Refactor the friend namespace (#721)

* Refactor the friend namespace and UInt128

This commit also:
- Fix GetFriendsList arguments ordering.
- Add GetFriendListIds.
- Expose the permission level of the port instance.
- InvalidUUID => InvalidArgument

* friend: add all cmds as commments

* add Friend structure layout

* Rename FriendErr to FriendError

* Accurately implement INotificationService

* Fix singleton lock of NotificationEventHandler

* Address comments

* Add comments for IDaemonSuspendSessionService cmds

* Explicitly define the Charset when needed

Also make "Nickname" a string

* Address gdk's comments
This commit is contained in:
Thomas Guillemard 2019-07-04 17:14:17 +02:00 committed by Ac_K
parent b2b736abc2
commit 789cdba8b5
13 changed files with 576 additions and 82 deletions

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@ -32,7 +32,7 @@ namespace Ryujinx.HLE.FileSystem
currentTitleId = context.Process.TitleId; currentTitleId = context.Process.TitleId;
} }
string saveAccount = saveMetaData.UserId.IsZero() ? "savecommon" : saveMetaData.UserId.ToString(); string saveAccount = saveMetaData.UserId.IsNull ? "savecommon" : saveMetaData.UserId.ToString();
string savePath = Path.Combine(baseSavePath, string savePath = Path.Combine(baseSavePath,
saveMetaData.SaveId.ToString("x16"), saveMetaData.SaveId.ToString("x16"),

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@ -1,7 +0,0 @@
namespace Ryujinx.HLE.HOS.Services.Friend
{
static class FriendErr
{
public const int InvalidArgument = 2;
}
}

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@ -0,0 +1,8 @@
namespace Ryujinx.HLE.HOS.Services.Friend
{
static class FriendError
{
public const int InvalidArgument = 2;
public const int NotificationQueueEmpty = 15;
}
}

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@ -0,0 +1,19 @@
using System;
namespace Ryujinx.HLE.HOS.Services.Friend
{
[Flags]
enum FriendServicePermissionLevel
{
UserMask = 1,
OverlayMask = 2,
ManagerMask = 4,
SystemMask = 8,
Admin = -1,
User = UserMask,
Overlay = UserMask | OverlayMask,
Manager = UserMask | OverlayMask | ManagerMask,
System = UserMask | SystemMask
}
}

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@ -7,14 +7,22 @@ namespace Ryujinx.HLE.HOS.Services.Friend
{ {
private Dictionary<int, ServiceProcessRequest> _commands; private Dictionary<int, ServiceProcessRequest> _commands;
private FriendServicePermissionLevel PermissionLevel;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands; public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public IDaemonSuspendSessionService() public IDaemonSuspendSessionService(FriendServicePermissionLevel permissionLevel)
{ {
_commands = new Dictionary<int, ServiceProcessRequest> _commands = new Dictionary<int, ServiceProcessRequest>
{ {
// ... //{ 0, Unknown0 }, // 4.0.0+
//{ 1, Unknown1 }, // 4.0.0+
//{ 2, Unknown2 }, // 4.0.0+
//{ 3, Unknown3 }, // 4.0.0+
//{ 4, Unknown4 }, // 4.0.0+
}; };
PermissionLevel = permissionLevel;
} }
} }
} }

