIrOperGpr operA = opCode.Gpr8();
ShaderIrOperGpr operB = opCode.Gpr20();
ShaderIrOperGpr suffixExtra = opCode.Gpr20();
suffixExtra.Index += 1;
int coordStartIndex = 0;
if (isArray)
{
coordStartIndex++;
coords[coords.Length - 1] = opCode.Gpr8();
}
switch (coords.Length - coordStartIndex)
{
case 1:
coords[0] = opCode.Gpr8();
break;
case 2:
coords[0] = opCode.Gpr8();
coords[0].Index += coordStartIndex;
break;
case 3:
coords[0] = opCode.Gpr8();
coords[0].Index += coordStartIndex;
coords[1] = opCode.Gpr8();
coords[1].Index += 1 + coordStartIndex;
break;
default:
throw new NotSupportedException($"{coords.Length - coordStartIndex} coords textures aren't supported in TEXS");
}
int operBIndex = 0;
ShaderIrOperGpr levelOfDetail = null;
ShaderIrOperGpr offset = null;
ShaderIrOperGpr depthCompare = null;
// OperB is always the last value
// Not applicable to 1d textures
if (coords.Length - coordStartIndex != 1)
{
coords[coords.Length - coordStartIndex - 1] = operB;
operBIndex++;
}
// Encoding of TEXS/TLDS is a bit special and change for 2d textures
// NOTE: OperA seems to hold at best two args.
// On 2D textures, if no suffix need an additional values, Y is stored in OperB, otherwise coords are in OperA and the additional values is in OperB.
if (textureInstructionSuffix != TextureInstructionSuffix.None && textureInstructionSuffix != TextureInstructionSuffix.Lz && textureTarget == GalTextureTarget.TwoD)
{
coords[coords.Length - coordStartIndex - 1] = opCode.Gpr8();
coords[coords.Length - coordStartIndex - 1].Index += coords.Length - coordStartIndex - 1;
operBIndex--;
}
// TODO: Find what MZ does and what changes about the encoding (Maybe Multisample?)
if ((textureInstructionSuffix & TextureInstructionSuffix.Ll) != 0)
{
levelOfDetail = opCode.Gpr20();
levelOfDetail.Index += operBIndex;
operBIndex++;
}
if ((textureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
{
offset = opCode.Gpr20();
offset.Index += operBIndex;
operBIndex++;
}
if ((textureInstructionSuffix & TextureInstructionSuffix.Dc) != 0)
{
depthCompare = opCode.Gpr20();
depthCompare.Index += operBIndex;
operBIndex++;
}
int lutIndex;
lutIndex = !opCode.Gpr0().IsConst ? 1 : 0;
lutIndex |= !opCode.Gpr28().IsConst ? 2 : 0;
if (lutIndex == 0)
{
//Both destination registers are RZ, do nothing.
return;
}
bool fp16 = !opCode.Read(59);
int dstIncrement = 0;
ShaderIrOperGpr GetDst()
{
ShaderIrOperGpr dst;
if (fp16)
{
//FP16 mode, two components are packed on the two
//halfs of a 32-bits register, as two half-float values.
int halfPart = dstIncrement & 1;
switch (lutIndex)
{
case 1: dst = opCode.GprHalf0(halfPart); break;
case 2: dst = opCode.GprHalf28(halfPart); break;
case 3: dst = (dstIncrement >> 1) != 0
? opCode.GprHalf28(halfPart)
: opCode.GprHalf0(halfPart); break;
default: throw new InvalidOperationException();
}
}
else
{
//32-bits mode, each component uses one register.
//Two components uses two consecutive registers.
switch (lutIndex)
{
case 1: dst = opCode.Gpr0(); break;
case 2: dst = opCode.Gpr28(); break;
case 3: dst = (dstIncrement >> 1) != 0
? opCode.Gpr28()
: opCode.Gpr0(); break;
default: throw new InvalidOperationException();
}
dst.Index += dstIncrement & 1;
}
dstIncrement++;
return dst;
}
int chMask = _maskLut[lutIndex, opCode.Read(50, 7)];
if (chMask == 0)
{
//All channels are disabled, do nothing.
return;
}
ShaderIrNode operC = opCode.Imm13_36();
coords = CoordsRegistersToTempRegisters(block, coords);
for (int ch = 0; ch < 4; ch++)
{
if (!IsChannelUsed(chMask, ch))
{
continue;
}
ShaderIrMetaTex meta = new ShaderIrMetaTex(ch, textureTarget, textureInstructionSuffix, coords)
{
LevelOfDetail = levelOfDetail,
Offset = offset,
DepthCompare = depthCompare
};
ShaderIrOp op = new ShaderIrOp(inst, operA, operB, operC, meta);
ShaderIrOperGpr dst = GetDst();
if (dst.IsValidRegister && !dst.IsConst)
{
block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, op)));
}
}
}
private static void EmitTld4(ShaderIrBlock block, long opCode, GalTextureTarget textureType, TextureInstructionSuffix textureInstructionSuffix, int chMask, int component, bool scalar)
{
ShaderIrOperGpr operA = opCode.Gpr8();
ShaderIrOperGpr operB = opCode.Gpr20();
ShaderIrOperImm operC = opCode.Imm13_36();
ShaderIrOperGpr[] coords = new ShaderIrOperGpr[ImageUtils.GetCoordsCountTextureTarget(textureType)];
ShaderIrOperGpr offset = null;
ShaderIrOperGpr depthCompare = null;
bool isArray = ImageUtils.IsArray(textureType);
int operBIndex = 0;
if (scalar)
{
int coordStartIndex = 0;
if (isArray)
{
coordStartIndex++;
coords[coords.Length - 1] = operB;
}
switch (coords.Length - coordStartIndex)
{
case 1:
coords[0] = opCode.Gpr8();
break;
case 2:
coords[0] = opCode.Gpr8();
coords[0].Index += coordStartIndex;
break;
case 3:
coords[0] = opCode.Gpr8();
coords[0].Index += coordStartIndex;
coords[1] = opCode.Gpr8();
coords[1].Index += 1 + coordStartIndex;
break;
default:
throw new NotSupportedException($"{coords.Length - coordStartIndex} coords textures aren't supported in TLD4S");
}
if (coords.Length - coordStartIndex != 1)
{
coords[coords.Length - coordStartIndex - 1] = operB;
operBIndex++;
}
if (textureInstructionSuffix != TextureInstructionSuffix.None && textureType == GalTextureTarget.TwoD)
{
coords[coords.Length - coordStartIndex - 1] = opCode.Gpr8();
coords[coords.Length - coordStartIndex - 1].Index += coords.Length - coordStartIndex - 1;
operBIndex--;
}
}
else
{
int indexExtraCoord = 0;
if (isArray)
{
indexExtraCoord++;
coords[coords.Length - 1] = opCode.Gpr8();
}
for (int index = 0; index < coords.Length - indexExtraCoord; index++)
{
coords[index] = opCode.Gpr8();
coords[index].Index += index;
coords[index].Index += indexExtraCoord;
if (coords[index].Index > ShaderIrOperGpr.ZrIndex)
{
coords[index].Index = ShaderIrOperGpr.ZrIndex;
}
}
}
if ((textureInstructionSuffix & TextureInstructionSuffix.AOffI) != 0)
{
offset = opCode.Gpr20();
offset.Index += operBIndex;
operBIndex++;
}
if ((textureInstructionSuffix & TextureInstructionSuffix.Dc) != 0)
{
depthCompare = opCode.Gpr20();
depthCompare.Index += operBIndex;
operBIndex++;
}
coords = CoordsRegistersToTempRegisters(block, coords);
int regInc = 0;
for (int ch = 0; ch < 4; ch++)
{
if (!IsChannelUsed(chMask, ch))
{
continue;
}
ShaderIrOperGpr dst = opCode.Gpr0();
dst.Index += regInc++;
if (!dst.IsValidRegister || dst.IsConst)
{
continue;
}
ShaderIrMetaTex meta = new ShaderIrMetaTex(ch, textureType, textureInstructionSuffix, coords)
{
Component = component,
Offset = offset,
DepthCompare = depthCompare
};
ShaderIrOp op = new ShaderIrOp(ShaderIrInst.Tld4, operA, operB, operC, meta);
block.AddNode(opCode.PredNode(new ShaderIrAsg(dst, op)));
}
}
private static bool IsChannelUsed(int chMask, int ch)
{
return (chMask & (1 << ch)) != 0;
}
private static ShaderIrOperGpr[] CoordsRegistersToTempRegisters(ShaderIrBlock block, params ShaderIrOperGpr[] registers)
{
ShaderIrOperGpr[] res = new ShaderIrOperGpr[registers.Length];
for (int index = 0; index < res.Length; index++)
{
res[index] = ShaderIrOperGpr.MakeTemporary(index);
block.AddNode(new ShaderIrAsg(res[index], registers[index]));
}
return res;
}
}
}

