nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)

* nvservice: add a lock to NvHostEvent

* Disable surface flinger release fence and readd infinite timeout

* FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway

* surfaceflinger: remove leftovers from the release fence

* Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
This commit is contained in:
Thog 2020-05-02 22:47:06 +02:00 committed by GitHub
parent 0a3b75ae2b
commit 764891e670
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4 changed files with 237 additions and 211 deletions

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@ -112,14 +112,10 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
throw new ArgumentOutOfRangeException(nameof(id)); throw new ArgumentOutOfRangeException(nameof(id));
} }
bool warnAboutTimeout = false;
// TODO: Remove this when GPU channel scheduling will be implemented. // TODO: Remove this when GPU channel scheduling will be implemented.
if (timeout == Timeout.InfiniteTimeSpan) if (timeout == Timeout.InfiniteTimeSpan)
{ {
timeout = TimeSpan.FromSeconds(1); timeout = TimeSpan.FromSeconds(1);
warnAboutTimeout = true;
} }
using (ManualResetEvent waitEvent = new ManualResetEvent(false)) using (ManualResetEvent waitEvent = new ManualResetEvent(false))
@ -134,11 +130,8 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
bool signaled = waitEvent.WaitOne(timeout); bool signaled = waitEvent.WaitOne(timeout);
if (!signaled && info != null) if (!signaled && info != null)
{
if (warnAboutTimeout)
{ {
Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution..."); Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
}
_syncpoints[id].UnregisterCallback(info); _syncpoints[id].UnregisterCallback(info);
} }

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@ -94,6 +94,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
} }
private KEvent QueryEvent(uint eventId) private KEvent QueryEvent(uint eventId)
{
lock (_events)
{ {
uint eventSlot; uint eventSlot;
uint syncpointId; uint syncpointId;
@ -116,6 +118,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return _events[eventSlot].Event; return _events[eventSlot].Event;
} }
}
public override NvInternalResult QueryEvent(out int eventHandle, uint eventId) public override NvInternalResult QueryEvent(out int eventHandle, uint eventId)
{ {
@ -225,6 +228,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
} }
private NvInternalResult EventRegister(ref uint userEventId) private NvInternalResult EventRegister(ref uint userEventId)
{
lock (_events)
{ {
NvInternalResult result = EventUnregister(ref userEventId); NvInternalResult result = EventUnregister(ref userEventId);
@ -236,7 +241,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return result; return result;
} }
}
private NvInternalResult EventUnregister(ref uint userEventId) private NvInternalResult EventUnregister(ref uint userEventId)
{
lock (_events)
{ {
if (userEventId >= EventsCount) if (userEventId >= EventsCount)
{ {
@ -262,8 +271,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return NvInternalResult.Busy; return NvInternalResult.Busy;
} }
}
private NvInternalResult EventKill(ref ulong eventMask) private NvInternalResult EventKill(ref ulong eventMask)
{
lock (_events)
{ {
NvInternalResult result = NvInternalResult.Success; NvInternalResult result = NvInternalResult.Success;
@ -282,6 +294,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return result; return result;
} }
}
private NvInternalResult EventSignal(ref uint userEventId) private NvInternalResult EventSignal(ref uint userEventId)
{ {
@ -292,6 +305,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return NvInternalResult.InvalidInput; return NvInternalResult.InvalidInput;
} }
lock (_events)
{
NvHostEvent hostEvent = _events[eventId]; NvHostEvent hostEvent = _events[eventId];
if (hostEvent == null) if (hostEvent == null)
@ -299,6 +314,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return NvInternalResult.InvalidInput; return NvInternalResult.InvalidInput;
} }
lock (hostEvent.Lock)
{
NvHostEventState oldState = hostEvent.State; NvHostEventState oldState = hostEvent.State;
if (oldState == NvHostEventState.Waiting) if (oldState == NvHostEventState.Waiting)
@ -314,6 +332,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return NvInternalResult.Success; return NvInternalResult.Success;
} }
}
}
private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max) private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max)
{ {
@ -379,6 +399,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
uint eventIndex; uint eventIndex;
lock (_events)
{
if (isWaitEventAsyncCmd) if (isWaitEventAsyncCmd)
{ {
eventIndex = value; eventIndex = value;
@ -392,13 +414,16 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
} }
else else
{ {
hostEvent = GetFreeEvent(fence.Id, out eventIndex); hostEvent = GetFreeEventLocked(fence.Id, out eventIndex);
} }
if (hostEvent != null && if (hostEvent != null)
(hostEvent.State == NvHostEventState.Available || {
lock (hostEvent.Lock)
{
if (hostEvent.State == NvHostEventState.Available ||
hostEvent.State == NvHostEventState.Signaled || hostEvent.State == NvHostEventState.Signaled ||
hostEvent.State == NvHostEventState.Cancelled)) hostEvent.State == NvHostEventState.Cancelled)
{ {
bool timedOut = hostEvent.Wait(_device.Gpu, fence); bool timedOut = hostEvent.Wait(_device.Gpu, fence);
@ -435,11 +460,20 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
result = NvInternalResult.InvalidInput; result = NvInternalResult.InvalidInput;
} }
}
}
else
{
Logger.PrintError(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
result = NvInternalResult.InvalidInput;
}
}
return result; return result;
} }
public NvHostEvent GetFreeEvent(uint id, out uint eventIndex) private NvHostEvent GetFreeEventLocked(uint id, out uint eventIndex)
{ {
eventIndex = EventsCount; eventIndex = EventsCount;
@ -490,12 +524,16 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
{ {
Logger.PrintWarning(LogClass.ServiceNv, "Closing channel"); Logger.PrintWarning(LogClass.ServiceNv, "Closing channel");
lock (_events)
{
// If the device file need to be closed, cancel all user events and dispose events. // If the device file need to be closed, cancel all user events and dispose events.
for (int i = 0; i < _events.Length; i++) for (int i = 0; i < _events.Length; i++)
{ {
NvHostEvent evnt = _events[i]; NvHostEvent evnt = _events[i];
if (evnt != null) if (evnt != null)
{
lock (evnt.Lock)
{ {
if (evnt.State == NvHostEventState.Waiting) if (evnt.State == NvHostEventState.Waiting)
{ {
@ -526,4 +564,6 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
} }
} }
} }
}
}
} }