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@ -1,8 +1,13 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.SystemState; using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Utilities; using Ryujinx.HLE.Utilities;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Services.Friend namespace Ryujinx.HLE.HOS.Services.Friend
{ {
@ -10,64 +15,174 @@ namespace Ryujinx.HLE.HOS.Services.Friend
{ {
private Dictionary<int, ServiceProcessRequest> _commands; private Dictionary<int, ServiceProcessRequest> _commands;
private FriendServicePermissionLevel _permissionLevel;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands; public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public IFriendService() public IFriendService(FriendServicePermissionLevel permissionLevel)
{ {
_commands = new Dictionary<int, ServiceProcessRequest> _commands = new Dictionary<int, ServiceProcessRequest>
{ {
{ 10101, GetFriendList }, //{ 0, GetCompletionEvent },
{ 10600, DeclareOpenOnlinePlaySession }, //{ 1, Cancel },
{ 10601, DeclareCloseOnlinePlaySession }, { 10100, GetFriendListIds },
{ 10610, UpdateUserPresence } { 10101, GetFriendList },
//{ 10102, UpdateFriendInfo },
//{ 10110, GetFriendProfileImage },
//{ 10200, SendFriendRequestForApplication },
//{ 10211, AddFacedFriendRequestForApplication },
//{ 10400, GetBlockedUserListIds },
//{ 10500, GetProfileList },
{ 10600, DeclareOpenOnlinePlaySession },
{ 10601, DeclareCloseOnlinePlaySession },
{ 10610, UpdateUserPresence },
//{ 10700, GetPlayHistoryRegistrationKey },
//{ 10701, GetPlayHistoryRegistrationKeyWithNetworkServiceAccountId },
//{ 10702, AddPlayHistory },
//{ 11000, GetProfileImageUrl },
//{ 20100, GetFriendCount },
//{ 20101, GetNewlyFriendCount },
//{ 20102, GetFriendDetailedInfo },
//{ 20103, SyncFriendList },
//{ 20104, RequestSyncFriendList },
//{ 20110, LoadFriendSetting },
//{ 20200, GetReceivedFriendRequestCount },
//{ 20201, GetFriendRequestList },
//{ 20300, GetFriendCandidateList },
//{ 20301, GetNintendoNetworkIdInfo }, // 3.0.0+
//{ 20302, GetSnsAccountLinkage }, // 5.0.0+
//{ 20303, GetSnsAccountProfile }, // 5.0.0+
//{ 20304, GetSnsAccountFriendList }, // 5.0.0+
//{ 20400, GetBlockedUserList },
//{ 20401, SyncBlockedUserList },
//{ 20500, GetProfileExtraList },
//{ 20501, GetRelationship },
//{ 20600, GetUserPresenceView },
//{ 20700, GetPlayHistoryList },
//{ 20701, GetPlayHistoryStatistics },
//{ 20800, LoadUserSetting },
//{ 20801, SyncUserSetting },
//{ 20900, RequestListSummaryOverlayNotification },
//{ 21000, GetExternalApplicationCatalog },
//{ 30100, DropFriendNewlyFlags },
//{ 30101, DeleteFriend },
//{ 30110, DropFriendNewlyFlag },
//{ 30120, ChangeFriendFavoriteFlag },
//{ 30121, ChangeFriendOnlineNotificationFlag },
//{ 30200, SendFriendRequest },
//{ 30201, SendFriendRequestWithApplicationInfo },
//{ 30202, CancelFriendRequest },
//{ 30203, AcceptFriendRequest },
//{ 30204, RejectFriendRequest },
//{ 30205, ReadFriendRequest },
//{ 30210, GetFacedFriendRequestRegistrationKey },
//{ 30211, AddFacedFriendRequest },
//{ 30212, CancelFacedFriendRequest },
//{ 30213, GetFacedFriendRequestProfileImage },
//{ 30214, GetFacedFriendRequestProfileImageFromPath },
//{ 30215, SendFriendRequestWithExternalApplicationCatalogId },
//{ 30216, ResendFacedFriendRequest },
//{ 30217, SendFriendRequestWithNintendoNetworkIdInfo }, // 3.0.0+
//{ 30300, GetSnsAccountLinkPageUrl }, // 5.0.0+
//{ 30301, UnlinkSnsAccount }, // 5.0.0+
//{ 30400, BlockUser },
//{ 30401, BlockUserWithApplicationInfo },
//{ 30402, UnblockUser },
//{ 30500, GetProfileExtraFromFriendCode },
//{ 30700, DeletePlayHistory },
//{ 30810, ChangePresencePermission },
//{ 30811, ChangeFriendRequestReception },
//{ 30812, ChangePlayLogPermission },
//{ 30820, IssueFriendCode },
//{ 30830, ClearPlayLog },
//{ 49900, DeleteNetworkServiceAccountCache },
}; };
_permissionLevel = permissionLevel;
} }
// nn::friends::GetFriendListGetFriendListIds(nn::account::Uid, int Unknown0, nn::friends::detail::ipc::SizedFriendFilter, ulong Unknown1) -> int CounterIds, array<nn::account::NetworkServiceAccountId> // nn::friends::GetFriendListIds(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid) -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
public long GetFriendList(ServiceCtx context) public long GetFriendListIds(ServiceCtx context)
{ {
UInt128 uuid = new UInt128( int offset = context.RequestData.ReadInt32();
context.RequestData.ReadInt64(),
context.RequestData.ReadInt64());
int unknown0 = context.RequestData.ReadInt32(); // Padding
context.RequestData.ReadInt32();
FriendFilter filter = new FriendFilter UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
// Pid placeholder
context.RequestData.ReadInt64();
if (uuid.IsNull)
{ {
PresenceStatus = (PresenceStatusFilter)context.RequestData.ReadInt32(), return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
IsFavoriteOnly = context.RequestData.ReadBoolean(), }
IsSameAppPresenceOnly = context.RequestData.ReadBoolean(),
IsSameAppPlayedOnly = context.RequestData.ReadBoolean(),
IsArbitraryAppPlayedOnly = context.RequestData.ReadBoolean(),
PresenceGroupId = context.RequestData.ReadInt64()
};
long unknown1 = context.RequestData.ReadInt64();
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty. // There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0); context.ResponseData.Write(0);
Logger.PrintStub(LogClass.ServiceFriend, new { Logger.PrintStub(LogClass.ServiceFriend, new
{
UserId = uuid.ToString(), UserId = uuid.ToString(),
unknown0, offset,
filter.PresenceStatus, filter.PresenceStatus,
filter.IsFavoriteOnly, filter.IsFavoriteOnly,
filter.IsSameAppPresenceOnly, filter.IsSameAppPresenceOnly,
filter.IsSameAppPlayedOnly, filter.IsSameAppPlayedOnly,
filter.IsArbitraryAppPlayedOnly, filter.IsArbitraryAppPlayedOnly,
filter.PresenceGroupId, filter.PresenceGroupId,
unknown1
}); });
return 0; return 0;
} }
// DeclareOpenOnlinePlaySession(nn::account::Uid) // nn::friends::GetFriendList(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid) -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
public long GetFriendList(ServiceCtx context)
{
int offset = context.RequestData.ReadInt32();
// Padding
context.RequestData.ReadInt32();
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
// Pid placeholder
context.RequestData.ReadInt64();
if (uuid.IsNull)
{
return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
}
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.PrintStub(LogClass.ServiceFriend, new {
UserId = uuid.ToString(),
offset,
filter.PresenceStatus,
filter.IsFavoriteOnly,
filter.IsSameAppPresenceOnly,
filter.IsSameAppPlayedOnly,
filter.IsArbitraryAppPlayedOnly,
filter.PresenceGroupId,
});
return 0;
}
// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid)
public long DeclareOpenOnlinePlaySession(ServiceCtx context) public long DeclareOpenOnlinePlaySession(ServiceCtx context)
{ {
UInt128 uuid = new UInt128( UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
context.RequestData.ReadInt64(),
context.RequestData.ReadInt64()); if (uuid.IsNull)
{
return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
}
if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile)) if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
{ {
@ -79,12 +194,15 @@ namespace Ryujinx.HLE.HOS.Services.Friend
return 0; return 0;
} }
// DeclareCloseOnlinePlaySession(nn::account::Uid) // nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid)
public long DeclareCloseOnlinePlaySession(ServiceCtx context) public long DeclareCloseOnlinePlaySession(ServiceCtx context)
{ {
UInt128 uuid = new UInt128( UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
context.RequestData.ReadInt64(),
context.RequestData.ReadInt64()); if (uuid.IsNull)
{
return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
}
if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile)) if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
{ {
@ -96,21 +214,32 @@ namespace Ryujinx.HLE.HOS.Services.Friend
return 0; return 0;
} }
// UpdateUserPresence(nn::account::Uid, ulong Unknown0) -> buffer<Unknown1, type: 0x19, size: 0xe0> // nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
public long UpdateUserPresence(ServiceCtx context) public long UpdateUserPresence(ServiceCtx context)
{ {
UInt128 uuid = new UInt128( UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
context.RequestData.ReadInt64(),
context.RequestData.ReadInt64());
long unknown0 = context.RequestData.ReadInt64(); // Pid placeholder
context.RequestData.ReadInt64();
long position = context.Request.PtrBuff[0].Position; long position = context.Request.PtrBuff[0].Position;
long size = context.Request.PtrBuff[0].Size; long size = context.Request.PtrBuff[0].Size;
// TODO: Write the buffer content. byte[] bufferContent = context.Memory.ReadBytes(position, size);
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), unknown0 }); if (uuid.IsNull)
{
return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
}
int elementCount = bufferContent.Length / Marshal.SizeOf<UserPresence>();
using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent)))
{
UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray<UserPresence>(elementCount);
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
}
return 0; return 0;
} }