View File

@ -1,431 +0,0 @@
using System;
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
private enum IntType
{
U8 = 0,
U16 = 1,
U32 = 2,
U64 = 3,
S8 = 4,
S16 = 5,
S32 = 6,
S64 = 7
}
private enum FloatType
{
F16 = 1,
F32 = 2,
F64 = 3
}
public static void F2f_C(ShaderIrBlock block, long opCode, int position)
{
EmitF2F(block, opCode, ShaderOper.Cr);
}
public static void F2f_I(ShaderIrBlock block, long opCode, int position)
{
EmitF2F(block, opCode, ShaderOper.Immf);
}
public static void F2f_R(ShaderIrBlock block, long opCode, int position)
{
EmitF2F(block, opCode, ShaderOper.Rr);
}
public static void F2i_C(ShaderIrBlock block, long opCode, int position)
{
EmitF2I(block, opCode, ShaderOper.Cr);
}
public static void F2i_I(ShaderIrBlock block, long opCode, int position)
{
EmitF2I(block, opCode, ShaderOper.Immf);
}
public static void F2i_R(ShaderIrBlock block, long opCode, int position)
{
EmitF2I(block, opCode, ShaderOper.Rr);
}
public static void I2f_C(ShaderIrBlock block, long opCode, int position)
{
EmitI2F(block, opCode, ShaderOper.Cr);
}
public static void I2f_I(ShaderIrBlock block, long opCode, int position)
{
EmitI2F(block, opCode, ShaderOper.Imm);
}
public static void I2f_R(ShaderIrBlock block, long opCode, int position)
{
EmitI2F(block, opCode, ShaderOper.Rr);
}
public static void I2i_C(ShaderIrBlock block, long opCode, int position)
{
EmitI2I(block, opCode, ShaderOper.Cr);
}
public static void I2i_I(ShaderIrBlock block, long opCode, int position)
{
EmitI2I(block, opCode, ShaderOper.Imm);
}
public static void I2i_R(ShaderIrBlock block, long opCode, int position)
{
EmitI2I(block, opCode, ShaderOper.Rr);
}
public static void Isberd(ShaderIrBlock block, long opCode, int position)
{
//This instruction seems to be used to translate from an address to a vertex index in a GS
//Stub it as such
block.AddNode(new ShaderIrCmnt("Stubbed."));
block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), opCode.Gpr8())));
}
public static void Mov_C(ShaderIrBlock block, long opCode, int position)
{
ShaderIrOperCbuf cbuf = opCode.Cbuf34();
block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), cbuf)));
}
public static void Mov_I(ShaderIrBlock block, long opCode, int position)
{
ShaderIrOperImm imm = opCode.Imm19_20();
block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), imm)));
}
public static void Mov_I32(ShaderIrBlock block, long opCode, int position)
{
ShaderIrOperImm imm = opCode.Imm32_20();
block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), imm)));
}
public static void Mov_R(ShaderIrBlock block, long opCode, int position)
{
ShaderIrOperGpr gpr = opCode.Gpr20();
block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), gpr)));
}
public static void Sel_C(ShaderIrBlock block, long opCode, int position)
{
EmitSel(block, opCode, ShaderOper.Cr);
}
public static void Sel_I(ShaderIrBlock block, long opCode, int position)
{
EmitSel(block, opCode, ShaderOper.Imm);
}
public static void Sel_R(ShaderIrBlock block, long opCode, int position)
{
EmitSel(block, opCode, ShaderOper.Rr);
}
public static void Mov_S(ShaderIrBlock block, long opCode, int position)
{
block.AddNode(new ShaderIrCmnt("Stubbed."));
//Zero is used as a special number to get a valid "0 * 0 + VertexIndex" in a GS
ShaderIrNode source = new ShaderIrOperImm(0);
block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), source)));
}
private static void EmitF2F(ShaderIrBlock block, long opCode, ShaderOper oper)
{
bool negA = opCode.Read(45);
bool absA = opCode.Read(49);
ShaderIrNode operA;
switch (oper)
{
case ShaderOper.Cr: operA = opCode.Cbuf34(); break;
case ShaderOper.Immf: operA = opCode.Immf19_20(); break;
case ShaderOper.Rr: operA = opCode.Gpr20(); break;
default: throw new ArgumentException(nameof(oper));
}
operA = GetAluFabsFneg(operA, absA, negA);
ShaderIrInst roundInst = GetRoundInst(opCode);
if (roundInst != ShaderIrInst.Invalid)
{
operA = new ShaderIrOp(roundInst, operA);
}
block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operA)));
}
private static void EmitF2I(ShaderIrBlock block, long opCode, ShaderOper oper)
{
IntType type = GetIntType(opCode);
if (type == IntType.U64 ||
type == IntType.S64)
{
//TODO: 64-bits support.
//Note: GLSL doesn't support 64-bits integers.
throw new NotImplementedException();
}
bool negA = opCode.Read(45);
bool absA = opCode.Read(49);
ShaderIrNode operA;
switch (oper)
{
case ShaderOper.Cr: operA = opCode.Cbuf34(); break;
case ShaderOper.Immf: operA = opCode.Immf19_20(); break;
case ShaderOper.Rr: operA = opCode.Gpr20(); break;
default: throw new ArgumentException(nameof(oper));
}
operA = GetAluFabsFneg(operA, absA, negA);
ShaderIrInst roundInst = GetRoundInst(opCode);
if (roundInst != ShaderIrInst.Invalid)
{
operA = new ShaderIrOp(roundInst, operA);
}
bool signed = type >= IntType.S8;
int size = 8 << ((int)type & 3);
if (size < 32)
{
uint mask = uint.MaxValue >> (32 - size);
float cMin = 0;
float cMax = mask;
if (signed)
{
uint halfMask = mask >> 1;
cMin -= halfMask + 1;
cMax = halfMask;
}
ShaderIrOperImmf min = new ShaderIrOperImmf(cMin);
ShaderIrOperImmf max = new ShaderIrOperImmf(cMax);
operA = new ShaderIrOp(ShaderIrInst.Fclamp, operA, min, max);
}
ShaderIrInst inst = signed
? ShaderIrInst.Ftos
: ShaderIrInst.Ftou;
ShaderIrNode op = new ShaderIrOp(inst, operA);
block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
private static void EmitI2F(ShaderIrBlock block, long opCode, ShaderOper oper)
{
IntType type = GetIntType(opCode);
if (type == IntType.U64 ||
type == IntType.S64)
{
//TODO: 64-bits support.
//Note: GLSL doesn't support 64-bits integers.
throw new NotImplementedException();
}
int sel = opCode.Read(41, 3);
bool negA = opCode.Read(45);
bool absA = opCode.Read(49);
ShaderIrNode operA;
switch (oper)
{
case ShaderOper.Cr: operA = opCode.Cbuf34(); break;
case ShaderOper.Imm: operA = opCode.Imm19_20(); break;
case ShaderOper.Rr: operA = opCode.Gpr20(); break;
default: throw new ArgumentException(nameof(oper));
}
operA = GetAluIabsIneg(operA, absA, negA);
bool signed = type >= IntType.S8;
int shift = sel * 8;
int size = 8 << ((int)type & 3);
if (shift != 0)
{
operA = new ShaderIrOp(ShaderIrInst.Asr, operA, new ShaderIrOperImm(shift));
}
if (size < 32)
{
operA = ExtendTo32(operA, signed, size);
}
ShaderIrInst inst = signed
? ShaderIrInst.Stof
: ShaderIrInst.Utof;
ShaderIrNode op = new ShaderIrOp(inst, operA);
block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), op)));
}
private static void EmitI2I(ShaderIrBlock block, long opCode, ShaderOper oper)
{
IntType type = GetIntType(opCode);
if (type == IntType.U64 ||
type == IntType.S64)
{
//TODO: 64-bits support.
//Note: GLSL doesn't support 64-bits integers.
throw new NotImplementedException();
}
int sel = opCode.Read(41, 3);
bool negA = opCode.Read(45);
bool absA = opCode.Read(49);
bool satA = opCode.Read(50);
ShaderIrNode operA;
switch (oper)
{
case ShaderOper.Cr: operA = opCode.Cbuf34(); break;
case ShaderOper.Immf: operA = opCode.Immf19_20(); break;
case ShaderOper.Rr: operA = opCode.Gpr20(); break;
default: throw new ArgumentException(nameof(oper));
}
operA = GetAluIabsIneg(operA, absA, negA);
bool signed = type >= IntType.S8;
int shift = sel * 8;
int size = 8 << ((int)type & 3);
if (shift != 0)
{
operA = new ShaderIrOp(ShaderIrInst.Asr, operA, new ShaderIrOperImm(shift));
}
if (size < 32)
{
uint mask = uint.MaxValue >> (32 - size);
if (satA)
{
uint cMin = 0;
uint cMax = mask;
if (signed)
{
uint halfMask = mask >> 1;
cMin -= halfMask + 1;
cMax = halfMask;
}
ShaderIrOperImm min = new ShaderIrOperImm((int)cMin);
ShaderIrOperImm max = new ShaderIrOperImm((int)cMax);
operA = new ShaderIrOp(signed
? ShaderIrInst.Clamps
: ShaderIrInst.Clampu, operA, min, max);
}
else
{
operA = ExtendTo32(operA, signed, size);
}
}
block.AddNode(opCode.PredNode(new ShaderIrAsg(opCode.Gpr0(), operA)));
}
private static void EmitSel(ShaderIrBlock block, long opCode, ShaderOper oper)
{
ShaderIrOperGpr dst = opCode.Gpr0();
ShaderIrNode pred = opCode.Pred39N();
ShaderIrNode resultA = opCode.Gpr8();
ShaderIrNode resultB;
switch (oper)
{
case ShaderOper.Cr: resultB = opCode.Cbuf34(); break;
case ShaderOper.Imm: resultB = opCode.Imm19_20(); break;
case ShaderOper.Rr: resultB = opCode.Gpr20(); break;
default: throw new ArgumentException(nameof(oper));
}
block.AddNode(opCode.PredNode(new ShaderIrCond(pred, new ShaderIrAsg(dst, resultA), false)));
block.AddNode(opCode.PredNode(new ShaderIrCond(pred, new ShaderIrAsg(dst, resultB), true)));
}
private static IntType GetIntType(long opCode)
{
bool signed = opCode.Read(13);
IntType type = (IntType)(opCode.Read(10, 3));
if (signed)
{
type += (int)IntType.S8;
}
return type;
}
private static FloatType GetFloatType(long opCode)
{
return (FloatType)(opCode.Read(8, 3));
}
private static ShaderIrInst GetRoundInst(long opCode)
{
switch (opCode.Read(39, 3))
{
case 1: return ShaderIrInst.Floor;
case 2: return ShaderIrInst.Ceil;
case 3: return ShaderIrInst.Trunc;
}
return ShaderIrInst.Invalid;
}
}
}

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using System;
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
private static int Read(this long opCode, int position, int mask)
{
return (int)(opCode >> position) & mask;
}
private static bool Read(this long opCode, int position)
{
return ((opCode >> position) & 1) != 0;
}
private static int Branch(this long opCode)
{
return ((int)(opCode >> 20) << 8) >> 8;
}
private static bool HasArray(this long opCode)
{
return opCode.Read(0x1c);
}
private static ShaderIrOperAbuf[] Abuf20(this long opCode)
{
int abuf = opCode.Read(20, 0x3ff);
int size = opCode.Read(47, 3);
ShaderIrOperGpr vertex = opCode.Gpr39();
ShaderIrOperAbuf[] opers = new ShaderIrOperAbuf[size + 1];
for (int index = 0; index <= size; index++)
{
opers[index] = new ShaderIrOperAbuf(abuf + index * 4, vertex);
}
return opers;
}
private static ShaderIrOperAbuf Abuf28(this long opCode)
{
int abuf = opCode.Read(28, 0x3ff);
return new ShaderIrOperAbuf(abuf, opCode.Gpr39());
}
private static ShaderIrOperCbuf Cbuf34(this long opCode)
{
return new ShaderIrOperCbuf(
opCode.Read(34, 0x1f),
opCode.Read(20, 0x3fff));
}
private static ShaderIrOperGpr Gpr8(this long opCode)
{
return new ShaderIrOperGpr(opCode.Read(8, 0xff));
}
private static ShaderIrOperGpr Gpr20(this long opCode)
{
return new ShaderIrOperGpr(opCode.Read(20, 0xff));
}
private static ShaderIrOperGpr Gpr39(this long opCode)
{
return new ShaderIrOperGpr(opCode.Read(39, 0xff));
}
private static ShaderIrOperGpr Gpr0(this long opCode)
{
return new ShaderIrOperGpr(opCode.Read(0, 0xff));
}
private static ShaderIrOperGpr Gpr28(this long opCode)
{
return new ShaderIrOperGpr(opCode.Read(28, 0xff));
}
private static ShaderIrOperGpr[] GprHalfVec8(this long opCode)
{
return GetGprHalfVec2(opCode.Read(8, 0xff), opCode.Read(47, 3));
}
private static ShaderIrOperGpr[] GprHalfVec20(this long opCode)
{
return GetGprHalfVec2(opCode.Read(20, 0xff), opCode.Read(28, 3));
}
private static ShaderIrOperGpr[] GetGprHalfVec2(int gpr, int mask)
{
if (mask == 1)
{
//This value is used for FP32, the whole 32-bits register
//is used as each element on the vector.
return new ShaderIrOperGpr[]
{
new ShaderIrOperGpr(gpr),
new ShaderIrOperGpr(gpr)
};
}
ShaderIrOperGpr low = new ShaderIrOperGpr(gpr, 0);
ShaderIrOperGpr high = new ShaderIrOperGpr(gpr, 1);
return new ShaderIrOperGpr[]
{
(mask & 1) != 0 ? high : low,
(mask & 2) != 0 ? high : low
};
}
private static ShaderIrOperGpr GprHalf0(this long opCode, int halfPart)
{
return new ShaderIrOperGpr(opCode.Read(0, 0xff), halfPart);
}
private static ShaderIrOperGpr GprHalf28(this long opCode, int halfPart)
{
return new ShaderIrOperGpr(opCode.Read(28, 0xff), halfPart);
}
private static ShaderIrOperImm Imm5_39(this long opCode)
{
return new ShaderIrOperImm(opCode.Read(39, 0x1f));
}
private static ShaderIrOperImm Imm13_36(this long opCode)
{
return new ShaderIrOperImm(opCode.Read(36, 0x1fff));
}
private static ShaderIrOperImm Imm32_20(this long opCode)
{
return new ShaderIrOperImm((int)(opCode >> 20));
}
private static ShaderIrOperImmf Immf32_20(this long opCode)
{
return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(opCode >> 20)));
}
private static ShaderIrOperImm ImmU16_20(this long opCode)
{
return new ShaderIrOperImm(opCode.Read(20, 0xffff));
}
private static ShaderIrOperImm Imm19_20(this long opCode)
{
int value = opCode.Read(20, 0x7ffff);
bool neg = opCode.Read(56);
if (neg)
{
value = -value;
}
return new ShaderIrOperImm(value);
}
private static ShaderIrOperImmf Immf19_20(this long opCode)
{
uint imm = (uint)(opCode >> 20) & 0x7ffff;
bool neg = opCode.Read(56);
imm <<= 12;
if (neg)
{
imm |= 0x80000000;
}
float value = BitConverter.Int32BitsToSingle((int)imm);
return new ShaderIrOperImmf(value);
}
private static ShaderIrOperPred Pred0(this long opCode)
{
return new ShaderIrOperPred(opCode.Read(0, 7));
}
private static ShaderIrOperPred Pred3(this long opCode)
{
return new ShaderIrOperPred(opCode.Read(3, 7));
}
private static ShaderIrOperPred Pred12(this long opCode)
{
return new ShaderIrOperPred(opCode.Read(12, 7));
}
private static ShaderIrOperPred Pred29(this long opCode)
{
return new ShaderIrOperPred(opCode.Read(29, 7));
}
private static ShaderIrNode Pred39N(this long opCode)
{
ShaderIrNode node = opCode.Pred39();
if (opCode.Read(42))
{
node = new ShaderIrOp(ShaderIrInst.Bnot, node);
}
return node;
}
private static ShaderIrOperPred Pred39(this long opCode)
{
return new ShaderIrOperPred(opCode.Read(39, 7));
}
private static ShaderIrOperPred Pred48(this long opCode)
{
return new ShaderIrOperPred(opCode.Read(48, 7));
}
private static ShaderIrInst Cmp(this long opCode)
{
switch (opCode.Read(49, 7))
{
case 1: return ShaderIrInst.Clt;
case 2: return ShaderIrInst.Ceq;
case 3: return ShaderIrInst.Cle;
case 4: return ShaderIrInst.Cgt;
case 5: return ShaderIrInst.Cne;
case 6: return ShaderIrInst.Cge;
}
throw new ArgumentException(nameof(opCode));
}
private static ShaderIrInst CmpF(this long opCode)
{
switch (opCode.Read(48, 0xf))
{
case 0x1: return ShaderIrInst.Fclt;
case 0x2: return ShaderIrInst.Fceq;
case 0x3: return ShaderIrInst.Fcle;
case 0x4: return ShaderIrInst.Fcgt;
case 0x5: return ShaderIrInst.Fcne;
case 0x6: return ShaderIrInst.Fcge;
case 0x7: return ShaderIrInst.Fcnum;
case 0x8: return ShaderIrInst.Fcnan;
case 0x9: return ShaderIrInst.Fcltu;
case 0xa: return ShaderIrInst.Fcequ;
case 0xb: return ShaderIrInst.Fcleu;
case 0xc: return ShaderIrInst.Fcgtu;
case 0xd: return ShaderIrInst.Fcneu;
case 0xe: return ShaderIrInst.Fcgeu;
}
throw new ArgumentException(nameof(opCode));
}
private static ShaderIrInst BLop45(this long opCode)
{
switch (opCode.Read(45, 3))
{
case 0: return ShaderIrInst.Band;
case 1: return ShaderIrInst.Bor;
case 2: return ShaderIrInst.Bxor;
}
throw new ArgumentException(nameof(opCode));
}
private static ShaderIrInst BLop24(this long opCode)
{
switch (opCode.Read(24, 3))
{
case 0: return ShaderIrInst.Band;
case 1: return ShaderIrInst.Bor;
case 2: return ShaderIrInst.Bxor;
}
throw new ArgumentException(nameof(opCode));
}
private static ShaderIrNode PredNode(this long opCode, ShaderIrNode node)
{
ShaderIrOperPred pred = opCode.PredNode();
if (pred.Index != ShaderIrOperPred.UnusedIndex)
{
bool inv = opCode.Read(19);
node = new ShaderIrCond(pred, node, inv);
}
return node;
}
private static ShaderIrOperPred PredNode(this long opCode)
{
int pred = opCode.Read(16, 0xf);
if (pred != 0xf)
{
pred &= 7;
}
return new ShaderIrOperPred(pred);
}
}
}