View File

@ -21,6 +21,8 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
private NvFence _previousFailingFence; private NvFence _previousFailingFence;
private uint _failingCount; private uint _failingCount;
public object Lock = new object();
/// <summary> /// <summary>
/// Max failing count until waiting on CPU. /// Max failing count until waiting on CPU.
/// FIXME: This seems enough for most of the cases, reduce if needed. /// FIXME: This seems enough for most of the cases, reduce if needed.
@ -49,14 +51,9 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
_failingCount = 0; _failingCount = 0;
} }
public void Reset()
{
Fence.Id = 0;
Fence.Value = 0;
State = NvHostEventState.Available;
}
private void Signal() private void Signal()
{
lock (Lock)
{ {
NvHostEventState oldState = State; NvHostEventState oldState = State;
@ -69,15 +66,21 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
State = NvHostEventState.Signaled; State = NvHostEventState.Signaled;
} }
}
private void GpuSignaled() private void GpuSignaled()
{
lock (Lock)
{ {
ResetFailingState(); ResetFailingState();
Signal(); Signal();
} }
}
public void Cancel(GpuContext gpuContext) public void Cancel(GpuContext gpuContext)
{
lock (Lock)
{ {
if (_waiterInformation != null) if (_waiterInformation != null)
{ {
@ -99,8 +102,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
Event.WritableEvent.Clear(); Event.WritableEvent.Clear();
} }
}
public bool Wait(GpuContext gpuContext, NvFence fence) public bool Wait(GpuContext gpuContext, NvFence fence)
{
lock (Lock)
{ {
Fence = fence; Fence = fence;
State = NvHostEventState.Waiting; State = NvHostEventState.Waiting;
@ -128,6 +134,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return true; return true;
} }
} }
}
public string DumpState(GpuContext gpuContext) public string DumpState(GpuContext gpuContext)
{ {

View File

@ -26,8 +26,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private Stopwatch _chrono; private Stopwatch _chrono;
private AndroidFence _vblankFence;
private long _ticks; private long _ticks;
private long _ticksPerFrame; private long _ticksPerFrame;
@ -49,7 +47,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{ {
public Layer Layer; public Layer Layer;
public BufferItem Item; public BufferItem Item;
public AndroidFence Fence;
} }
public SurfaceFlinger(Switch device) public SurfaceFlinger(Switch device)
@ -69,13 +66,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
UpdateSwapInterval(1); UpdateSwapInterval(1);
_vblankFence = AndroidFence.NoFence;
_vblankFence.AddFence(new NvFence
{
Id = NvHostSyncpt.VBlank0SyncpointId,
Value = 0
});
_composerThread.Start(); _composerThread.Start();
} }
@ -222,8 +212,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{ {
lock (Lock) lock (Lock)
{ {
_vblankFence.NvFences[0].Increment(_device.Gpu);
// TODO: support multilayers (& multidisplay ?) // TODO: support multilayers (& multidisplay ?)
if (_layers.Count == 0) if (_layers.Count == 0)
{ {
@ -298,14 +286,10 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
flipX, flipX,
flipY); flipY);
// Enforce that dequeueBuffer wait for the next vblank
_vblankFence.NvFences[0].Value++;
TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
{ {
Layer = layer, Layer = layer,
Item = item, Item = item,
Fence = _vblankFence
}; };
_device.Gpu.Window.EnqueueFrameThreadSafe( _device.Gpu.Window.EnqueueFrameThreadSafe(
@ -330,7 +314,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private void ReleaseBuffer(TextureCallbackInformation information) private void ReleaseBuffer(TextureCallbackInformation information)
{ {
information.Layer.Consumer.ReleaseBuffer(information.Item, ref information.Fence); AndroidFence fence = AndroidFence.NoFence;
information.Layer.Consumer.ReleaseBuffer(information.Item, ref fence);
} }
private void AcquireBuffer(GpuContext ignored, object obj) private void AcquireBuffer(GpuContext ignored, object obj)