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@ -1,6 +1,9 @@
using Ryujinx.HLE.Utilities;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Friend namespace Ryujinx.HLE.HOS.Services.Friend
{ {
enum PresenceStatusFilter enum PresenceStatusFilter : uint
{ {
None, None,
Online, Online,
@ -8,13 +11,94 @@ namespace Ryujinx.HLE.HOS.Services.Friend
OnlineOrOnlinePlay OnlineOrOnlinePlay
} }
enum PresenceStatus : uint
{
Offline,
Online,
OnlinePlay,
}
[StructLayout(LayoutKind.Sequential)]
struct FriendFilter struct FriendFilter
{ {
public PresenceStatusFilter PresenceStatus; public PresenceStatusFilter PresenceStatus;
public bool IsFavoriteOnly;
public bool IsSameAppPresenceOnly; [MarshalAs(UnmanagedType.I1)]
public bool IsSameAppPlayedOnly; public bool IsFavoriteOnly;
public bool IsArbitraryAppPlayedOnly;
public long PresenceGroupId; [MarshalAs(UnmanagedType.I1)]
public bool IsSameAppPresenceOnly;
[MarshalAs(UnmanagedType.I1)]
public bool IsSameAppPlayedOnly;
[MarshalAs(UnmanagedType.I1)]
public bool IsArbitraryAppPlayedOnly;
public long PresenceGroupId;
}
[StructLayout(LayoutKind.Sequential, Pack = 0x8, CharSet = CharSet.Ansi)]
struct UserPresence
{
public UInt128 UserId;
public long LastTimeOnlineTimestamp;
public PresenceStatus Status;
[MarshalAs(UnmanagedType.I1)]
public bool SamePresenceGroupApplication;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x3)]
char[] Unknown;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0xC0)]
public char[] AppKeyValueStorage;
public override string ToString()
{
return $"UserPresence {{ UserId: {UserId}, LastTimeOnlineTimestamp: {LastTimeOnlineTimestamp}, Status: {Status}, AppKeyValueStorage: {AppKeyValueStorage} }}";
}
}
[StructLayout(LayoutKind.Sequential, Pack = 0x8, Size = 0x200, CharSet = CharSet.Ansi)]
struct Friend
{
public UInt128 UserId;
public long NetworkUserId;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x21)]
public string Nickname;
public UserPresence presence;
[MarshalAs(UnmanagedType.I1)]
public bool IsFavourite;
[MarshalAs(UnmanagedType.I1)]
public bool IsNew;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x6)]
char[] Unknown;
[MarshalAs(UnmanagedType.I1)]
public bool IsValid;
}
enum NotificationEventType : uint
{
Invalid = 0x0,
FriendListUpdate = 0x1,
NewFriendRequest = 0x65,
}
[StructLayout(LayoutKind.Sequential, Pack = 0x8, Size = 0x10)]
struct NotificationInfo
{
public NotificationEventType Type;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x4)]
char[] Padding;
public long NetworkUserIdPlaceholder;
} }
} }