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@ -1,25 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
public static void Out_R(ShaderIrBlock block, long opCode, int position)
{
//TODO: Those registers have to be used for something
ShaderIrOperGpr gpr0 = opCode.Gpr0();
ShaderIrOperGpr gpr8 = opCode.Gpr8();
ShaderIrOperGpr gpr20 = opCode.Gpr20();
int type = opCode.Read(39, 3);
if ((type & 1) != 0)
{
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
}
if ((type & 2) != 0)
{
block.AddNode(opCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
}
}
}
}

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using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
static class ShaderDecoder
{
private const long HeaderSize = 0x50;
private const bool AddDbgComments = true;
public static ShaderIrBlock[] Decode(IGalMemory memory, long start)
{
Dictionary<int, ShaderIrBlock> visited = new Dictionary<int, ShaderIrBlock>();
Dictionary<int, ShaderIrBlock> visitedEnd = new Dictionary<int, ShaderIrBlock>();
Queue<ShaderIrBlock> blocks = new Queue<ShaderIrBlock>();
long beginning = start + HeaderSize;
ShaderIrBlock Enqueue(int position, ShaderIrBlock source = null)
{
if (!visited.TryGetValue(position, out ShaderIrBlock output))
{
output = new ShaderIrBlock(position);
blocks.Enqueue(output);
visited.Add(position, output);
}
if (source != null)
{
output.Sources.Add(source);
}
return output;
}
ShaderIrBlock entry = Enqueue(0);
while (blocks.Count > 0)
{
ShaderIrBlock current = blocks.Dequeue();
FillBlock(memory, current, beginning);
//Set child blocks. "Branch" is the block the branch instruction
//points to (when taken), "Next" is the block at the next address,
//executed when the branch is not taken. For Unconditional Branches
//or end of shader, Next is null.
if (current.Nodes.Count > 0)
{
ShaderIrNode lastNode = current.GetLastNode();
ShaderIrOp innerOp = GetInnermostOp(lastNode);
if (innerOp?.Inst == ShaderIrInst.Bra)
{
int target = ((ShaderIrOperImm)innerOp.OperandA).Value;
current.Branch = Enqueue(target, current);
}
foreach (ShaderIrNode node in current.Nodes)
{
innerOp = GetInnermostOp(node);
if (innerOp is ShaderIrOp currOp && currOp.Inst == ShaderIrInst.Ssy)
{
int target = ((ShaderIrOperImm)currOp.OperandA).Value;
Enqueue(target, current);
}
}
if (NodeHasNext(lastNode))
{
current.Next = Enqueue(current.EndPosition);
}
}
//If we have on the graph two blocks with the same end position,
//then we need to split the bigger block and have two small blocks,
//the end position of the bigger "Current" block should then be == to
//the position of the "Smaller" block.
while (visitedEnd.TryGetValue(current.EndPosition, out ShaderIrBlock smaller))
{
if (current.Position > smaller.Position)
{
ShaderIrBlock temp = smaller;
smaller = current;
current = temp;
}
current.EndPosition = smaller.Position;
current.Next = smaller;
current.Branch = null;
current.Nodes.RemoveRange(
current.Nodes.Count - smaller.Nodes.Count,
smaller.Nodes.Count);
visitedEnd[smaller.EndPosition] = smaller;
}
visitedEnd.Add(current.EndPosition, current);
}
//Make and sort Graph blocks array by position.
ShaderIrBlock[] graph = new ShaderIrBlock[visited.Count];
while (visited.Count > 0)
{
uint firstPos = uint.MaxValue;
foreach (ShaderIrBlock block in visited.Values)
{
if (firstPos > (uint)block.Position)
firstPos = (uint)block.Position;
}
ShaderIrBlock current = visited[(int)firstPos];
do
{
graph[graph.Length - visited.Count] = current;
visited.Remove(current.Position);
current = current.Next;
}
while (current != null);
}
return graph;
}
private static void FillBlock(IGalMemory memory, ShaderIrBlock block, long beginning)
{
int position = block.Position;
do
{
//Ignore scheduling instructions, which are written every 32 bytes.
if ((position & 0x1f) == 0)
{
position += 8;
continue;
}
uint word0 = (uint)memory.ReadInt32(position + beginning + 0);
uint word1 = (uint)memory.ReadInt32(position + beginning + 4);
position += 8;
long opCode = word0 | (long)word1 << 32;
ShaderDecodeFunc decode = ShaderOpCodeTable.GetDecoder(opCode);
if (AddDbgComments)
{
string dbgOpCode = $"0x{(position - 8):x16}: 0x{opCode:x16} ";
dbgOpCode += (decode?.Method.Name ?? "???");
if (decode == ShaderDecode.Bra || decode == ShaderDecode.Ssy)
{
int offset = ((int)(opCode >> 20) << 8) >> 8;
long target = position + offset;
dbgOpCode += " (0x" + target.ToString("x16") + ")";
}
block.AddNode(new ShaderIrCmnt(dbgOpCode));
}
if (decode == null)
{
continue;
}
decode(block, opCode, position);
}
while (!IsFlowChange(block.GetLastNode()));
block.EndPosition = position;
}
private static bool IsFlowChange(ShaderIrNode node)
{
return !NodeHasNext(GetInnermostOp(node));
}
private static ShaderIrOp GetInnermostOp(ShaderIrNode node)
{
if (node is ShaderIrCond cond)
{
node = cond.Child;
}
return node is ShaderIrOp op ? op : null;
}
private static bool NodeHasNext(ShaderIrNode node)
{
if (!(node is ShaderIrOp op))
{
return true;
}
return op.Inst != ShaderIrInst.Exit &&
op.Inst != ShaderIrInst.Bra;
}
}
}

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using System;
namespace Ryujinx.Graphics.Gal.Shader
{
struct OmapTarget
{
public bool Red;
public bool Green;
public bool Blue;
public bool Alpha;
public bool Enabled => Red || Green || Blue || Alpha;
public bool ComponentEnabled(int component)
{
switch (component)
{
case 0: return Red;
case 1: return Green;
case 2: return Blue;
case 3: return Alpha;
}
throw new ArgumentException(nameof(component));
}
}
class ShaderHeader
{
public const int PointList = 1;
public const int LineStrip = 6;
public const int TriangleStrip = 7;
public int SphType { get; private set; }
public int Version { get; private set; }
public int ShaderType { get; private set; }
public bool MrtEnable { get; private set; }
public bool KillsPixels { get; private set; }
public bool DoesGlobalStore { get; private set; }
public int SassVersion { get; private set; }
public bool DoesLoadOrStore { get; private set; }
public bool DoesFp64 { get; private set; }
public int StreamOutMask { get; private set; }
public int ShaderLocalMemoryLowSize { get; private set; }
public int PerPatchAttributeCount { get; private set; }
public int ShaderLocalMemoryHighSize { get; private set; }
public int ThreadsPerInputPrimitive { get; private set; }
public int ShaderLocalMemoryCrsSize { get; private set; }
public int OutputTopology { get; private set; }
public int MaxOutputVertexCount { get; private set; }
public int StoreReqStart { get; private set; }
public int StoreReqEnd { get; private set; }
public OmapTarget[] OmapTargets { get; private set; }
public bool OmapSampleMask { get; private set; }
public bool OmapDepth { get; private set; }
public ShaderHeader(IGalMemory memory, long position)
{
uint commonWord0 = (uint)memory.ReadInt32(position + 0);
uint commonWord1 = (uint)memory.ReadInt32(position + 4);
uint commonWord2 = (uint)memory.ReadInt32(position + 8);
uint commonWord3 = (uint)memory.ReadInt32(position + 12);
uint commonWord4 = (uint)memory.ReadInt32(position + 16);
SphType = ReadBits(commonWord0, 0, 5);
Version = ReadBits(commonWord0, 5, 5);
ShaderType = ReadBits(commonWord0, 10, 4);
MrtEnable = ReadBits(commonWord0, 14, 1) != 0;
KillsPixels = ReadBits(commonWord0, 15, 1) != 0;
DoesGlobalStore = ReadBits(commonWord0, 16, 1) != 0;
SassVersion = ReadBits(commonWord0, 17, 4);
DoesLoadOrStore = ReadBits(commonWord0, 26, 1) != 0;
DoesFp64 = ReadBits(commonWord0, 27, 1) != 0;
StreamOutMask = ReadBits(commonWord0, 28, 4);
ShaderLocalMemoryLowSize = ReadBits(commonWord1, 0, 24);
PerPatchAttributeCount = ReadBits(commonWord1, 24, 8);
ShaderLocalMemoryHighSize = ReadBits(commonWord2, 0, 24);
ThreadsPerInputPrimitive = ReadBits(commonWord2, 24, 8);
ShaderLocalMemoryCrsSize = ReadBits(commonWord3, 0, 24);
OutputTopology = ReadBits(commonWord3, 24, 4);
MaxOutputVertexCount = ReadBits(commonWord4, 0, 12);
StoreReqStart = ReadBits(commonWord4, 12, 8);
StoreReqEnd = ReadBits(commonWord4, 24, 8);
//Type 2 (fragment?) reading
uint type2OmapTarget = (uint)memory.ReadInt32(position + 72);
uint type2Omap = (uint)memory.ReadInt32(position + 76);
OmapTargets = new OmapTarget[8];
for (int i = 0; i < OmapTargets.Length; i++)
{
int offset = i * 4;
OmapTargets[i] = new OmapTarget
{
Red = ReadBits(type2OmapTarget, offset + 0, 1) != 0,
Green = ReadBits(type2OmapTarget, offset + 1, 1) != 0,
Blue = ReadBits(type2OmapTarget, offset + 2, 1) != 0,
Alpha = ReadBits(type2OmapTarget, offset + 3, 1) != 0
};
}
OmapSampleMask = ReadBits(type2Omap, 0, 1) != 0;
OmapDepth = ReadBits(type2Omap, 1, 1) != 0;
}
public int DepthRegister
{
get
{
int count = 0;
for (int index = 0; index < OmapTargets.Length; index++)
{
for (int component = 0; component < 4; component++)
{
if (OmapTargets[index].ComponentEnabled(component))
{
count++;
}
}
}
// Depth register is always two registers after the last color output
return count + 1;
}
}
private static int ReadBits(uint word, int offset, int bitWidth)
{
uint mask = (1u << bitWidth) - 1u;
return (int)((word >> offset) & mask);
}
}
}

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@ -1,10 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
enum ShaderIpaMode
{
Pass = 0,
None = 1,
Constant = 2,
Sc = 3
}
}

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@ -1,14 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrAsg : ShaderIrNode
{
public ShaderIrNode Dst { get; set; }
public ShaderIrNode Src { get; set; }
public ShaderIrAsg(ShaderIrNode dst, ShaderIrNode src)
{
Dst = dst;
Src = src;
}
}
}

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@ -1,46 +0,0 @@
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrBlock
{
public int Position { get; set; }
public int EndPosition { get; set; }
public ShaderIrBlock Next { get; set; }
public ShaderIrBlock Branch { get; set; }
public List<ShaderIrBlock> Sources { get; private set; }
public List<ShaderIrNode> Nodes { get; private set; }
public ShaderIrBlock(int position)
{
Position = position;
Sources = new List<ShaderIrBlock>();
Nodes = new List<ShaderIrNode>();
}
public void AddNode(ShaderIrNode node)
{
Nodes.Add(node);
}
public ShaderIrNode[] GetNodes()
{
return Nodes.ToArray();
}
public ShaderIrNode GetLastNode()
{
if (Nodes.Count > 0)
{
return Nodes[Nodes.Count - 1];
}
return null;
}
}
}

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@ -1,12 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrCmnt : ShaderIrNode
{
public string Comment { get; private set; }
public ShaderIrCmnt(string comment)
{
Comment = comment;
}
}
}

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@ -1,17 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrCond : ShaderIrNode
{
public ShaderIrNode Pred { get; set; }
public ShaderIrNode Child { get; set; }
public bool Not { get; private set; }
public ShaderIrCond(ShaderIrNode pred, ShaderIrNode child, bool not)
{
Pred = pred;
Child = child;
Not = not;
}
}
}

