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GPU: Allow depth textures to be loaded (#511)
Allow depth textures to be loaded when their component types do not match.
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@ -147,16 +147,16 @@ namespace Ryujinx.Graphics.Texture
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GalTextureType AType,
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GalTextureType AType,
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bool ConvSrgb)
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bool ConvSrgb)
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{
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{
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if (RType != GType || RType != BType || RType != AType)
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{
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throw new NotImplementedException("Per component types are not implemented!");
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}
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if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
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if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
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{
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{
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throw new NotImplementedException($"Format 0x{((int)Format):x} not implemented!");
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throw new NotImplementedException($"Format 0x{((int)Format):x} not implemented!");
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}
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}
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if (!HasDepth(ImageFormat) && (RType != GType || RType != BType || RType != AType))
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{
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throw new NotImplementedException($"Per component types are not implemented!");
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}
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GalImageFormat FormatType = ConvSrgb ? Srgb : GetFormatType(RType);
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GalImageFormat FormatType = ConvSrgb ? Srgb : GetFormatType(RType);
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GalImageFormat CombinedFormat = (ImageFormat & GalImageFormat.FormatMask) | FormatType;
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GalImageFormat CombinedFormat = (ImageFormat & GalImageFormat.FormatMask) | FormatType;
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