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@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common; using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Kernel.Threading;
@ -5,37 +6,55 @@ using Ryujinx.HLE.Utilities;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Services.Friend namespace Ryujinx.HLE.HOS.Services.Friend
{ {
class INotificationService : IpcService class INotificationService : IpcService, IDisposable
{ {
private UInt128 _userId; private readonly UInt128 _userId;
private readonly FriendServicePermissionLevel _permissionLevel;
private readonly object _lock = new object();
private KEvent _notificationEvent; private KEvent _notificationEvent;
private int _notificationEventHandle = 0; private int _notificationEventHandle = 0;
private LinkedList<NotificationInfo> _notifications;
private bool _hasNewFriendRequest;
private bool _hasFriendListUpdate;
private Dictionary<int, ServiceProcessRequest> _commands; private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands; public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public INotificationService(UInt128 userId) public INotificationService(ServiceCtx context, UInt128 userId, FriendServicePermissionLevel permissionLevel)
{ {
_commands = new Dictionary<int, ServiceProcessRequest> _commands = new Dictionary<int, ServiceProcessRequest>
{ {
{ 0, GetEvent }, // 2.0.0+ { 0, GetEvent }, // 2.0.0+
//{ 1, Clear }, // 2.0.0+ { 1, Clear }, // 2.0.0+
//{ 2, Pop }, // 2.0.0+ { 2, Pop }, // 2.0.0+
}; };
_userId = userId; _userId = userId;
_permissionLevel = permissionLevel;
_notifications = new LinkedList<NotificationInfo>();
_notificationEvent = new KEvent(context.Device.System);
_hasNewFriendRequest = false;
_hasFriendListUpdate = false;
NotificationEventHandler.Instance.RegisterNotificationService(this);
} }
// nn::friends::detail::ipc::INotificationService::GetEvent() -> handle<copy>
public long GetEvent(ServiceCtx context) public long GetEvent(ServiceCtx context)
{ {
if (_notificationEventHandle == 0) if (_notificationEventHandle == 0)
{ {
_notificationEvent = new KEvent(context.Device.System);
if (context.Process.HandleTable.GenerateHandle(_notificationEvent.ReadableEvent, out _notificationEventHandle) != KernelResult.Success) if (context.Process.HandleTable.GenerateHandle(_notificationEvent.ReadableEvent, out _notificationEventHandle) != KernelResult.Success)
{ {
throw new InvalidOperationException("Out of handles!"); throw new InvalidOperationException("Out of handles!");
@ -46,5 +65,121 @@ namespace Ryujinx.HLE.HOS.Services.Friend
return 0; return 0;
} }
// nn::friends::detail::ipc::INotificationService::Clear()
public long Clear(ServiceCtx context)
{
lock (_lock)
{
_hasNewFriendRequest = false;
_hasFriendListUpdate = false;
_notifications.Clear();
}
return 0;
}
// nn::friends::detail::ipc::INotificationService::Pop() -> nn::friends::detail::ipc::SizedNotificationInfo
public long Pop(ServiceCtx context)
{
lock (_lock)
{
if (_notifications.Count >= 1)
{
NotificationInfo notificationInfo = _notifications.First.Value;
_notifications.RemoveFirst();
if (notificationInfo.Type == NotificationEventType.FriendListUpdate)
{
_hasFriendListUpdate = false;
}
else if (notificationInfo.Type == NotificationEventType.NewFriendRequest)
{
_hasNewFriendRequest = false;
}
context.ResponseData.WriteStruct(notificationInfo);
return 0;
}
}
return MakeError(ErrorModule.Friends, FriendError.NotificationQueueEmpty);
}
public void SignalFriendListUpdate(UInt128 targetId)
{
lock (_lock)
{
if (_userId == targetId)
{
if (!_hasFriendListUpdate)
{
NotificationInfo friendListNotification = new NotificationInfo();
if (_notifications.Count != 0)
{
friendListNotification = _notifications.First.Value;
_notifications.RemoveFirst();
}
friendListNotification.Type = NotificationEventType.FriendListUpdate;
_hasFriendListUpdate = true;
if (_hasNewFriendRequest)
{
NotificationInfo newFriendRequestNotification = new NotificationInfo();
if (_notifications.Count != 0)
{
newFriendRequestNotification = _notifications.First.Value;
_notifications.RemoveFirst();
}
newFriendRequestNotification.Type = NotificationEventType.NewFriendRequest;
_notifications.AddFirst(newFriendRequestNotification);
}
// We defer this to make sure we are on top of the queue.
_notifications.AddFirst(friendListNotification);
}
_notificationEvent.ReadableEvent.Signal();
}
}
}
public void SignalNewFriendRequest(UInt128 targetId)
{
lock (_lock)
{
if ((_permissionLevel & FriendServicePermissionLevel.OverlayMask) != 0 && _userId == targetId)
{
if (!_hasNewFriendRequest)
{
if (_notifications.Count == 100)
{
SignalFriendListUpdate(targetId);
}
NotificationInfo newFriendRequestNotification = new NotificationInfo
{
Type = NotificationEventType.NewFriendRequest
};
_notifications.AddLast(newFriendRequestNotification);
_hasNewFriendRequest = true;
}
_notificationEvent.ReadableEvent.Signal();
}
}
}
public void Dispose()
{
NotificationEventHandler.Instance.UnregisterNotificationService(this);
}
} }
} }