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@ -1,94 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
enum ShaderIrInst
{
Invalid,
B_Start,
Band,
Bnot,
Bor,
Bxor,
B_End,
F_Start,
Ceil,
Fabs,
Fadd,
Fceq,
Fcequ,
Fcge,
Fcgeu,
Fcgt,
Fcgtu,
Fclamp,
Fcle,
Fcleu,
Fclt,
Fcltu,
Fcnan,
Fcne,
Fcneu,
Fcnum,
Fcos,
Fex2,
Ffma,
Flg2,
Floor,
Fmax,
Fmin,
Fmul,
Fneg,
Frcp,
Frsq,
Fsin,
Fsqrt,
Ftos,
Ftou,
Ipa,
Texb,
Texs,
Tld4,
Trunc,
F_End,
I_Start,
Abs,
Add,
And,
Asr,
Ceq,
Cge,
Cgt,
Clamps,
Clampu,
Cle,
Clt,
Cne,
Lsl,
Lsr,
Max,
Min,
Mul,
Neg,
Not,
Or,
Stof,
Sub,
Texq,
Txlf,
Utof,
Xor,
I_End,
Bra,
Exit,
Kil,
Ssy,
Sync,
Emit,
Cut
}
}

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@ -1,4 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrMeta { }
}

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@ -1,12 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrMetaIpa : ShaderIrMeta
{
public ShaderIpaMode Mode { get; private set; }
public ShaderIrMetaIpa(ShaderIpaMode mode)
{
Mode = mode;
}
}
}

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@ -1,24 +0,0 @@
using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrMetaTex : ShaderIrMeta
{
public int Elem { get; private set; }
public GalTextureTarget TextureTarget { get; private set; }
public ShaderIrNode[] Coordinates { get; private set; }
public TextureInstructionSuffix TextureInstructionSuffix { get; private set; }
public ShaderIrOperGpr LevelOfDetail;
public ShaderIrOperGpr Offset;
public ShaderIrOperGpr DepthCompare;
public int Component; // for TLD4(S)
public ShaderIrMetaTex(int elem, GalTextureTarget textureTarget, TextureInstructionSuffix textureInstructionSuffix, params ShaderIrNode[] coordinates)
{
Elem = elem;
TextureTarget = textureTarget;
TextureInstructionSuffix = textureInstructionSuffix;
Coordinates = coordinates;
}
}
}

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@ -1,15 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrMetaTexq : ShaderIrMeta
{
public ShaderTexqInfo Info { get; private set; }
public int Elem { get; private set; }
public ShaderIrMetaTexq(ShaderTexqInfo info, int elem)
{
Info = info;
Elem = elem;
}
}
}

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@ -1,4 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrNode { }
}

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@ -1,25 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOp : ShaderIrNode
{
public ShaderIrInst Inst { get; private set; }
public ShaderIrNode OperandA { get; set; }
public ShaderIrNode OperandB { get; set; }
public ShaderIrNode OperandC { get; set; }
public ShaderIrMeta MetaData { get; set; }
public ShaderIrOp(
ShaderIrInst inst,
ShaderIrNode operandA = null,
ShaderIrNode operandB = null,
ShaderIrNode operandC = null,
ShaderIrMeta metaData = null)
{
Inst = inst;
OperandA = operandA;
OperandB = operandB;
OperandC = operandC;
MetaData = metaData;
}
}
}

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@ -1,15 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperAbuf : ShaderIrNode
{
public int Offs { get; private set; }
public ShaderIrNode Vertex { get; private set; }
public ShaderIrOperAbuf(int offs, ShaderIrNode vertex)
{
Offs = offs;
Vertex = vertex;
}
}
}

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@ -1,17 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperCbuf : ShaderIrNode
{
public int Index { get; private set; }
public int Pos { get; set; }
public ShaderIrNode Offs { get; private set; }
public ShaderIrOperCbuf(int index, int pos, ShaderIrNode offs = null)
{
Index = index;
Pos = pos;
Offs = offs;
}
}
}

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@ -1,36 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperGpr : ShaderIrNode
{
public const int ZrIndex = 0xff;
public bool IsConst => Index == ZrIndex;
public bool IsValidRegister => (uint)Index <= ZrIndex;
public int Index { get; set; }
public int HalfPart { get; set; }
public ShaderRegisterSize RegisterSize { get; private set; }
public ShaderIrOperGpr(int index)
{
Index = index;
RegisterSize = ShaderRegisterSize.Single;
}
public ShaderIrOperGpr(int index, int halfPart)
{
Index = index;
HalfPart = halfPart;
RegisterSize = ShaderRegisterSize.Half;
}
public static ShaderIrOperGpr MakeTemporary(int index = 0)
{
return new ShaderIrOperGpr(0x100 + index);
}
}
}

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@ -1,12 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperImm : ShaderIrNode
{
public int Value { get; private set; }
public ShaderIrOperImm(int value)
{
Value = value;
}
}
}

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@ -1,12 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperImmf : ShaderIrNode
{
public float Value { get; private set; }
public ShaderIrOperImmf(float value)
{
Value = value;
}
}
}

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@ -1,17 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperPred : ShaderIrNode
{
public const int UnusedIndex = 0x7;
public const int NeverExecute = 0xf;
public bool IsConst => Index >= UnusedIndex;
public int Index { get; set; }
public ShaderIrOperPred(int index)
{
Index = index;
}
}
}

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@ -1,190 +0,0 @@
using System;
namespace Ryujinx.Graphics.Gal.Shader
{
static class ShaderOpCodeTable
{
private const int EncodingBits = 14;
private class ShaderDecodeEntry
{
public ShaderDecodeFunc Func;
public int XBits;
public ShaderDecodeEntry(ShaderDecodeFunc func, int xBits)
{
Func = func;
XBits = xBits;
}
}
private static ShaderDecodeEntry[] _opCodes;
static ShaderOpCodeTable()
{
_opCodes = new ShaderDecodeEntry[1 << EncodingBits];
#region Instructions
Set("0100110000000x", ShaderDecode.Bfe_C);
Set("0011100x00000x", ShaderDecode.Bfe_I);
Set("0101110000000x", ShaderDecode.Bfe_R);
Set("111000100100xx", ShaderDecode.Bra);
Set("111000110000xx", ShaderDecode.Exit);
Set("0100110010101x", ShaderDecode.F2f_C);
Set("0011100x10101x", ShaderDecode.F2f_I);
Set("0101110010101x", ShaderDecode.F2f_R);
Set("0100110010110x", ShaderDecode.F2i_C);
Set("0011100x10110x", ShaderDecode.F2i_I);
Set("0101110010110x", ShaderDecode.F2i_R);
Set("0100110001011x", ShaderDecode.Fadd_C);
Set("0011100x01011x", ShaderDecode.Fadd_I);
Set("000010xxxxxxxx", ShaderDecode.Fadd_I32);
Set("0101110001011x", ShaderDecode.Fadd_R);
Set("010010011xxxxx", ShaderDecode.Ffma_CR);
Set("0011001x1xxxxx", ShaderDecode.Ffma_I);
Set("010100011xxxxx", ShaderDecode.Ffma_RC);
Set("010110011xxxxx", ShaderDecode.Ffma_RR);
Set("0100110001101x", ShaderDecode.Fmul_C);
Set("0011100x01101x", ShaderDecode.Fmul_I);
Set("00011110xxxxxx", ShaderDecode.Fmul_I32);
Set("0101110001101x", ShaderDecode.Fmul_R);
Set("0100110001100x", ShaderDecode.Fmnmx_C);
Set("0011100x01100x", ShaderDecode.Fmnmx_I);
Set("0101110001100x", ShaderDecode.Fmnmx_R);
Set("0100100xxxxxxx", ShaderDecode.Fset_C);
Set("0011000xxxxxxx", ShaderDecode.Fset_I);
Set("01011000xxxxxx", ShaderDecode.Fset_R);
Set("010010111011xx", ShaderDecode.Fsetp_C);
Set("0011011x1011xx", ShaderDecode.Fsetp_I);
Set("010110111011xx", ShaderDecode.Fsetp_R);
Set("0101110100010x", ShaderDecode.Hadd2_R);
Set("0101110100001x", ShaderDecode.Hmul2_R);
Set("0100110010111x", ShaderDecode.I2f_C);
Set("0011100x10111x", ShaderDecode.I2f_I);
Set("0101110010111x", ShaderDecode.I2f_R);
Set("0100110011100x", ShaderDecode.I2i_C);
Set("0011100x11100x", ShaderDecode.I2i_I);
Set("0101110011100x", ShaderDecode.I2i_R);
Set("0100110000010x", ShaderDecode.Iadd_C);
Set("0011100000010x", ShaderDecode.Iadd_I);
Set("0001110x0xxxxx", ShaderDecode.Iadd_I32);
Set("0101110000010x", ShaderDecode.Iadd_R);
Set("010011001100xx", ShaderDecode.Iadd3_C);
Set("001110001100xx", ShaderDecode.Iadd3_I);
Set("010111001100xx", ShaderDecode.Iadd3_R);
Set("0100110000100x", ShaderDecode.Imnmx_C);
Set("0011100x00100x", ShaderDecode.Imnmx_I);
Set("0101110000100x", ShaderDecode.Imnmx_R);
Set("1110111111010x", ShaderDecode.Isberd);
Set("11100000xxxxxx", ShaderDecode.Ipa);
Set("0100110000011x", ShaderDecode.Iscadd_C);
Set("0011100x00011x", ShaderDecode.Iscadd_I);
Set("0101110000011x", ShaderDecode.Iscadd_R);
Set("010010110101xx", ShaderDecode.Iset_C);
Set("001101100101xx", ShaderDecode.Iset_I);
Set("010110110101xx", ShaderDecode.Iset_R);
Set("010010110110xx", ShaderDecode.Isetp_C);
Set("0011011x0110xx", ShaderDecode.Isetp_I);
Set("010110110110xx", ShaderDecode.Isetp_R);
Set("111000110011xx", ShaderDecode.Kil);
Set("1110111111011x", ShaderDecode.Ld_A);
Set("1110111110010x", ShaderDecode.Ld_C);
Set("0100110001000x", ShaderDecode.Lop_C);
Set("0011100001000x", ShaderDecode.Lop_I);
Set("000001xxxxxxxx", ShaderDecode.Lop_I32);
Set("0101110001000x", ShaderDecode.Lop_R);
Set("0100110010011x", ShaderDecode.Mov_C);
Set("0011100x10011x", ShaderDecode.Mov_I);
Set("000000010000xx", ShaderDecode.Mov_I32);
Set("0101110010011x", ShaderDecode.Mov_R);
Set("1111000011001x", ShaderDecode.Mov_S);
Set("0101000010000x", ShaderDecode.Mufu);
Set("1111101111100x", ShaderDecode.Out_R);
Set("0101000010010x", ShaderDecode.Psetp);
Set("0100110010010x", ShaderDecode.Rro_C);
Set("0011100x10010x", ShaderDecode.Rro_I);
Set("0101110010010x", ShaderDecode.Rro_R);
Set("0100110010100x", ShaderDecode.Sel_C);
Set("0011100010100x", ShaderDecode.Sel_I);
Set("0101110010100x", ShaderDecode.Sel_R);
Set("0100110001001x", ShaderDecode.Shl_C);
Set("0011100x01001x", ShaderDecode.Shl_I);
Set("0101110001001x", ShaderDecode.Shl_R);
Set("0100110000101x", ShaderDecode.Shr_C);
Set("0011100x00101x", ShaderDecode.Shr_I);
Set("0101110000101x", ShaderDecode.Shr_R);
Set("111000101001xx", ShaderDecode.Ssy);
Set("1110111111110x", ShaderDecode.St_A);
Set("1111000011111x", ShaderDecode.Sync);
Set("110000xxxx111x", ShaderDecode.Tex);
Set("1101111010111x", ShaderDecode.Tex_B);
Set("1101111101001x", ShaderDecode.Texq);
Set("1101x00xxxxxxx", ShaderDecode.Texs);
Set("1101101xxxxxxx", ShaderDecode.Tlds);
Set("110010xxxx111x", ShaderDecode.Tld4);
Set("1101111100xxxx", ShaderDecode.Tld4S);
Set("01011111xxxxxx", ShaderDecode.Vmad);
Set("0100111xxxxxxx", ShaderDecode.Xmad_CR);
Set("0011011x00xxxx", ShaderDecode.Xmad_I);
Set("010100010xxxxx", ShaderDecode.Xmad_RC);
Set("0101101100xxxx", ShaderDecode.Xmad_RR);
#endregion
}
private static void Set(string encoding, ShaderDecodeFunc func)
{
if (encoding.Length != EncodingBits)
{
throw new ArgumentException(nameof(encoding));
}
int bit = encoding.Length - 1;
int value = 0;
int xMask = 0;
int xBits = 0;
int[] xPos = new int[encoding.Length];
for (int index = 0; index < encoding.Length; index++, bit--)
{
char chr = encoding[index];
if (chr == '1')
{
value |= 1 << bit;
}
else if (chr == 'x')
{
xMask |= 1 << bit;
xPos[xBits++] = bit;
}
}
xMask = ~xMask;
ShaderDecodeEntry entry = new ShaderDecodeEntry(func, xBits);
for (int index = 0; index < (1 << xBits); index++)
{
value &= xMask;
for (int x = 0; x < xBits; x++)
{
value |= ((index >> x) & 1) << xPos[x];
}
if (_opCodes[value] == null || _opCodes[value].XBits > xBits)
{
_opCodes[value] = entry;
}
}
}
public static ShaderDecodeFunc GetDecoder(long opCode)
{
return _opCodes[(ulong)opCode >> (64 - EncodingBits)]?.Func;
}
}
}

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@ -1,11 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
enum ShaderOper
{
Cr,
Imm,
Immf,
Rc,
Rr
}
}

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@ -1,9 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
enum ShaderRegisterSize
{
Half,
Single,
Double
}
}