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@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.Utilities; using Ryujinx.HLE.Utilities;
using System.Collections.Generic; using System.Collections.Generic;
@ -10,9 +11,11 @@ namespace Ryujinx.HLE.HOS.Services.Friend
{ {
private Dictionary<int, ServiceProcessRequest> _commands; private Dictionary<int, ServiceProcessRequest> _commands;
private FriendServicePermissionLevel _permissionLevel;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands; public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public IServiceCreator() public IServiceCreator(FriendServicePermissionLevel permissionLevel)
{ {
_commands = new Dictionary<int, ServiceProcessRequest> _commands = new Dictionary<int, ServiceProcessRequest>
{ {
@ -20,35 +23,37 @@ namespace Ryujinx.HLE.HOS.Services.Friend
{ 1, CreateNotificationService }, // 2.0.0+ { 1, CreateNotificationService }, // 2.0.0+
{ 2, CreateDaemonSuspendSessionService }, // 4.0.0+ { 2, CreateDaemonSuspendSessionService }, // 4.0.0+
}; };
_permissionLevel = permissionLevel;
} }
// CreateFriendService() -> object<nn::friends::detail::ipc::IFriendService> // CreateFriendService() -> object<nn::friends::detail::ipc::IFriendService>
public static long CreateFriendService(ServiceCtx context) public long CreateFriendService(ServiceCtx context)
{ {
MakeObject(context, new IFriendService()); MakeObject(context, new IFriendService(_permissionLevel));
return 0; return 0;
} }
// CreateNotificationService(nn::account::Uid) -> object<nn::friends::detail::ipc::INotificationService> // CreateNotificationService(nn::account::Uid) -> object<nn::friends::detail::ipc::INotificationService>
public static long CreateNotificationService(ServiceCtx context) public long CreateNotificationService(ServiceCtx context)
{ {
UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10)); UInt128 userId = context.RequestData.ReadStruct<UInt128>();
if (userId.IsNull) if (userId.IsNull)
{ {
return MakeError(ErrorModule.Friends, FriendErr.InvalidArgument); return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
} }
MakeObject(context, new INotificationService(userId)); MakeObject(context, new INotificationService(context, userId, _permissionLevel));
return 0; return 0;
} }
// CreateDaemonSuspendSessionService() -> object<nn::friends::detail::ipc::IDaemonSuspendSessionService> // CreateDaemonSuspendSessionService() -> object<nn::friends::detail::ipc::IDaemonSuspendSessionService>
public static long CreateDaemonSuspendSessionService(ServiceCtx context) public long CreateDaemonSuspendSessionService(ServiceCtx context)
{ {
MakeObject(context, new IDaemonSuspendSessionService()); MakeObject(context, new IDaemonSuspendSessionService(_permissionLevel));
return 0; return 0;
} }

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@ -0,0 +1,83 @@
using Ryujinx.HLE.Utilities;
namespace Ryujinx.HLE.HOS.Services.Friend
{
public sealed class NotificationEventHandler
{
private static NotificationEventHandler instance;
private static object instanceLock = new object();
private INotificationService[] _registry;
public static NotificationEventHandler Instance
{
get
{
lock (instanceLock)
{
if (instance == null)
{
instance = new NotificationEventHandler();
}
return instance;
}
}
}
NotificationEventHandler()
{
_registry = new INotificationService[0x20];
}
internal void RegisterNotificationService(INotificationService service)
{
// NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors.
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] == null)
{
_registry[i] = service;
break;
}
}
}
internal void UnregisterNotificationService(INotificationService service)
{
// NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors.
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] == service)
{
_registry[i] = null;
break;
}
}
}
// TODO: Use this when we will have enough things to go online.
public void SignalFriendListUpdate(UInt128 targetId)
{
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] != null)
{
_registry[i].SignalFriendListUpdate(targetId);
}
}
}
// TODO: Use this when we will have enough things to go online.
public void SignalNewFriendRequest(UInt128 targetId)
{
for (int i = 0; i < _registry.Length; i++)
{
if (_registry[i] != null)
{
_registry[i].SignalNewFriendRequest(targetId);
}
}
}
}
}