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@ -1,13 +0,0 @@
namespace Ryujinx.Graphics.Gal.Shader
{
enum ShaderTexqInfo
{
Dimension = 1,
TextureType = 2,
SamplePos = 5,
Filter = 16,
Lod = 18,
Wrap = 20,
BorderColor = 22
}
}

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@ -1,45 +0,0 @@
using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal
{
public class ShaderDeclInfo
{
public string Name { get; private set; }
public int Index { get; private set; }
public bool IsCb { get; private set; }
public int Cbuf { get; private set; }
public int Size { get; private set; }
public GalTextureTarget TextureTarget { get; private set; }
public TextureInstructionSuffix TextureSuffix { get; private set; }
public ShaderDeclInfo(
string name,
int index,
bool isCb = false,
int cbuf = 0,
int size = 1,
GalTextureTarget textureTarget = GalTextureTarget.TwoD,
TextureInstructionSuffix textureSuffix = TextureInstructionSuffix.None)
{
Name = name;
Index = index;
IsCb = isCb;
Cbuf = cbuf;
Size = size;
TextureTarget = textureTarget;
TextureSuffix = textureSuffix;
}
internal void Enlarge(int newSize)
{
if (Size < newSize)
{
Size = newSize;
}
}
}
}

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@ -1,6 +1,7 @@
using Ryujinx.Common;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
@ -626,20 +627,22 @@ namespace Ryujinx.Graphics.Graphics3d
for (int index = 0; index < keys.Length; index++)
{
foreach (ShaderDeclInfo declInfo in _gpu.Renderer.Shader.GetTextureUsage(keys[index]))
foreach (TextureDescriptor desc in _gpu.Renderer.Shader.GetTextureUsage(keys[index]))
{
long position;
int textureHandle;
if (declInfo.IsCb)
if (desc.IsBindless)
{
position = _constBuffers[index][declInfo.Cbuf].Position;
long position = _constBuffers[index][desc.CbufSlot].Position;
textureHandle = vmm.ReadInt32(position + desc.CbufOffset * 4);
}
else
{
position = _constBuffers[index][textureCbIndex].Position;
}
long position = _constBuffers[index][textureCbIndex].Position;
int textureHandle = vmm.ReadInt32(position + declInfo.Index * 4);
textureHandle = vmm.ReadInt32(position + desc.HandleIndex * 4);
}
unboundTextures.Add(UploadTexture(vmm, textureHandle));
}
@ -712,9 +715,9 @@ namespace Ryujinx.Graphics.Graphics3d
{
for (int stage = 0; stage < keys.Length; stage++)
{
foreach (ShaderDeclInfo declInfo in _gpu.Renderer.Shader.GetConstBufferUsage(keys[stage]))
foreach (CBufferDescriptor desc in _gpu.Renderer.Shader.GetConstBufferUsage(keys[stage]))
{
ConstBuffer cb = _constBuffers[stage][declInfo.Cbuf];
ConstBuffer cb = _constBuffers[stage][desc.Slot];
if (!cb.Enabled)
{
@ -735,7 +738,7 @@ namespace Ryujinx.Graphics.Graphics3d
}
}
state.ConstBufferKeys[stage][declInfo.Cbuf] = key;
state.ConstBufferKeys[stage][desc.Slot] = key;
}
}
}

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@ -0,0 +1,15 @@
namespace Ryujinx.Graphics.Shader
{
public struct CBufferDescriptor
{
public string Name { get; }
public int Slot { get; }
public CBufferDescriptor(string name, int slot)
{
Name = name;
Slot = slot;
}
}
}

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@ -0,0 +1,90 @@
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
class CodeGenContext
{
private const string Tab = " ";
public ShaderConfig Config { get; }
public List<CBufferDescriptor> CBufferDescriptors { get; }
public List<TextureDescriptor> TextureDescriptors { get; }
public OperandManager OperandManager { get; }
private StringBuilder _sb;
private int _level;
private string _identation;
public CodeGenContext(ShaderConfig config)
{
Config = config;
CBufferDescriptors = new List<CBufferDescriptor>();
TextureDescriptors = new List<TextureDescriptor>();
OperandManager = new OperandManager();
_sb = new StringBuilder();
}
public void AppendLine()
{
_sb.AppendLine();
}
public void AppendLine(string str)
{
_sb.AppendLine(_identation + str);
}
public string GetCode()
{
return _sb.ToString();
}
public void EnterScope()
{
AppendLine("{");
_level++;
UpdateIdentation();
}
public void LeaveScope(string suffix = "")
{
if (_level == 0)
{
return;
}
_level--;
UpdateIdentation();
AppendLine("}" + suffix);
}
private void UpdateIdentation()
{
_identation = GetIdentation(_level);
}
private static string GetIdentation(int level)
{
string identation = string.Empty;
for (int index = 0; index < level; index++)
{
identation += Tab;
}
return identation;
}
}
}

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@ -0,0 +1,206 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class Declarations
{
public static void Declare(CodeGenContext context, StructuredProgramInfo info)
{
context.AppendLine("#version 420 core");
context.AppendLine();
context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
context.AppendLine();
if (context.Config.Type == GalShaderType.Geometry)
{
context.AppendLine("layout (points) in;");
context.AppendLine("layout (triangle_strip, max_vertices = 4) out;");
context.AppendLine();
}
context.AppendLine("layout (std140) uniform Extra");
context.EnterScope();
context.AppendLine("vec2 flip;");
context.AppendLine("int instance;");
context.LeaveScope(";");
context.AppendLine();
if (info.CBuffers.Count != 0)
{
DeclareUniforms(context, info);
context.AppendLine();
}
if (info.Samplers.Count != 0)
{
DeclareSamplers(context, info);
context.AppendLine();
}
if (info.IAttributes.Count != 0)
{
DeclareInputAttributes(context, info);
context.AppendLine();
}
if (info.OAttributes.Count != 0)
{
DeclareOutputAttributes(context, info);
context.AppendLine();
}
}
public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
{
foreach (AstOperand decl in info.Locals)
{
string name = context.OperandManager.DeclareLocal(decl);
context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
}
}
private static string GetVarTypeName(VariableType type)
{
switch (type)
{
case VariableType.Bool: return "bool";
case VariableType.F32: return "float";
case VariableType.S32: return "int";
case VariableType.U32: return "uint";
}
throw new ArgumentException($"Invalid variable type \"{type}\".");
}
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
{
foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
{
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Type);
ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
context.CBufferDescriptors.Add(new CBufferDescriptor(ubName, cbufSlot));
context.AppendLine("layout (std140) uniform " + ubName);
context.EnterScope();
string ubSize = "[" + NumberFormatter.FormatInt(context.Config.MaxCBufferSize / 16) + "]";
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Type, cbufSlot) + ubSize + ";");
context.LeaveScope(";");
}
}
private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
{
Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle))
{
string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp);
if (!samplers.TryAdd(samplerName, texOp))
{
continue;
}
string samplerTypeName = GetSamplerTypeName(texOp.Type);
context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
}
foreach (KeyValuePair<string, AstTextureOperation> kv in samplers)
{
string samplerName = kv.Key;
AstTextureOperation texOp = kv.Value;
TextureDescriptor desc;
if ((texOp.Flags & TextureFlags.Bindless) != 0)
{
AstOperand operand = texOp.GetSource(0) as AstOperand;
desc = new TextureDescriptor(samplerName, operand.CbufSlot, operand.CbufOffset);
}
else
{
desc = new TextureDescriptor(samplerName, texOp.Handle);
}
context.TextureDescriptors.Add(desc);
}
}
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
string suffix = context.Config.Type == GalShaderType.Geometry ? "[]" : string.Empty;
foreach (int attr in info.IAttributes.OrderBy(x => x))
{
context.AppendLine($"layout (location = {attr}) in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};");
}
}
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
foreach (int attr in info.OAttributes.OrderBy(x => x))
{
context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
}
}
private static string GetSamplerTypeName(TextureType type)
{
string typeName;
switch (type & TextureType.Mask)
{
case TextureType.Texture1D: typeName = "sampler1D"; break;
case TextureType.Texture2D: typeName = "sampler2D"; break;
case TextureType.Texture3D: typeName = "sampler3D"; break;
case TextureType.TextureCube: typeName = "samplerCube"; break;
default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
}
if ((type & TextureType.Multisample) != 0)
{
typeName += "MS";
}
if ((type & TextureType.Array) != 0)
{
typeName += "Array";
}
if ((type & TextureType.Shadow) != 0)
{
typeName += "Shadow";
}
return typeName;
}
}
}

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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class DefaultNames
{
public const string LocalNamePrefix = "temp";
public const string SamplerNamePrefix = "tex";
public const string IAttributePrefix = "in_attr";
public const string OAttributePrefix = "out_attr";
public const string UniformNamePrefix = "c";
public const string UniformNameSuffix = "data";
public const string UndefinedName = "undef";
}
}

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using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class GlslGenerator
{
public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
{
CodeGenContext context = new CodeGenContext(config);
Declarations.Declare(context, info);
PrintMainBlock(context, info);
return new GlslProgram(
context.CBufferDescriptors.ToArray(),
context.TextureDescriptors.ToArray(),
context.GetCode());
}
private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info)
{
context.AppendLine("void main()");
context.EnterScope();
Declarations.DeclareLocals(context, info);
PrintBlock(context, info.MainBlock);
context.LeaveScope();
}
private static void PrintBlock(CodeGenContext context, AstBlock block)
{
AstBlockVisitor visitor = new AstBlockVisitor(block);
visitor.BlockEntered += (sender, e) =>
{
switch (e.Block.Type)
{
case AstBlockType.DoWhile:
context.AppendLine("do");
break;
case AstBlockType.Else:
context.AppendLine("else");
break;
case AstBlockType.ElseIf:
context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
break;
case AstBlockType.If:
context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
break;
default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
}
context.EnterScope();
};
visitor.BlockLeft += (sender, e) =>
{
context.LeaveScope();
if (e.Block.Type == AstBlockType.DoWhile)
{
context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
}
};
foreach (IAstNode node in visitor.Visit())
{
if (node is AstOperation operation)
{
if (operation.Inst == Instruction.Return)
{
PrepareForReturn(context);
}
context.AppendLine(InstGen.GetExpression(context, operation) + ";");
}
else if (node is AstAssignment assignment)
{
VariableType srcType = OperandManager.GetNodeDestType(assignment.Source);
VariableType dstType = OperandManager.GetNodeDestType(assignment.Destination);
string dest;
if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
{
dest = OperandManager.GetOutAttributeName(operand, context.Config.Type);
}
else
{
dest = InstGen.GetExpression(context, assignment.Destination);
}
string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
context.AppendLine(dest + " = " + src + ";");
}
else
{
throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\".");
}
}
}
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
{
VariableType srcType = OperandManager.GetNodeDestType(cond);
return ReinterpretCast(context, cond, srcType, VariableType.Bool);
}
private static void PrepareForReturn(CodeGenContext context)
{
if (context.Config.Type == GalShaderType.Vertex)
{
context.AppendLine("gl_Position.xy *= flip;");
}
}
}
}

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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
class GlslProgram
{
public CBufferDescriptor[] CBufferDescriptors { get; }
public TextureDescriptor[] TextureDescriptors { get; }
public string Code { get; }
public GlslProgram(
CBufferDescriptor[] cBufferDescs,
TextureDescriptor[] textureDescs,
string code)
{
CBufferDescriptors = cBufferDescs;
TextureDescriptors = textureDescs;
Code = code;
}
}
}

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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGen
{
public static string GetExpression(CodeGenContext context, IAstNode node)
{
if (node is AstOperation operation)
{
return GetExpression(context, operation);
}
else if (node is AstOperand operand)
{
return context.OperandManager.GetExpression(operand, context.Config.Type);
}
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
}
private static string GetExpression(CodeGenContext context, AstOperation operation)
{
Instruction inst = operation.Inst;
InstInfo info = GetInstructionInfo(inst);
if ((info.Type & InstType.Call) != 0)
{
int arity = (int)(info.Type & InstType.ArityMask);
string args = string.Empty;
for (int argIndex = 0; argIndex < arity; argIndex++)
{
if (argIndex != 0)
{
args += ", ";
}
VariableType dstType = GetSrcVarType(inst, argIndex);
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
}
return info.OpName + "(" + args + ")";
}
else if ((info.Type & InstType.Op) != 0)
{
string op = info.OpName;
int arity = (int)(info.Type & InstType.ArityMask);
string[] expr = new string[arity];
for (int index = 0; index < arity; index++)
{
IAstNode src = operation.GetSource(index);
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index));
bool isLhs = arity == 2 && index == 0;
expr[index] = Enclose(srcExpr, src, inst, info, isLhs);
}
switch (arity)
{
case 0:
return op;
case 1:
return op + expr[0];
case 2:
return $"{expr[0]} {op} {expr[1]}";
case 3:
return $"{expr[0]} {op[0]} {expr[1]} {op[1]} {expr[2]}";
}
}
else if ((info.Type & InstType.Special) != 0)
{
switch (inst)
{
case Instruction.LoadConstant:
return InstGenMemory.LoadConstant(context, operation);
case Instruction.PackHalf2x16:
return InstGenPacking.PackHalf2x16(context, operation);
case Instruction.TextureSample:
return InstGenMemory.TextureSample(context, operation);
case Instruction.TextureSize:
return InstGenMemory.TextureSize(context, operation);
case Instruction.UnpackHalf2x16:
return InstGenPacking.UnpackHalf2x16(context, operation);
}
}
throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\".");
}
}
}