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@ -1,6 +1,7 @@
using LibHac; using LibHac;
using LibHac.Fs; using LibHac.Fs;
using LibHac.Fs.NcaUtils; using LibHac.Fs.NcaUtils;
using Ryujinx.Common;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
@ -234,9 +235,7 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
long titleId = context.RequestData.ReadInt64(); long titleId = context.RequestData.ReadInt64();
UInt128 userId = new UInt128( UInt128 userId = context.RequestData.ReadStruct<UInt128>();
context.RequestData.ReadInt64(),
context.RequestData.ReadInt64());
long saveId = context.RequestData.ReadInt64(); long saveId = context.RequestData.ReadInt64();
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte(); SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte();

View File

@ -100,10 +100,19 @@ namespace Ryujinx.HLE.HOS.Services
return new IeTicketService(); return new IeTicketService();
case "friend:a": case "friend:a":
return new Friend.IServiceCreator(); return new Friend.IServiceCreator(Friend.FriendServicePermissionLevel.Admin);
case "friend:u": case "friend:u":
return new Friend.IServiceCreator(); return new Friend.IServiceCreator(Friend.FriendServicePermissionLevel.User);
case "friend:v":
return new Friend.IServiceCreator(Friend.FriendServicePermissionLevel.Overlay);
case "friend:m":
return new Friend.IServiceCreator(Friend.FriendServicePermissionLevel.Manager);
case "friend:s":
return new Friend.IServiceCreator(Friend.FriendServicePermissionLevel.System);
case "fsp-srv": case "fsp-srv":
return new IFileSystemProxy(); return new IFileSystemProxy();

View File

@ -1,13 +1,15 @@
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Utilities namespace Ryujinx.HLE.Utilities
{ {
public struct UInt128 [StructLayout(LayoutKind.Sequential)]
public struct UInt128 : IEquatable<UInt128>
{ {
public long High { get; private set; } public readonly long Low;
public long Low { get; private set; } public readonly long High;
public bool IsNull => (Low | High) == 0; public bool IsNull => (Low | High) == 0;
@ -45,9 +47,29 @@ namespace Ryujinx.HLE.Utilities
return High.ToString("x16") + Low.ToString("x16"); return High.ToString("x16") + Low.ToString("x16");
} }
public bool IsZero() public static bool operator ==(UInt128 x, UInt128 y)
{ {
return (Low | High) == 0; return x.Equals(y);
}
public static bool operator !=(UInt128 x, UInt128 y)
{
return !x.Equals(y);
}
public override bool Equals(object obj)
{
return obj is UInt128 uint128 && Equals(uint128);
}
public bool Equals(UInt128 cmpObj)
{
return Low == cmpObj.Low && High == cmpObj.High;
}
public override int GetHashCode()
{
return HashCode.Combine(Low, High);
} }
} }
} }