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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenHelper
{
private static InstInfo[] _infoTbl;
static InstGenHelper()
{
_infoTbl = new InstInfo[(int)Instruction.Count];
Add(Instruction.Absolute, InstType.CallUnary, "abs");
Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract");
Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "bitfieldInsert");
Add(Instruction.BitfieldReverse, InstType.CallUnary, "bitfieldReverse");
Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&", 6);
Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
Add(Instruction.Clamp, InstType.CallTernary, "clamp");
Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==", 5);
Add(Instruction.CompareGreater, InstType.OpBinary, ">", 4);
Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=", 4);
Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=", 4);
Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">", 4);
Add(Instruction.CompareLess, InstType.OpBinary, "<", 4);
Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=", 4);
Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=", 4);
Add(Instruction.CompareLessU32, InstType.OpBinary, "<", 4);
Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=", 5);
Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12);
Add(Instruction.ConvertFPToS32, InstType.CallUnary, "int");
Add(Instruction.ConvertS32ToFP, InstType.CallUnary, "float");
Add(Instruction.ConvertU32ToFP, InstType.CallUnary, "float");
Add(Instruction.Cosine, InstType.CallUnary, "cos");
Add(Instruction.Discard, InstType.OpNullary, "discard");
Add(Instruction.Divide, InstType.OpBinary, "/", 1);
Add(Instruction.EmitVertex, InstType.CallNullary, "EmitVertex");
Add(Instruction.EndPrimitive, InstType.CallNullary, "EndPrimitive");
Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
Add(Instruction.Floor, InstType.CallUnary, "floor");
Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
Add(Instruction.IsNan, InstType.CallUnary, "isnan");
Add(Instruction.LoadConstant, InstType.Special);
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^^", 10);
Add(Instruction.LogicalNot, InstType.OpUnary, "!", 0);
Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||", 11);
Add(Instruction.LoopBreak, InstType.OpNullary, "break");
Add(Instruction.LoopContinue, InstType.OpNullary, "continue");
Add(Instruction.PackHalf2x16, InstType.Special);
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
Add(Instruction.Maximum, InstType.CallBinary, "max");
Add(Instruction.MaximumU32, InstType.CallBinary, "max");
Add(Instruction.Minimum, InstType.CallBinary, "min");
Add(Instruction.MinimumU32, InstType.CallBinary, "min");
Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
Add(Instruction.Negate, InstType.OpUnary, "-", 0);
Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
Add(Instruction.Return, InstType.OpNullary, "return");
Add(Instruction.Sine, InstType.CallUnary, "sin");
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
Add(Instruction.TextureSample, InstType.Special);
Add(Instruction.TextureSize, InstType.Special);
Add(Instruction.Truncate, InstType.CallUnary, "trunc");
Add(Instruction.UnpackHalf2x16, InstType.Special);
}
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
{
_infoTbl[(int)inst] = new InstInfo(flags, opName, precedence);
}
public static InstInfo GetInstructionInfo(Instruction inst)
{
return _infoTbl[(int)(inst & Instruction.Mask)];
}
public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
{
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(node), dstType);
}
public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)
{
InstInfo pInfo = GetInstructionInfo(pInst);
return Enclose(expr, node, pInst, pInfo, isLhs);
}
public static string Enclose(string expr, IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs = false)
{
if (NeedsParenthesis(node, pInst, pInfo, isLhs))
{
expr = "(" + expr + ")";
}
return expr;
}
public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
{
//If the node isn't a operation, then it can only be a operand,
//and those never needs to be surrounded in parenthesis.
if (!(node is AstOperation operation))
{
//This is sort of a special case, if this is a negative constant,
//and it is consumed by a unary operation, we need to put on the parenthesis,
//as in GLSL a sequence like --2 or ~-1 is not valid.
if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
{
return true;
}
return false;
}
if ((pInfo.Type & (InstType.Call | InstType.Special)) != 0)
{
return false;
}
InstInfo info = _infoTbl[(int)(operation.Inst & Instruction.Mask)];
if ((info.Type & (InstType.Call | InstType.Special)) != 0)
{
return false;
}
if (info.Precedence < pInfo.Precedence)
{
return false;
}
if (info.Precedence == pInfo.Precedence && isLhs)
{
return false;
}
if (pInst == operation.Inst && info.Type == InstType.OpBinaryCom)
{
return false;
}
return true;
}
private static bool IsNegativeConst(IAstNode node)
{
if (!(node is AstOperand operand))
{
return false;
}
return operand.Type == OperandType.Constant && operand.Value < 0;
}
}
}

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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenMemory
{
public static string LoadConstant(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(1);
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
offsetExpr = Enclose(offsetExpr, src1, Instruction.ShiftRightS32, isLhs: true);
return OperandManager.GetConstantBufferName(operation.GetSource(0), offsetExpr, context.Config.Type);
}
public static string TextureSample(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
bool isArray = (texOp.Type & TextureType.Array) != 0;
bool isMultisample = (texOp.Type & TextureType.Multisample) != 0;
bool isShadow = (texOp.Type & TextureType.Shadow) != 0;
string texCall = intCoords ? "texelFetch" : "texture";
if (isGather)
{
texCall += "Gather";
}
else if (hasLodLevel && !intCoords)
{
texCall += "Lod";
}
if (hasOffset)
{
texCall += "Offset";
}
else if (hasOffsets)
{
texCall += "Offsets";
}
string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp);
texCall += "(" + samplerName;
int coordsCount = texOp.Type.GetCoordsCount();
int pCount = coordsCount;
int arrayIndexElem = -1;
if (isArray)
{
arrayIndexElem = pCount++;
}
//The sampler 1D shadow overload expects a
//dummy value on the middle of the vector, who knows why...
bool hasDummy1DShadowElem = texOp.Type == (TextureType.Texture1D | TextureType.Shadow);
if (hasDummy1DShadowElem)
{
pCount++;
}
if (isShadow && !isGather)
{
pCount++;
}
//On textureGather*, the comparison value is
//always specified as an extra argument.
bool hasExtraCompareArg = isShadow && isGather;
if (pCount == 5)
{
pCount = 4;
hasExtraCompareArg = true;
}
int srcIndex = isBindless ? 1 : 0;
string Src(VariableType type)
{
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
}
void Append(string str)
{
texCall += ", " + str;
}
VariableType coordType = intCoords ? VariableType.S32 : VariableType.F32;
string AssemblePVector(int count)
{
if (count > 1)
{
string[] elems = new string[count];
for (int index = 0; index < count; index++)
{
if (arrayIndexElem == index)
{
elems[index] = Src(VariableType.S32);
if (!intCoords)
{
elems[index] = "float(" + elems[index] + ")";
}
}
else if (index == 1 && hasDummy1DShadowElem)
{
elems[index] = NumberFormatter.FormatFloat(0);
}
else
{
elems[index] = Src(coordType);
}
}
string prefix = intCoords ? "i" : string.Empty;
return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")";
}
else
{
return Src(coordType);
}
}
Append(AssemblePVector(pCount));
if (hasExtraCompareArg)
{
Append(Src(VariableType.F32));
}
if (isMultisample)
{
Append(Src(VariableType.S32));
}
else if (hasLodLevel)
{
Append(Src(coordType));
}
string AssembleOffsetVector(int count)
{
if (count > 1)
{
string[] elems = new string[count];
for (int index = 0; index < count; index++)
{
elems[index] = Src(VariableType.S32);
}
return "ivec" + count + "(" + string.Join(", ", elems) + ")";
}
else
{
return Src(VariableType.S32);
}
}
if (hasOffset)
{
Append(AssembleOffsetVector(coordsCount));
}
else if (hasOffsets)
{
texCall += $", ivec{coordsCount}[4](";
texCall += AssembleOffsetVector(coordsCount) + ", ";
texCall += AssembleOffsetVector(coordsCount) + ", ";
texCall += AssembleOffsetVector(coordsCount) + ", ";
texCall += AssembleOffsetVector(coordsCount) + ")";
}
if (hasLodBias)
{
Append(Src(VariableType.F32));
}
//textureGather* optional extra component index,
//not needed for shadow samplers.
if (isGather && !isShadow)
{
Append(Src(VariableType.S32));
}
texCall += ")" + (isGather || !isShadow ? GetMask(texOp.ComponentMask) : "");
return texCall;
}
public static string TextureSize(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
string samplerName = OperandManager.GetSamplerName(context.Config.Type, texOp);
IAstNode src0 = operation.GetSource(isBindless ? 1 : 0);
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.ComponentMask)}";
}
private static string GetMask(int compMask)
{
string mask = ".";
for (int index = 0; index < 4; index++)
{
if ((compMask & (1 << index)) != 0)
{
mask += "rgba".Substring(index, 1);
}
}
return mask;
}
}
}

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using Ryujinx.Graphics.Shader.StructuredIr;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenPacking
{
public static string PackHalf2x16(CodeGenContext context, AstOperation operation)
{
IAstNode src0 = operation.GetSource(0);
IAstNode src1 = operation.GetSource(1);
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
return $"packHalf2x16(vec2({src0Expr}, {src1Expr}))";
}
public static string UnpackHalf2x16(CodeGenContext context, AstOperation operation)
{
IAstNode src = operation.GetSource(0);
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
return $"unpackHalf2x16({srcExpr}){GetMask(operation.ComponentMask)}";
}
private static string GetMask(int compMask)
{
string mask = ".";
for (int index = 0; index < 2; index++)
{
if ((compMask & (1 << index)) != 0)
{
mask += "xy".Substring(index, 1);
}
}
return mask;
}
}
}

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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
struct InstInfo
{
public InstType Type { get; }
public string OpName { get; }
public int Precedence { get; }
public InstInfo(InstType type, string opName, int precedence)
{
Type = type;
OpName = opName;
Precedence = precedence;
}
}
}

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using System;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
[Flags]
enum InstType
{
OpNullary = Op | 0,
OpUnary = Op | 1,
OpBinary = Op | 2,
OpTernary = Op | 3,
OpBinaryCom = OpBinary | Comutative,
CallNullary = Call | 0,
CallUnary = Call | 1,
CallBinary = Call | 2,
CallTernary = Call | 3,
CallQuaternary = Call | 4,
Comutative = 1 << 8,
Op = 1 << 9,
Call = 1 << 10,
Special = 1 << 11,
ArityMask = 0xff
}
}

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using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using System.Globalization;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class NumberFormatter
{
private const int MaxDecimal = 256;
public static bool TryFormat(int value, VariableType dstType, out string formatted)
{
if (dstType == VariableType.F32)
{
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
}
else if (dstType == VariableType.S32)
{
formatted = FormatInt(value);
}
else if (dstType == VariableType.U32)
{
formatted = FormatUint((uint)value);
}
else if (dstType == VariableType.Bool)
{
formatted = value != 0 ? "true" : "false";
}
else
{
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
}
return true;
}
public static string FormatFloat(float value)
{
if (!TryFormatFloat(value, out string formatted))
{
throw new ArgumentException("Failed to convert float value to string.");
}
return formatted;
}
public static bool TryFormatFloat(float value, out string formatted)
{
if (float.IsNaN(value) || float.IsInfinity(value))
{
formatted = null;
return false;
}
formatted = value.ToString("G9", CultureInfo.InvariantCulture);
if (!(formatted.Contains('.') ||
formatted.Contains('e') ||
formatted.Contains('E')))
{
formatted += ".0";
}
return true;
}
public static string FormatInt(int value, VariableType dstType)
{
if (dstType == VariableType.S32)
{
return FormatInt(value);
}
else if (dstType == VariableType.U32)
{
return FormatUint((uint)value);
}
else
{
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
}
}
public static string FormatInt(int value)
{
if (value <= MaxDecimal && value >= -MaxDecimal)
{
return value.ToString(CultureInfo.InvariantCulture);
}
return "0x" + value.ToString("X", CultureInfo.InvariantCulture);
}
public static string FormatUint(uint value)
{
if (value <= MaxDecimal && value >= 0)
{
return value.ToString(CultureInfo.InvariantCulture) + "u";
}
return "0x" + value.ToString("X", CultureInfo.InvariantCulture) + "u";
}
}
}

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using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
class OperandManager
{
private static string[] _stagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
private struct BuiltInAttribute
{
public string Name { get; }
public VariableType Type { get; }
public BuiltInAttribute(string name, VariableType type)
{
Name = name;
Type = type;
}
}
private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
new Dictionary<int, BuiltInAttribute>()
{
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("instance", VariableType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) }
};
private Dictionary<AstOperand, string> _locals;
public OperandManager()
{
_locals = new Dictionary<AstOperand, string>();
}
public string DeclareLocal(AstOperand operand)
{
string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
_locals.Add(operand, name);
return name;
}
public string GetExpression(AstOperand operand, GalShaderType shaderType)
{
switch (operand.Type)
{
case OperandType.Attribute:
return GetAttributeName(operand, shaderType);
case OperandType.Constant:
return NumberFormatter.FormatInt(operand.Value);
case OperandType.ConstantBuffer:
return GetConstantBufferName(operand, shaderType);
case OperandType.LocalVariable:
return _locals[operand];
case OperandType.Undefined:
return DefaultNames.UndefinedName;
}
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
}
public static string GetConstantBufferName(AstOperand cbuf, GalShaderType shaderType)
{
string ubName = GetUbName(shaderType, cbuf.CbufSlot);
ubName += "[" + (cbuf.CbufOffset >> 2) + "]";
return ubName + "." + GetSwizzleMask(cbuf.CbufOffset & 3);
}
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, GalShaderType shaderType)
{
//Non-constant slots are not supported.
//It is expected that upstream stages are never going to generate non-constant
//slot access.
AstOperand operand = (AstOperand)slot;
string ubName = GetUbName(shaderType, operand.Value);
string index0 = "[" + offsetExpr + " >> 4]";
string index1 = "[" + offsetExpr + " >> 2 & 3]";
return ubName + index0 + index1;
}
public static string GetOutAttributeName(AstOperand attr, GalShaderType shaderType)
{
return GetAttributeName(attr, shaderType, isOutAttr: true);
}
private static string GetAttributeName(AstOperand attr, GalShaderType shaderType, bool isOutAttr = false)
{
int value = attr.Value;
string swzMask = GetSwizzleMask((value >> 2) & 3);
if (value >= AttributeConsts.UserAttributeBase &&
value < AttributeConsts.UserAttributeEnd)
{
value -= AttributeConsts.UserAttributeBase;
string prefix = isOutAttr
? DefaultNames.OAttributePrefix
: DefaultNames.IAttributePrefix;
string name = $"{prefix}{(value >> 4)}";
if (shaderType == GalShaderType.Geometry && !isOutAttr)
{
name += "[0]";
}
name += "." + swzMask;
return name;
}
else
{
if (value >= AttributeConsts.FragmentOutputColorBase &&
value < AttributeConsts.FragmentOutputColorEnd)
{
value -= AttributeConsts.FragmentOutputColorBase;
return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
}
else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
{
//TODO: There must be a better way to handle this...
if (shaderType == GalShaderType.Fragment)
{
switch (value & ~3)
{
case AttributeConsts.PositionX: return "gl_FragCoord.x";
case AttributeConsts.PositionY: return "gl_FragCoord.y";
case AttributeConsts.PositionZ: return "gl_FragCoord.z";
case AttributeConsts.PositionW: return "1.0";
}
}
string name = builtInAttr.Name;
if (shaderType == GalShaderType.Geometry && !isOutAttr)
{
name = "gl_in[0]." + name;
}
return name;
}
}
return DefaultNames.UndefinedName;
}
public static string GetUbName(GalShaderType shaderType, int slot)
{
string ubName = OperandManager.GetShaderStagePrefix(shaderType);
ubName += "_" + DefaultNames.UniformNamePrefix + slot;
return ubName + "_" + DefaultNames.UniformNameSuffix;
}
public static string GetSamplerName(GalShaderType shaderType, AstTextureOperation texOp)
{
string suffix;
if ((texOp.Flags & TextureFlags.Bindless) != 0)
{
AstOperand operand = texOp.GetSource(0) as AstOperand;
suffix = "_cb" + operand.CbufSlot + "_" + operand.CbufOffset;
}
else
{
suffix = (texOp.Handle - 8).ToString();
}
return GetShaderStagePrefix(shaderType) + "_" + DefaultNames.SamplerNamePrefix + suffix;
}
public static string GetShaderStagePrefix(GalShaderType shaderType)
{
return _stagePrefixes[(int)shaderType];
}
private static string GetSwizzleMask(int value)
{
return "xyzw".Substring(value, 1);
}
public static VariableType GetNodeDestType(IAstNode node)
{
if (node is AstOperation operation)
{
return GetDestVarType(operation.Inst);
}
else if (node is AstOperand operand)
{
if (operand.Type == OperandType.Attribute)
{
if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
{
return builtInAttr.Type;
}
}
return OperandInfo.GetVarType(operand);
}
else
{
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
}
}
}
}

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using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class TypeConversion
{
public static string ReinterpretCast(
CodeGenContext context,
IAstNode node,
VariableType srcType,
VariableType dstType)
{
if (node is AstOperand operand && operand.Type == OperandType.Constant)
{
if (NumberFormatter.TryFormat(operand.Value, dstType, out string formatted))
{
return formatted;
}
}
string expr = InstGen.GetExpression(context, node);
return ReinterpretCast(expr, node, srcType, dstType);
}
private static string ReinterpretCast(string expr, IAstNode node, VariableType srcType, VariableType dstType)
{
if (srcType == dstType)
{
return expr;
}
if (srcType == VariableType.F32)
{
switch (dstType)
{
case VariableType.S32: return $"floatBitsToInt({expr})";
case VariableType.U32: return $"floatBitsToUint({expr})";
}
}
else if (dstType == VariableType.F32)
{
switch (srcType)
{
case VariableType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, VariableType.S32)})";
case VariableType.S32: return $"intBitsToFloat({expr})";
case VariableType.U32: return $"uintBitsToFloat({expr})";
}
}
else if (srcType == VariableType.Bool)
{
return ReinterpretBoolToInt(expr, node, dstType);
}
else if (dstType == VariableType.Bool)
{
expr = InstGenHelper.Enclose(expr, node, Instruction.CompareNotEqual, isLhs: true);
return $"({expr} != 0)";
}
else if (dstType == VariableType.S32)
{
return $"int({expr})";
}
else if (dstType == VariableType.U32)
{
return $"uint({expr})";
}
throw new ArgumentException($"Invalid reinterpret cast from \"{srcType}\" to \"{dstType}\".");
}
private static string ReinterpretBoolToInt(string expr, IAstNode node, VariableType dstType)
{
string trueExpr = NumberFormatter.FormatInt(IrConsts.True, dstType);
string falseExpr = NumberFormatter.FormatInt(IrConsts.False, dstType);
expr = InstGenHelper.Enclose(expr, node, Instruction.ConditionalSelect, isLhs: false);
return $"({expr} ? {trueExpr} : {falseExpr})";
}
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
static class BitfieldExtensions
{
public static bool Extract(this int value, int lsb)
{
return ((int)(value >> lsb) & 1) != 0;
}
public static int Extract(this int value, int lsb, int length)
{
return (int)(value >> lsb) & (int)(uint.MaxValue >> (32 - length));
}
public static bool Extract(this long value, int lsb)
{
return ((int)(value >> lsb) & 1) != 0;
}
public static int Extract(this long value, int lsb, int length)
{
return (int)(value >> lsb) & (int)(uint.MaxValue >> (32 - length));
}
}
}

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using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
class Block
{
public ulong Address { get; set; }
public ulong EndAddress { get; set; }
public Block Next { get; set; }
public Block Branch { get; set; }
public List<OpCode> OpCodes { get; }
public List<OpCodeSsy> SsyOpCodes { get; }
public Block(ulong address)
{
Address = address;
OpCodes = new List<OpCode>();
SsyOpCodes = new List<OpCodeSsy>();
}
public void Split(Block rightBlock)
{
int splitIndex = BinarySearch(OpCodes, rightBlock.Address);
if (OpCodes[splitIndex].Address < rightBlock.Address)
{
splitIndex++;
}
int splitCount = OpCodes.Count - splitIndex;
if (splitCount <= 0)
{
throw new ArgumentException("Can't split at right block address.");
}
rightBlock.EndAddress = EndAddress;
rightBlock.Next = Next;
rightBlock.Branch = Branch;
rightBlock.OpCodes.AddRange(OpCodes.GetRange(splitIndex, splitCount));
rightBlock.UpdateSsyOpCodes();
EndAddress = rightBlock.Address;
Next = rightBlock;
Branch = null;
OpCodes.RemoveRange(splitIndex, splitCount);
UpdateSsyOpCodes();
}
private static int BinarySearch(List<OpCode> opCodes, ulong address)
{
int left = 0;
int middle = 0;
int right = opCodes.Count - 1;
while (left <= right)
{
int size = right - left;
middle = left + (size >> 1);
OpCode opCode = opCodes[middle];
if (address == opCode.Address)
{
break;
}
if (address < opCode.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return middle;
}
public OpCode GetLastOp()
{
if (OpCodes.Count != 0)
{
return OpCodes[OpCodes.Count - 1];
}
return null;
}
public void UpdateSsyOpCodes()
{
SsyOpCodes.Clear();
for (int index = 0; index < OpCodes.Count; index++)
{
if (!(OpCodes[index] is OpCodeSsy op))
{
continue;
}
SsyOpCodes.Add(op);
}
}
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum Condition
{
Less = 1 << 0,
Equal = 1 << 1,
Greater = 1 << 2,
Nan = 1 << 3,
Unsigned = 1 << 4,
Never = 0,
LessOrEqual = Less | Equal,
NotEqual = Less | Greater,
GreaterOrEqual = Greater | Equal,
Number = Greater | Equal | Less,
LessUnordered = Less | Nan,
EqualUnordered = Equal | Nan,
LessOrEqualUnordered = LessOrEqual | Nan,
GreaterUnordered = Greater | Nan,
NotEqualUnordered = NotEqual | Nan,
GreaterOrEqualUnordered = GreaterOrEqual | Nan,
Always = 0xf,
Off = Unsigned | Never,
Lower = Unsigned | Less,
Sff = Unsigned | Equal,
LowerOrSame = Unsigned | LessOrEqual,
Higher = Unsigned | Greater,
Sft = Unsigned | NotEqual,
HigherOrSame = Unsigned | GreaterOrEqual,
Oft = Unsigned | Always,
CsmTa = 0x18,
CsmTr = 0x19,
CsmMx = 0x1a,
FcsmTa = 0x1b,
FcsmTr = 0x1c,
FcsmMx = 0x1d,
Rle = 0x1e,
Rgt = 0x1f
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum ConditionalOperation
{
False = 0,
True = 1,
Zero = 2,
NotZero = 3
}
}

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using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Shader.Instructions;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Decoders
{
static class Decoder
{
private const long HeaderSize = 0x50;
private delegate object OpActivator(InstEmitter emitter, ulong address, long opCode);
private static ConcurrentDictionary<Type, OpActivator> _opActivators;
static Decoder()
{
_opActivators = new ConcurrentDictionary<Type, OpActivator>();
}
public static Block[] Decode(IGalMemory memory, ulong address)
{
List<Block> blocks = new List<Block>();
Queue<Block> workQueue = new Queue<Block>();
Dictionary<ulong, Block> visited = new Dictionary<ulong, Block>();
Block GetBlock(ulong blkAddress)
{
if (!visited.TryGetValue(blkAddress, out Block block))
{
block = new Block(blkAddress);
workQueue.Enqueue(block);
visited.Add(blkAddress, block);
}
return block;
}
ulong startAddress = address + HeaderSize;
GetBlock(startAddress);
while (workQueue.TryDequeue(out Block currBlock))
{
//Check if the current block is inside another block.
if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
{
Block nBlock = blocks[nBlkIndex];
if (nBlock.Address == currBlock.Address)
{
throw new InvalidOperationException("Found duplicate block address on the list.");
}
nBlock.Split(currBlock);
blocks.Insert(nBlkIndex + 1, currBlock);
continue;
}
//If we have a block after the current one, set the limit address.
ulong limitAddress = ulong.MaxValue;
if (nBlkIndex != blocks.Count)
{
Block nBlock = blocks[nBlkIndex];
int nextIndex = nBlkIndex + 1;
if (nBlock.Address < currBlock.Address && nextIndex < blocks.Count)
{
limitAddress = blocks[nextIndex].Address;
}
else if (nBlock.Address > currBlock.Address)
{
limitAddress = blocks[nBlkIndex].Address;
}
}
FillBlock(memory, currBlock, limitAddress, startAddress);
if (currBlock.OpCodes.Count != 0)
{
foreach (OpCodeSsy ssyOp in currBlock.SsyOpCodes)
{
GetBlock(ssyOp.GetAbsoluteAddress());
}
//Set child blocks. "Branch" is the block the branch instruction
//points to (when taken), "Next" is the block at the next address,
//executed when the branch is not taken. For Unconditional Branches
//or end of program, Next is null.
OpCode lastOp = currBlock.GetLastOp();
if (lastOp is OpCodeBranch op)
{
currBlock.Branch = GetBlock(op.GetAbsoluteAddress());
}
if (!IsUnconditionalBranch(lastOp))
{
currBlock.Next = GetBlock(currBlock.EndAddress);
}
}
//Insert the new block on the list (sorted by address).
if (blocks.Count != 0)
{
Block nBlock = blocks[nBlkIndex];
blocks.Insert(nBlkIndex + (nBlock.Address < currBlock.Address ? 1 : 0), currBlock);
}
else
{
blocks.Add(currBlock);
}
}
foreach (Block ssyBlock in blocks.Where(x => x.SsyOpCodes.Count != 0))
{
for (int ssyIndex = 0; ssyIndex < ssyBlock.SsyOpCodes.Count; ssyIndex++)
{
PropagateSsy(visited, ssyBlock, ssyIndex);
}
}
return blocks.ToArray();
}
private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
{
index = 0;
int left = 0;
int right = blocks.Count - 1;
while (left <= right)
{
int size = right - left;
int middle = left + (size >> 1);
Block block = blocks[middle];
index = middle;
if (address >= block.Address && address < block.EndAddress)
{
return true;
}
if (address < block.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return false;
}
private static void FillBlock(
IGalMemory memory,
Block block,
ulong limitAddress,
ulong startAddress)
{
ulong address = block.Address;
do
{
if (address >= limitAddress)
{
break;
}
//Ignore scheduling instructions, which are written every 32 bytes.
if (((address - startAddress) & 0x1f) == 0)
{
address += 8;
continue;
}
uint word0 = (uint)memory.ReadInt32((long)(address + 0));
uint word1 = (uint)memory.ReadInt32((long)(address + 4));
ulong opAddress = address;
address += 8;
long opCode = word0 | (long)word1 << 32;
(InstEmitter emitter, Type opCodeType) = OpCodeTable.GetEmitter(opCode);
if (emitter == null)
{
//TODO: Warning, illegal encoding.
continue;
}
OpCode op = MakeOpCode(opCodeType, emitter, opAddress, opCode);
block.OpCodes.Add(op);
}
while (!IsBranch(block.GetLastOp()));
block.EndAddress = address;
block.UpdateSsyOpCodes();
}
private static bool IsUnconditionalBranch(OpCode opCode)
{
return IsUnconditional(opCode) && IsBranch(opCode);
}
private static bool IsUnconditional(OpCode opCode)
{
if (opCode is OpCodeExit op && op.Condition != Condition.Always)
{
return false;
}
return opCode.Predicate.Index == RegisterConsts.PredicateTrueIndex && !opCode.InvertPredicate;
}
private static bool IsBranch(OpCode opCode)
{
return (opCode is OpCodeBranch && opCode.Emitter != InstEmit.Ssy) ||
opCode is OpCodeSync ||
opCode is OpCodeExit;
}
private static OpCode MakeOpCode(Type type, InstEmitter emitter, ulong address, long opCode)
{
if (type == null)
{
throw new ArgumentNullException(nameof(type));
}
OpActivator createInstance = _opActivators.GetOrAdd(type, CacheOpActivator);
return (OpCode)createInstance(emitter, address, opCode);
}
private static OpActivator CacheOpActivator(Type type)
{
Type[] argTypes = new Type[] { typeof(InstEmitter), typeof(ulong), typeof(long) };
DynamicMethod mthd = new DynamicMethod($"Make{type.Name}", type, argTypes);
ILGenerator generator = mthd.GetILGenerator();
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Ldarg_2);
generator.Emit(OpCodes.Newobj, type.GetConstructor(argTypes));
generator.Emit(OpCodes.Ret);
return (OpActivator)mthd.CreateDelegate(typeof(OpActivator));
}
private struct PathBlockState
{
public Block Block { get; }
private enum RestoreType
{
None,
PopSsy,
PushSync
}
private RestoreType _restoreType;
private ulong _restoreValue;
public bool ReturningFromVisit => _restoreType != RestoreType.None;
public PathBlockState(Block block)
{
Block = block;
_restoreType = RestoreType.None;
_restoreValue = 0;
}
public PathBlockState(int oldSsyStackSize)
{
Block = null;
_restoreType = RestoreType.PopSsy;
_restoreValue = (ulong)oldSsyStackSize;
}
public PathBlockState(ulong syncAddress)
{
Block = null;
_restoreType = RestoreType.PushSync;
_restoreValue = syncAddress;
}
public void RestoreStackState(Stack<ulong> ssyStack)
{
if (_restoreType == RestoreType.PushSync)
{
ssyStack.Push(_restoreValue);
}
else if (_restoreType == RestoreType.PopSsy)
{
while (ssyStack.Count > (uint)_restoreValue)
{
ssyStack.Pop();
}
}
}
}
private static void PropagateSsy(Dictionary<ulong, Block> blocks, Block ssyBlock, int ssyIndex)
{
OpCodeSsy ssyOp = ssyBlock.SsyOpCodes[ssyIndex];
Stack<PathBlockState> workQueue = new Stack<PathBlockState>();
HashSet<Block> visited = new HashSet<Block>();
Stack<ulong> ssyStack = new Stack<ulong>();
void Push(PathBlockState pbs)
{
if (pbs.Block == null || visited.Add(pbs.Block))
{
workQueue.Push(pbs);
}
}
Push(new PathBlockState(ssyBlock));
while (workQueue.TryPop(out PathBlockState pbs))
{
if (pbs.ReturningFromVisit)
{
pbs.RestoreStackState(ssyStack);
continue;
}
Block current = pbs.Block;
int ssyOpCodesCount = current.SsyOpCodes.Count;
if (ssyOpCodesCount != 0)
{
Push(new PathBlockState(ssyStack.Count));
for (int index = ssyIndex; index < ssyOpCodesCount; index++)
{
ssyStack.Push(current.SsyOpCodes[index].GetAbsoluteAddress());
}
}
ssyIndex = 0;
if (current.Next != null)
{
Push(new PathBlockState(current.Next));
}
if (current.Branch != null)
{
Push(new PathBlockState(current.Branch));
}
else if (current.GetLastOp() is OpCodeSync op)
{
ulong syncAddress = ssyStack.Pop();
if (ssyStack.Count == 0)
{
ssyStack.Push(syncAddress);
op.Targets.Add(ssyOp, op.Targets.Count);
ssyOp.Syncs.TryAdd(op, Local());
}
else
{
Push(new PathBlockState(syncAddress));
Push(new PathBlockState(blocks[syncAddress]));
}
}
}
}
}
}

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using System;
namespace Ryujinx.Graphics.Shader.Decoders
{
static class DecoderHelper
{
public static int DecodeS20Immediate(long opCode)
{
int imm = opCode.Extract(20, 19);
bool negate = opCode.Extract(56);
if (negate)
{
imm = -imm;
}
return imm;
}
public static int Decode2xF10Immediate(long opCode)
{
int immH0 = opCode.Extract(20, 9);
int immH1 = opCode.Extract(30, 9);
bool negateH0 = opCode.Extract(29);
bool negateH1 = opCode.Extract(56);
if (negateH0)
{
immH0 |= 1 << 9;
}
if (negateH1)
{
immH1 |= 1 << 9;
}
return immH1 << 22 | immH0 << 6;
}
public static float DecodeF20Immediate(long opCode)
{
int imm = opCode.Extract(20, 19);
bool negate = opCode.Extract(56);
imm <<= 12;
if (negate)
{
imm |= 1 << 31;
}
return BitConverter.Int32BitsToSingle(imm);
}
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum FPHalfSwizzle
{
FP16 = 0,
FP32 = 1,
DupH0 = 2,
DupH1 = 3
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum FPType
{
FP16 = 1,
FP32 = 2,
FP64 = 3
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum FmulScale
{
None = 0,
Divide2 = 1,
Divide4 = 2,
Divide8 = 3,
Multiply8 = 4,
Multiply4 = 5,
Multiply2 = 6
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCode
{
InstEmitter Emitter { get; }
ulong Address { get; }
long RawOpCode { get; }
Register Predicate { get; }
bool InvertPredicate { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeAlu : IOpCodeRd, IOpCodeRa
{
Register Predicate39 { get; }
bool InvertP { get; }
bool Extended { get; }
bool SetCondCode { get; }
bool Saturate { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeCbuf : IOpCode
{
int Offset { get; }
int Slot { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeFArith : IOpCodeAlu
{
RoundingMode RoundingMode { get; }
FmulScale Scale { get; }
bool FlushToZero { get; }
bool AbsoluteA { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeHfma : IOpCode
{
bool NegateB { get; }
bool NegateC { get; }
bool Saturate { get; }
FPHalfSwizzle SwizzleA { get; }
FPHalfSwizzle SwizzleB { get; }
FPHalfSwizzle SwizzleC { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeImm : IOpCode
{
int Immediate { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeImmF : IOpCode
{
float Immediate { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeLop : IOpCodeAlu
{
LogicalOperation LogicalOp { get; }
bool InvertA { get; }
bool InvertB { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeRa : IOpCode
{
Register Ra { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeRc : IOpCode
{
Register Rc { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeRd : IOpCode
{
Register Rd { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeReg : IOpCode
{
Register Rb { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
interface IOpCodeRegCbuf : IOpCodeRc
{
int Offset { get; }
int Slot { get; }
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum IntegerCondition
{
Less = 1 << 0,
Equal = 1 << 1,
Greater = 1 << 2,
Never = 0,
LessOrEqual = Less | Equal,
NotEqual = Less | Greater,
GreaterOrEqual = Greater | Equal,
Number = Greater | Equal | Less,
Always = 7
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum IntegerHalfPart
{
B32 = 0,
H0 = 1,
H1 = 2
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum IntegerShift
{
NoShift = 0,
ShiftRight = 1,
ShiftLeft = 2
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum IntegerSize
{
U8 = 0,
S8 = 1,
U16 = 2,
S16 = 3,
B32 = 4,
B64 = 5
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum IntegerType
{
U8 = 0,
U16 = 1,
U32 = 2,
U64 = 3,
S8 = 4,
S16 = 5,
S32 = 6,
S64 = 7
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum LogicalOperation
{
And = 0,
Or = 1,
ExclusiveOr = 2,
Passthrough = 3
}
}

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namespace Ryujinx.Graphics.Shader.Decoders
{
enum MufuOperation
{
Cosine = 0,
Sine = 1,
ExponentB2 = 2,
LogarithmB2 = 3,
Reciprocal = 4,
ReciprocalSquareRoot = 5,
Reciprocal64H = 6,
ReciprocalSquareRoot64H = 7,
SquareRoot = 8
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCode
{
public InstEmitter Emitter { get; }
public ulong Address { get; }
public long RawOpCode { get; }
public Register Predicate { get; protected set; }
public bool InvertPredicate { get; protected set; }
//When inverted, the always true predicate == always false.
public bool NeverExecute => Predicate.Index == RegisterConsts.PredicateTrueIndex && InvertPredicate;
public OpCode(InstEmitter emitter, ulong address, long opCode)
{
Emitter = emitter;
Address = address;
RawOpCode = opCode;
Predicate = new Register(opCode.Extract(16, 3), RegisterType.Predicate);
InvertPredicate = opCode.Extract(19);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAlu : OpCode, IOpCodeAlu, IOpCodeRc
{
public Register Rd { get; }
public Register Ra { get; }
public Register Rc { get; }
public Register Predicate39 { get; }
public int ByteSelection { get; }
public bool InvertP { get; }
public bool Extended { get; protected set; }
public bool SetCondCode { get; protected set; }
public bool Saturate { get; protected set; }
public OpCodeAlu(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
ByteSelection = opCode.Extract(41, 2);
InvertP = opCode.Extract(42);
Extended = opCode.Extract(43);
SetCondCode = opCode.Extract(47);
Saturate = opCode.Extract(50);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAluCbuf : OpCodeAlu, IOpCodeCbuf
{
public int Offset { get; }
public int Slot { get; }
public OpCodeAluCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Offset = opCode.Extract(20, 14);
Slot = opCode.Extract(34, 5);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAluImm : OpCodeAlu, IOpCodeImm
{
public int Immediate { get; }
public OpCodeAluImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Immediate = DecoderHelper.DecodeS20Immediate(opCode);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAluImm2x10 : OpCodeAlu, IOpCodeImm
{
public int Immediate { get; }
public OpCodeAluImm2x10(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Immediate = DecoderHelper.Decode2xF10Immediate(opCode);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAluImm32 : OpCodeAlu, IOpCodeImm
{
public int Immediate { get; }
public OpCodeAluImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Immediate = opCode.Extract(20, 32);
SetCondCode = opCode.Extract(52);
Extended = opCode.Extract(53);
Saturate = opCode.Extract(54);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAluReg : OpCodeAlu, IOpCodeReg
{
public Register Rb { get; protected set; }
public OpCodeAluReg(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAluRegCbuf : OpCodeAluReg, IOpCodeRegCbuf
{
public int Offset { get; }
public int Slot { get; }
public OpCodeAluRegCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Offset = opCode.Extract(20, 14);
Slot = opCode.Extract(34, 5);
Rb = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeAttribute : OpCodeAluReg
{
public int AttributeOffset { get; }
public int Count { get; }
public OpCodeAttribute(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
AttributeOffset = opCode.Extract(20, 10);
Count = opCode.Extract(47, 2) + 1;
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeBranch : OpCode
{
public int Offset { get; }
public OpCodeBranch(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Offset = ((int)(opCode >> 20) << 8) >> 8;
}
public ulong GetAbsoluteAddress()
{
return (ulong)((long)Address + (long)Offset + 8);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeExit : OpCode
{
public Condition Condition { get; }
public OpCodeExit(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Condition = (Condition)opCode.Extract(0, 5);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArith : OpCodeAlu, IOpCodeFArith
{
public RoundingMode RoundingMode { get; }
public FmulScale Scale { get; }
public bool FlushToZero { get; }
public bool AbsoluteA { get; }
public OpCodeFArith(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
RoundingMode = (RoundingMode)opCode.Extract(39, 2);
Scale = (FmulScale)opCode.Extract(41, 3);
FlushToZero = opCode.Extract(44);
AbsoluteA = opCode.Extract(46);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArithCbuf : OpCodeFArith, IOpCodeCbuf
{
public int Offset { get; }
public int Slot { get; }
public OpCodeFArithCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Offset = opCode.Extract(20, 14);
Slot = opCode.Extract(34, 5);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArithImm : OpCodeFArith, IOpCodeImmF
{
public float Immediate { get; }
public OpCodeFArithImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Immediate = DecoderHelper.DecodeF20Immediate(opCode);
}
}
}

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using Ryujinx.Graphics.Shader.Instructions;
using System;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeFArithImm32 : OpCodeAlu, IOpCodeFArith, IOpCodeImmF
{
public RoundingMode RoundingMode => RoundingMode.ToNearest;
public FmulScale Scale => FmulScale.None;
public bool FlushToZero { get; }
public bool AbsoluteA { get; }
public float Immediate { get; }
public OpCodeFArithImm32(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
int imm = opCode.Extract(20, 32);
Immediate = BitConverter.Int32BitsToSingle(imm);
SetCondCode = opCode.Extract(52);
AbsoluteA = opCode.Extract(54);
FlushToZero = opCode.Extract(55);
Saturate = false;
}
}
}

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